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docs/tgsi: Specify that depth texture fetches are replicated
author
Asahi Lina
<lina@asahilina.net>
Fri, 7 Apr 2023 14:14:24 +0000
(23:14 +0900)
committer
Marge Bot
<emma+marge@anholt.net>
Wed, 19 Jul 2023 23:21:36 +0000
(23:21 +0000)
This is what drivers do, and code like u_blitter expects this.
Commit
6cac9c748eb8
implied that this was already specified, but only
stencil actually was, depth was still listed as TBD. Let's actually
specify this for future reference.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22361>
docs/gallium/tgsi.rst
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diff --git
a/docs/gallium/tgsi.rst
b/docs/gallium/tgsi.rst
index
0ed91be
..
047ef0c
100644
(file)
--- a/
docs/gallium/tgsi.rst
+++ b/
docs/gallium/tgsi.rst
@@
-3866,7
+3866,7
@@
well.
| UV | XXX TBD | (0, 0, 0, 1) | (u, v, 1, 1) |
| | | [#envmap-bumpmap]_ | |
+--------------------+--------------+--------------------+--------------+
-| Z |
XXX TBD
| (z, z, z, 1) | (0, z, 0, 1) |
+| Z |
(z, z, z, z)
| (z, z, z, 1) | (0, z, 0, 1) |
| | | [#depth-tex-mode]_ | |
+--------------------+--------------+--------------------+--------------+
| S | (s, s, s, s) | unknown | unknown |