Call reset-sync on the rtpbin before we go to playing. This makes us require SR
packets for all streams again before we attempt to sync them. If we don't reset,
it might be that we combine SR packets from before and after the PAUSE/PLAYING
state change and end up with huge bogus offsets.
* udp sources */
gst_rtspsrc_send_dummy_packets (src);
+ /* require new SR packets */
+ if (src->manager)
+ g_signal_emit_by_name (src->manager, "reset-sync", NULL);
+
gst_rtspsrc_set_state (src, GST_STATE_PLAYING);
/* construct a control url */