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panfrost: Zero depth_source in vertex shaders
author
Alyssa Rosenzweig
<alyssa@collabora.com>
Wed, 16 Jun 2021 15:29:28 +0000
(11:29 -0400)
committer
Marge Bot
<eric+marge@anholt.net>
Fri, 9 Jul 2021 23:15:28 +0000
(23:15 +0000)
Spurious assignment.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11733>
src/panfrost/lib/pan_shader.h
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diff --git
a/src/panfrost/lib/pan_shader.h
b/src/panfrost/lib/pan_shader.h
index
04a167c
..
751d21a
100644
(file)
--- a/
src/panfrost/lib/pan_shader.h
+++ b/
src/panfrost/lib/pan_shader.h
@@
-202,9
+202,6
@@
pan_shader_prepare_rsd(const struct panfrost_device *dev,
* shading, but that'll just got ORed in */
rsd->multisample_misc.evaluate_per_sample =
shader_info->fs.sample_shading;
- } else {
- rsd->properties.depth_source =
- MALI_DEPTH_SOURCE_FIXED_FUNCTION;
}
if (pan_is_bifrost(dev))