# WGL is Windows-only
wgl@.*
+
+# These are sensitive to CPU timing, and would need to be run in isolation
+# on the system rather than in parallel with other tests.
+glx@glx_arb_sync_control@timing.*
glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx_arb_sync_control@timing
-glx@glx_arb_sync_control@timing -divisor 1
-glx@glx_arb_sync_control@timing -divisor 2
-glx@glx_arb_sync_control@timing -fullscreen -divisor 1
-glx@glx_arb_sync_control@timing -fullscreen -divisor 2
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 1
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 2
-glx@glx_arb_sync_control@timing -msc-delta 1
-glx@glx_arb_sync_control@timing -msc-delta 2
-glx@glx_arb_sync_control@timing -waitformsc -divisor 1
-glx@glx_arb_sync_control@timing -waitformsc -divisor 2
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 1
glx@glx_arb_sync_control@waitformsc
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
glx@glx-multi-window-single-context
-glx@glx_arb_sync_control@timing
-glx@glx_arb_sync_control@timing -divisor 1
-glx@glx_arb_sync_control@timing -divisor 2
-glx@glx_arb_sync_control@timing -fullscreen -divisor 1
-glx@glx_arb_sync_control@timing -fullscreen -divisor 2
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 2
-glx@glx_arb_sync_control@timing -msc-delta 2
-glx@glx_arb_sync_control@timing -waitformsc -divisor 1
-glx@glx_arb_sync_control@timing -waitformsc -divisor 2
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 2
shaders@glsl-vs-loop
shaders@glsl-vs-loop-nested
spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
-glx@glx_arb_sync_control@timing -divisor 1,Fail
-glx@glx_arb_sync_control@timing -divisor 2,Fail
-glx@glx_arb_sync_control@timing -fullscreen -divisor 1,Fail
-glx@glx_arb_sync_control@timing -fullscreen -divisor 2,Fail
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 1,Fail
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 2,Fail
-glx@glx_arb_sync_control@timing -msc-delta 1,Fail
-glx@glx_arb_sync_control@timing -msc-delta 2,Fail
-glx@glx_arb_sync_control@timing -waitformsc -divisor 1,Fail
-glx@glx_arb_sync_control@timing -waitformsc -divisor 2,Fail
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 1,Fail
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 2,Fail
glx@glx_arb_sync_control@waitformsc,Fail
glx@glx_ext_import_context@free context,Fail
glx@glx_ext_import_context@get context id,Fail
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-glx@glx_arb_sync_control@timing -fullscreen -divisor 2,Fail
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 1,Fail
-glx@glx_arb_sync_control@timing -waitformsc -divisor 1,Fail
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 2,Fail
glx@glx-copy-sub-buffer samples=2,Fail
glx@glx_ext_import_context@free context,Fail
glx@glx_ext_import_context@get context id,Fail
glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx_arb_sync_control@timing -divisor 1
-glx@glx_arb_sync_control@timing -divisor 2
-glx@glx_arb_sync_control@timing -msc-delta 1
-glx@glx_arb_sync_control@timing -msc-delta 2
-glx@glx_arb_sync_control@timing -fullscreen -divisor 1
-glx@glx_arb_sync_control@timing -fullscreen -divisor 2
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 1
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 2
-glx@glx_arb_sync_control@timing -waitformsc -divisor 1
-glx@glx_arb_sync_control@timing -waitformsc -divisor 2
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 1
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 2
glx@glx_arb_sync_control@waitformsc
glx@glx-copy-sub-buffer.*
glx@glx-swap-copy
glx@glx_arb_sync_control@swapbuffersmsc-return,Fail
glx@glx_arb_sync_control@swapbuffersmsc-return swap_interval 0,Fail
glx@glx_arb_sync_control@swapbuffersmsc-return swap_interval 1,Fail
-glx@glx_arb_sync_control@timing -divisor 1,Fail
-glx@glx_arb_sync_control@timing -divisor 2,Fail
-glx@glx_arb_sync_control@timing -fullscreen -divisor 1,Fail
-glx@glx_arb_sync_control@timing -fullscreen -divisor 2,Fail
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 1,Fail
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 2,Fail
-glx@glx_arb_sync_control@timing -msc-delta 1,Fail
-glx@glx_arb_sync_control@timing -msc-delta 2,Fail
-glx@glx_arb_sync_control@timing -waitformsc -divisor 1,Fail
-glx@glx_arb_sync_control@timing -waitformsc -divisor 2,Fail
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 1,Fail
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 2,Fail
glx@glx_arb_sync_control@waitformsc,Fail
glx@glx_ext_import_context@free context,Fail
glx@glx_ext_import_context@get context id,Fail
# Version = 3.3
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-# piglit: error: Test timed out.
-glx@glx_arb_sync_control@timing -divisor 1,Fail
-glx@glx_arb_sync_control@timing -fullscreen -divisor 1,Fail
-glx@glx_arb_sync_control@timing -fullscreen -divisor 2,Fail
-glx@glx_arb_sync_control@timing -fullscreen -msc-delta 1,Fail
-glx@glx_arb_sync_control@timing -msc-delta 2,Fail
-glx@glx_arb_sync_control@timing -waitformsc -msc-delta 1,Fail
-
# Xorg has disabled indirect rendering contexts.
glx@glx_ext_import_context@free context,Fail
glx@glx_ext_import_context@get context id,Fail
-glx@glx_arb_sync_control@timing.*
-
# Some flaky tests found:
# spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED-SYNC-GL_INT
# spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-ASYNC-GL_UNSIGNED_INT64_ARB
+++ /dev/null
-glx@glx_arb_sync_control@timing -fullscreen -divisor 2