radv: Enable rt primitive culling for spirv2nir
authorKonstantin Seurer <konstantin.seurer@gmail.com>
Tue, 19 Apr 2022 10:30:32 +0000 (12:30 +0200)
committerMarge Bot <emma+marge@anholt.net>
Wed, 20 Apr 2022 11:38:52 +0000 (11:38 +0000)
Fixes: c8fe408fcc7 ("radv: Advertise ray primitive culling")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16028>

src/amd/vulkan/radv_shader.c

index 245a164..4ad62a4 100644 (file)
@@ -629,6 +629,7 @@ radv_shader_compile_to_nir(struct radv_device *device, const struct radv_pipelin
                .post_depth_coverage = true,
                .ray_query = true,
                .ray_tracing = true,
+               .ray_traversal_primitive_culling = true,
                .runtime_descriptor_array = true,
                .shader_clock = true,
                .shader_viewport_index_layer = true,