<Test name="varying_3">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="varying_4">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="varying_5">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="depth_range_fragment">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="fragcoord_xyz">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="fragcoord_w">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<Test name="86">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="89">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="90">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="fragcoord_z">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="uniform_conditional_write">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
<TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
<Test name="49">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
- <Test name="50">
- <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
- </Test>
<Test name="51">
<TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
</Test>
dEQP-GLES2.functional.shaders.linkage.varying_1
dEQP-GLES2.functional.shaders.linkage.varying_2
dEQP-GLES2.functional.shaders.linkage.varying_3
-dEQP-GLES2.functional.shaders.linkage.varying_4
dEQP-GLES2.functional.shaders.linkage.varying_5
dEQP-GLES2.functional.shaders.linkage.varying_6
dEQP-GLES2.functional.shaders.linkage.varying_7
dEQP-GLES2.functional.shaders.builtin_variable.max_combined_texture_image_units_fragment
dEQP-GLES2.functional.shaders.builtin_variable.depth_range_vertex
dEQP-GLES2.functional.shaders.builtin_variable.depth_range_fragment
-dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz
dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w
dEQP-GLES2.functional.shaders.builtin_variable.pointcoord
dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
dEQP-GLES2.functional.uniform_api.random.84
dEQP-GLES2.functional.uniform_api.random.85
dEQP-GLES2.functional.uniform_api.random.86
-dEQP-GLES2.functional.uniform_api.random.89
dEQP-GLES2.functional.uniform_api.random.90
dEQP-GLES2.functional.uniform_api.random.92
dEQP-GLES2.functional.uniform_api.random.93
dEQP-GLES3.functional.shaders.fragdepth.write.const
dEQP-GLES3.functional.shaders.fragdepth.write.uniform
dEQP-GLES3.functional.shaders.fragdepth.write.dynamic
-dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
dEQP-GLES3.functional.shaders.fragdepth.write.uniform_conditional_write
dEQP-GLES3.functional.shaders.fragdepth.write.dynamic_conditional_write
dEQP-GLES3.functional.shaders.fragdepth.write.uniform_loop_write
dEQP-GLES3.functional.draw.random.45
dEQP-GLES3.functional.draw.random.48
dEQP-GLES3.functional.draw.random.49
-dEQP-GLES3.functional.draw.random.50
dEQP-GLES3.functional.draw.random.51
dEQP-GLES3.functional.draw.random.52
dEQP-GLES3.functional.draw.random.55
dEQP-GLES3.functional.shaders.fragdepth.write.const
dEQP-GLES3.functional.shaders.fragdepth.write.uniform
dEQP-GLES3.functional.shaders.fragdepth.write.dynamic
-dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
dEQP-GLES3.functional.shaders.fragdepth.write.uniform_conditional_write
dEQP-GLES3.functional.shaders.fragdepth.write.dynamic_conditional_write
dEQP-GLES3.functional.shaders.fragdepth.write.uniform_loop_write
dEQP-GLES2.functional.rasterization.primitives.line_loop_wide
dEQP-GLES2.functional.rasterization.primitives.line_strip_wide
dEQP-GLES2.functional.rasterization.primitives.lines_wide
+dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz
dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_fragment
dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_vertex
dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_fragment
dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_1
dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_2
dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_3
+dEQP-GLES2.functional.shaders.linkage.varying_4
dEQP-GLES2.functional.shaders.linkage.varying_differing_precision_2
dEQP-GLES2.functional.shaders.linkage.varying_illegal_usage_1
dEQP-GLES2.functional.shaders.linkage.varying_type_mismatch_1
dEQP-GLES2.functional.uniform_api.random.83
dEQP-GLES2.functional.uniform_api.random.87
dEQP-GLES2.functional.uniform_api.random.88
+dEQP-GLES2.functional.uniform_api.random.89
dEQP-GLES2.functional.uniform_api.random.9
dEQP-GLES2.functional.uniform_api.random.91
dEQP-GLES2.functional.uniform_api.random.94
dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat4x3
dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat4x4
dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked
+dEQP-GLES3.functional.draw.random.50
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
+dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex
dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex