r600: handle image size support.
authorDave Airlie <airlied@redhat.com>
Wed, 15 Nov 2017 00:03:32 +0000 (10:03 +1000)
committerDave Airlie <airlied@redhat.com>
Fri, 17 Nov 2017 01:31:41 +0000 (11:31 +1000)
This adds support for the RESQ opcode with the workaround
required due to hw bugs for buffers and cube arrays.

Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_shader.h
src/gallium/drivers/r600/r600_state_common.c

index b83ca11..9d0e625 100644 (file)
@@ -3077,6 +3077,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
                shader->two_side = key.ps.color_two_side;
                shader->atomic_base = key.ps.first_atomic_counter;
                shader->rat_base = key.ps.nr_cbufs;
+               shader->image_size_const_offset = key.ps.image_size_const_offset;
                break;
        default:
                break;
@@ -6805,12 +6806,12 @@ static int do_vtx_fetch_inst(struct r600_shader_ctx *ctx, boolean src_requires_l
        return 0;
 }
 
-static int r600_do_buffer_txq(struct r600_shader_ctx *ctx)
+static int r600_do_buffer_txq(struct r600_shader_ctx *ctx, int reg_idx, int offset)
 {
        struct tgsi_full_instruction *inst = &ctx->parse.FullToken.FullInstruction;
        struct r600_bytecode_alu alu;
        int r;
-       int id = tgsi_tex_get_src_gpr(ctx, 1);
+       int id = tgsi_tex_get_src_gpr(ctx, reg_idx) + offset;
 
        memset(&alu, 0, sizeof(struct r600_bytecode_alu));
        alu.op = ALU_OP1_MOV;
@@ -6887,7 +6888,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
        if (inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
                if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
                        ctx->shader->uses_tex_buffers = true;
-                       return r600_do_buffer_txq(ctx);
+                       return r600_do_buffer_txq(ctx, 1, 0);
                }
                else if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) {
                        if (ctx->bc->chip_class < EVERGREEN)
@@ -8198,6 +8199,73 @@ static int tgsi_atomic_op(struct r600_shader_ctx *ctx)
        return 0;
 }
 
+static int tgsi_resq(struct r600_shader_ctx *ctx)
+{
+       struct tgsi_full_instruction *inst = &ctx->parse.FullToken.FullInstruction;
+       unsigned sampler_index_mode;
+       struct r600_bytecode_tex tex;
+       int r;
+       boolean has_txq_cube_array_z = false;
+
+       if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
+               ctx->shader->uses_tex_buffers = true;
+               return r600_do_buffer_txq(ctx, 0, ctx->shader->image_size_const_offset);
+       }
+
+       if (inst->Memory.Texture == TGSI_TEXTURE_CUBE_ARRAY &&
+           inst->Dst[0].Register.WriteMask & 4) {
+               ctx->shader->has_txq_cube_array_z_comp = true;
+               has_txq_cube_array_z = true;
+       }
+
+       sampler_index_mode = inst->Src[0].Indirect.Index == 2 ? 2 : 0; // CF_INDEX_1 : CF_INDEX_NONE
+       if (sampler_index_mode)
+               egcm_load_index_reg(ctx->bc, 1, false);
+
+
+       /* does this shader want a num layers from TXQ for a cube array? */
+       if (has_txq_cube_array_z) {
+               int id = tgsi_tex_get_src_gpr(ctx, 0) + ctx->shader->image_size_const_offset;
+               struct r600_bytecode_alu alu;
+
+               memset(&alu, 0, sizeof(struct r600_bytecode_alu));
+               alu.op = ALU_OP1_MOV;
+
+               alu.src[0].sel = R600_SHADER_BUFFER_INFO_SEL;
+               /* channel 1 or 3 of each word */
+               alu.src[0].sel += (id / 2);
+               alu.src[0].chan = ((id % 2) * 2) + 1;
+               alu.src[0].kc_bank = R600_BUFFER_INFO_CONST_BUFFER;
+               tgsi_dst(ctx, &inst->Dst[0], 2, &alu.dst);
+               alu.last = 1;
+               r = r600_bytecode_add_alu(ctx->bc, &alu);
+               if (r)
+                       return r;
+               /* disable writemask from texture instruction */
+               inst->Dst[0].Register.WriteMask &= ~4;
+       }
+       memset(&tex, 0, sizeof(struct r600_bytecode_tex));
+       tex.op = ctx->inst_info->op;
+       tex.sampler_id = R600_IMAGE_REAL_RESOURCE_OFFSET + inst->Src[0].Register.Index;
+       tex.sampler_index_mode = sampler_index_mode;
+       tex.resource_id = tex.sampler_id;
+       tex.resource_index_mode = sampler_index_mode;
+       tex.src_sel_x = 4;
+       tex.src_sel_y = 4;
+       tex.src_sel_z = 4;
+       tex.src_sel_w = 4;
+       tex.dst_sel_x = (inst->Dst[0].Register.WriteMask & 1) ? 0 : 7;
+       tex.dst_sel_y = (inst->Dst[0].Register.WriteMask & 2) ? 1 : 7;
+       tex.dst_sel_z = (inst->Dst[0].Register.WriteMask & 4) ? 2 : 7;
+       tex.dst_sel_w = (inst->Dst[0].Register.WriteMask & 8) ? 3 : 7;
+       tex.dst_gpr = ctx->file_offset[inst->Dst[0].Register.File] + inst->Dst[0].Register.Index;
+       r = r600_bytecode_add_tex(ctx->bc, &tex);
+       if (r)
+               return r;
+
+       return 0;
+}
+
 static int tgsi_lrp(struct r600_shader_ctx *ctx)
 {
        struct tgsi_full_instruction *inst = &ctx->parse.FullToken.FullInstruction;
@@ -9845,7 +9913,7 @@ static const struct r600_shader_tgsi_instruction eg_shader_tgsi_instruction[] =
        [TGSI_OPCODE_ENDSUB]    = { ALU_OP0_NOP, tgsi_unsupported},
        [103]                   = { FETCH_OP_GET_TEXTURE_RESINFO, tgsi_tex},
        [TGSI_OPCODE_TXQS]      = { FETCH_OP_GET_NUMBER_OF_SAMPLES, tgsi_tex},
-       [TGSI_OPCODE_RESQ]      = { ALU_OP0_NOP, tgsi_unsupported},
+       [TGSI_OPCODE_RESQ]      = { FETCH_OP_GET_TEXTURE_RESINFO, tgsi_resq},
        [106]                   = { ALU_OP0_NOP, tgsi_unsupported},
        [TGSI_OPCODE_NOP]       = { ALU_OP0_NOP, tgsi_unsupported},
        [TGSI_OPCODE_FSEQ]      = { ALU_OP2_SETE_DX10, tgsi_op2},
@@ -10068,7 +10136,7 @@ static const struct r600_shader_tgsi_instruction cm_shader_tgsi_instruction[] =
        [TGSI_OPCODE_ENDSUB]    = { ALU_OP0_NOP, tgsi_unsupported},
        [103]                   = { FETCH_OP_GET_TEXTURE_RESINFO, tgsi_tex},
        [TGSI_OPCODE_TXQS]      = { FETCH_OP_GET_NUMBER_OF_SAMPLES, tgsi_tex},
-       [TGSI_OPCODE_RESQ]      = { ALU_OP0_NOP, tgsi_unsupported},
+       [TGSI_OPCODE_RESQ]      = { FETCH_OP_GET_TEXTURE_RESINFO, tgsi_resq},
        [106]                   = { ALU_OP0_NOP, tgsi_unsupported},
        [TGSI_OPCODE_NOP]       = { ALU_OP0_NOP, tgsi_unsupported},
        [TGSI_OPCODE_FSEQ]      = { ALU_OP2_SETE_DX10, tgsi_op2},
index ccbcd67..5d6501c 100644 (file)
@@ -119,12 +119,14 @@ struct r600_shader {
        boolean                 uses_images;
        uint8_t                 atomic_base;
        uint8_t                 rat_base;
+       uint8_t                 image_size_const_offset;
 };
 
 union r600_shader_key {
        struct {
                unsigned        nr_cbufs:4;
                unsigned        first_atomic_counter:4;
+               unsigned        image_size_const_offset:5;
                unsigned        color_two_side:1;
                unsigned        alpha_to_one:1;
        } ps;
index 1bd0a76..b8d4b8f 100644 (file)
@@ -799,6 +799,8 @@ static inline void r600_shader_selector_key(const struct pipe_context *ctx,
                key->gs.tri_strip_adj_fix = rctx->gs_tri_strip_adj_fix;
                break;
        case PIPE_SHADER_FRAGMENT: {
+               if (rctx->ps_shader->info.images_declared)
+                       key->ps.image_size_const_offset = util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask);
                key->ps.first_atomic_counter = r600_get_hw_atomic_count(ctx, PIPE_SHADER_FRAGMENT);
                key->ps.color_two_side = rctx->rasterizer && rctx->rasterizer->two_side;
                key->ps.alpha_to_one = rctx->alpha_to_one &&
@@ -1330,29 +1332,49 @@ static void r600_setup_buffer_constants(struct r600_context *rctx, int shader_ty
 static void eg_setup_buffer_constants(struct r600_context *rctx, int shader_type)
 {
        struct r600_textures_info *samplers = &rctx->samplers[shader_type];
-       int bits;
+       struct r600_image_state *images = NULL;
+       int bits, sview_bits;
        uint32_t array_size;
        int i;
        uint32_t *constants;
        uint32_t base_offset;
-       if (!samplers->views.dirty_buffer_constants)
+
+       if (shader_type == PIPE_SHADER_FRAGMENT)
+               images = &rctx->fragment_images;
+
+       if (!samplers->views.dirty_buffer_constants &&
+           (images && !images->dirty_buffer_constants))
                return;
 
+       if (images)
+               images->dirty_buffer_constants = FALSE;
        samplers->views.dirty_buffer_constants = FALSE;
 
-       bits = util_last_bit(samplers->views.enabled_mask);
+       bits = sview_bits = util_last_bit(samplers->views.enabled_mask);
+       if (images)
+               bits += util_last_bit(images->enabled_mask);
        array_size = bits * 2 * sizeof(uint32_t) * 4;
 
        constants = r600_alloc_buf_consts(rctx, shader_type, array_size,
                                          &base_offset);
 
-       for (i = 0; i < bits; i++) {
+       for (i = 0; i < sview_bits; i++) {
                if (samplers->views.enabled_mask & (1 << i)) {
                        uint32_t offset = (base_offset / 4) + i * 2;
                        constants[offset] = samplers->views.views[i]->base.texture->width0 / util_format_get_blocksize(samplers->views.views[i]->base.format);
                        constants[offset + 1] = samplers->views.views[i]->base.texture->array_size / 6;
                }
        }
+       if (images) {
+               for (i = sview_bits; i < bits; i++) {
+                       int idx = i - sview_bits;
+                       if (images->enabled_mask & (1 << idx)) {
+                               uint32_t offset = (base_offset / 4) + i * 2;
+                               constants[offset] = images->views[i].base.resource->width0 / util_format_get_blocksize(images->views[i].base.format);
+                               constants[offset + 1] = images->views[i].base.resource->array_size / 6;
+                       }
+               }
+       }
 }
 
 /* set sample xy locations as array of fragment shader constants */