winsys/d3d12: Populate winsys handle format
authorJesse Natalie <jenatali@microsoft.com>
Fri, 24 Sep 2021 15:41:53 +0000 (08:41 -0700)
committerMarge Bot <emma+marge@anholt.net>
Fri, 19 Nov 2021 22:54:46 +0000 (22:54 +0000)
All other winsys handle users do so, and a future commit will
start caring about it.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13054>

src/gallium/winsys/d3d12/wgl/d3d12_wgl_framebuffer.cpp

index e9a343b..717af58 100644 (file)
@@ -188,6 +188,7 @@ d3d12_wgl_framebuffer_get_resource(struct stw_winsys_framebuffer *pframebuffer,
    struct winsys_handle handle;
    memset(&handle, 0, sizeof(handle));
    handle.type = WINSYS_HANDLE_TYPE_D3D12_RES;
+   handle.format = framebuffer->pformat;
    handle.com_obj = res;
 
    D3D12_RESOURCE_DESC res_desc = res->GetDesc();