Remove infeasible M tests.
authorKalle Raita <kraita@google.com>
Wed, 12 Aug 2015 00:25:38 +0000 (17:25 -0700)
committerKalle Raita <kraita@google.com>
Wed, 12 Aug 2015 00:25:38 +0000 (17:25 -0700)
Bug: 22760309
Change-Id: I6ef752a3af1689e1126931a49bb0b42e4c9612c9

android/cts/master/com.drawelements.deqp.gles2.xml
android/cts/master/com.drawelements.deqp.gles3.xml
android/cts/master/gles2-master.txt
android/cts/master/gles3-master.txt
android/cts/master/gles3-multisample.txt
android/cts/master/src/gles2-failures.txt
android/cts/master/src/gles3-driver-issues.txt

index 29e8527..917107d 100644 (file)
                                        <Test name="varying_3">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                        </Test>
-                                       <Test name="varying_4">
-                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                       </Test>
                                        <Test name="varying_5">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                        </Test>
                                        <Test name="depth_range_fragment">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                        </Test>
-                                       <Test name="fragcoord_xyz">
-                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                       </Test>
                                        <Test name="fragcoord_w">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                        </Test>
                                        <Test name="86">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                        </Test>
-                                       <Test name="89">
-                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                       </Test>
                                        <Test name="90">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                        </Test>
index 355c32d..ba3dcdc 100644 (file)
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                                </Test>
-                                               <Test name="fragcoord_z">
-                                                       <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                                       <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
-                                               </Test>
                                                <Test name="uniform_conditional_write">
                                                        <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                                        <TestInstance glconfig="rgba8888d24s8ms4" rotation="unspecified" surfacetype="window"/>
                                        <Test name="49">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                        </Test>
-                                       <Test name="50">
-                                               <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
-                                       </Test>
                                        <Test name="51">
                                                <TestInstance glconfig="rgba8888d24s8ms0" rotation="unspecified" surfacetype="window"/>
                                        </Test>
index 5327ad2..23e7eb4 100644 (file)
@@ -620,7 +620,6 @@ dEQP-GLES2.functional.shaders.constants.const_float_assign_user_func_fragment
 dEQP-GLES2.functional.shaders.linkage.varying_1
 dEQP-GLES2.functional.shaders.linkage.varying_2
 dEQP-GLES2.functional.shaders.linkage.varying_3
-dEQP-GLES2.functional.shaders.linkage.varying_4
 dEQP-GLES2.functional.shaders.linkage.varying_5
 dEQP-GLES2.functional.shaders.linkage.varying_6
 dEQP-GLES2.functional.shaders.linkage.varying_7
@@ -6632,7 +6631,6 @@ dEQP-GLES2.functional.shaders.builtin_variable.max_combined_texture_image_units_
 dEQP-GLES2.functional.shaders.builtin_variable.max_combined_texture_image_units_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.depth_range_vertex
 dEQP-GLES2.functional.shaders.builtin_variable.depth_range_fragment
-dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz
 dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w
 dEQP-GLES2.functional.shaders.builtin_variable.pointcoord
 dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
@@ -12941,7 +12939,6 @@ dEQP-GLES2.functional.uniform_api.random.82
 dEQP-GLES2.functional.uniform_api.random.84
 dEQP-GLES2.functional.uniform_api.random.85
 dEQP-GLES2.functional.uniform_api.random.86
-dEQP-GLES2.functional.uniform_api.random.89
 dEQP-GLES2.functional.uniform_api.random.90
 dEQP-GLES2.functional.uniform_api.random.92
 dEQP-GLES2.functional.uniform_api.random.93
index d83ecf5..be85d3f 100644 (file)
@@ -15021,7 +15021,6 @@ dEQP-GLES3.functional.shaders.fragdepth.write.no_write
 dEQP-GLES3.functional.shaders.fragdepth.write.const
 dEQP-GLES3.functional.shaders.fragdepth.write.uniform
 dEQP-GLES3.functional.shaders.fragdepth.write.dynamic
-dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
 dEQP-GLES3.functional.shaders.fragdepth.write.uniform_conditional_write
 dEQP-GLES3.functional.shaders.fragdepth.write.dynamic_conditional_write
 dEQP-GLES3.functional.shaders.fragdepth.write.uniform_loop_write
@@ -40347,7 +40346,6 @@ dEQP-GLES3.functional.draw.random.44
 dEQP-GLES3.functional.draw.random.45
 dEQP-GLES3.functional.draw.random.48
 dEQP-GLES3.functional.draw.random.49
-dEQP-GLES3.functional.draw.random.50
 dEQP-GLES3.functional.draw.random.51
 dEQP-GLES3.functional.draw.random.52
 dEQP-GLES3.functional.draw.random.55
index 35331e7..e4c9ab1 100644 (file)
@@ -65,7 +65,6 @@ dEQP-GLES3.functional.shaders.fragdepth.write.no_write
 dEQP-GLES3.functional.shaders.fragdepth.write.const
 dEQP-GLES3.functional.shaders.fragdepth.write.uniform
 dEQP-GLES3.functional.shaders.fragdepth.write.dynamic
-dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
 dEQP-GLES3.functional.shaders.fragdepth.write.uniform_conditional_write
 dEQP-GLES3.functional.shaders.fragdepth.write.dynamic_conditional_write
 dEQP-GLES3.functional.shaders.fragdepth.write.uniform_loop_write
index d25bd84..c977705 100644 (file)
@@ -858,6 +858,7 @@ dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
 dEQP-GLES2.functional.rasterization.primitives.line_loop_wide
 dEQP-GLES2.functional.rasterization.primitives.line_strip_wide
 dEQP-GLES2.functional.rasterization.primitives.lines_wide
+dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz
 dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_fragment
 dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_vertex
 dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_fragment
@@ -1465,6 +1466,7 @@ dEQP-GLES2.functional.shaders.linkage.uniform_struct_precision_conflict_4
 dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_1
 dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_2
 dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_3
+dEQP-GLES2.functional.shaders.linkage.varying_4
 dEQP-GLES2.functional.shaders.linkage.varying_differing_precision_2
 dEQP-GLES2.functional.shaders.linkage.varying_illegal_usage_1
 dEQP-GLES2.functional.shaders.linkage.varying_type_mismatch_1
@@ -2754,6 +2756,7 @@ dEQP-GLES2.functional.uniform_api.random.81
 dEQP-GLES2.functional.uniform_api.random.83
 dEQP-GLES2.functional.uniform_api.random.87
 dEQP-GLES2.functional.uniform_api.random.88
+dEQP-GLES2.functional.uniform_api.random.89
 dEQP-GLES2.functional.uniform_api.random.9
 dEQP-GLES2.functional.uniform_api.random.91
 dEQP-GLES2.functional.uniform_api.random.94
index 33c4f62..5d4b53f 100644 (file)
@@ -429,6 +429,7 @@ dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat4x2
 dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat4x3
 dEQP-GLES3.functional.attribute_location.mixed_relink_hole.mat4x4
 dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked
+dEQP-GLES3.functional.draw.random.50
 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
@@ -543,6 +544,7 @@ dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_ou
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
+dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex
 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment
 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex