drm/fb-helper: Acquire modeset lock around shadow-buffer flushing
authorThomas Zimmermann <tzimmermann@suse.de>
Fri, 20 Nov 2020 10:25:45 +0000 (11:25 +0100)
committerThomas Zimmermann <tzimmermann@suse.de>
Tue, 24 Nov 2020 08:31:34 +0000 (09:31 +0100)
Flushing the fbdev's shadow buffer requires vmap'ing the BO memory, which
in turn requires pinning the BO. While being pinned, the BO cannot be moved
into VRAM for scanout. Consequently, a concurrent modeset operation that
involves the fbdev framebuffer would likely fail.

Resolve this problem be acquiring the modeset lock of the planes that use
the fbdev framebuffer. On non-atomic drivers, also acquire the mode-config
lock. This serializes the flushing of the framebuffer with concurrent
modeset operations.

v2:
* only acquire struct drm_fb_helper.lock in damage blitter (Daniel,
  Christian)

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Maxime Ripard <mripard@kernel.org>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20201120102545.4047-11-tzimmermann@suse.de
drivers/gpu/drm/drm_fb_helper.c

index 0aac545..4b81195 100644 (file)
@@ -398,16 +398,32 @@ static int drm_fb_helper_damage_blit(struct drm_fb_helper *fb_helper,
        struct dma_buf_map map, dst;
        int ret;
 
+       /*
+        * We have to pin the client buffer to its current location while
+        * flushing the shadow buffer. In the general case, concurrent
+        * modesetting operations could try to move the buffer and would
+        * fail. The modeset has to be serialized by acquiring the reservation
+        * object of the underlying BO here.
+        *
+        * For fbdev emulation, we only have to protect against fbdev modeset
+        * operations. Nothing else will involve the client buffer's BO. So it
+        * is sufficient to acquire struct drm_fb_helper.lock here.
+        */
+       mutex_lock(&fb_helper->lock);
+
        ret = drm_client_buffer_vmap(buffer, &map);
        if (ret)
-               return ret;
+               goto out;
 
        dst = map;
        drm_fb_helper_damage_blit_real(fb_helper, clip, &dst);
 
        drm_client_buffer_vunmap(buffer);
 
-       return 0;
+out:
+       mutex_unlock(&fb_helper->lock);
+
+       return ret;
 }
 
 static void drm_fb_helper_damage_work(struct work_struct *work)