--- /dev/null
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s
+; RUN: llc -march=amdgcn -mcpu=gfx1010 -global-isel -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10GISEL %s
+; TODO: global-isel produces more code - there will need to be some more combines in the postregbankselectcombine phase
+; Depends on some other changes to pass this test - those are in review separately
+
+define amdgpu_ps <4 x float> @sample_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, half %s) {
+; GFX10-LABEL: sample_d_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_d v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_d_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v2, 0xffff, v2, s12
+; GFX10GISEL-NEXT: image_sample_d v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f32.f16(i32 15, float %dsdh, float %dsdv, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t) {
+; GFX10-LABEL: sample_d_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v4, 0xffff, v4
+; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4
+; GFX10-NEXT: image_sample_d v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_d_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v5, 16, v5
+; GFX10GISEL-NEXT: v_and_or_b32 v4, 0xffff, v4, v5
+; GFX10GISEL-NEXT: image_sample_d v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f32.f16(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_d_3d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %drdh, float %dsdv, float %dtdv, float %drdv, half %s, half %t, half %r) {
+; GFX10-LABEL: sample_d_3d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v6, 0xffff, v6
+; GFX10-NEXT: v_lshl_or_b32 v6, v7, 16, v6
+; GFX10-NEXT: image_sample_d v[0:3], [v0, v1, v2, v3, v4, v5, v6, v8], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_d_3d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v7, 16, v7
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v6, v6, v9, v7
+; GFX10GISEL-NEXT: v_and_or_b32 v7, v8, v9, s12
+; GFX10GISEL-NEXT: image_sample_d v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f32.f16(i32 15, float %dsdh, float %dtdh, float %drdh, float %dsdv, float %dtdv, float %drdv, half %s, half %t, half %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_c_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, half %s) {
+; GFX10-LABEL: sample_c_d_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_c_d v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_d_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v3, 0xffff, v3, s12
+; GFX10GISEL-NEXT: image_sample_c_d v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f32.f16(i32 15, float %zcompare, float %dsdh, float %dsdv, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_c_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t) {
+; GFX10-LABEL: sample_c_d_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v5, 0xffff, v5
+; GFX10-NEXT: v_lshl_or_b32 v5, v6, 16, v5
+; GFX10-NEXT: image_sample_c_d v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_d_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v6, 16, v6
+; GFX10GISEL-NEXT: v_and_or_b32 v5, 0xffff, v5, v6
+; GFX10GISEL-NEXT: image_sample_c_d v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f32.f16(i32 15, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, half %s, half %clamp) {
+; GFX10-LABEL: sample_d_cl_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
+; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
+; GFX10-NEXT: image_sample_d_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_d_cl_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v3, 16, v3
+; GFX10GISEL-NEXT: v_and_or_b32 v2, 0xffff, v2, v3
+; GFX10GISEL-NEXT: image_sample_d_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f32.f16(i32 15, float %dsdh, float %dsdv, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %clamp) {
+; GFX10-LABEL: sample_d_cl_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v4, 0xffff, v4
+; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4
+; GFX10-NEXT: image_sample_d_cl v[0:3], [v0, v1, v2, v3, v4, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_d_cl_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v5, 16, v5
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v4, v4, v7, v5
+; GFX10GISEL-NEXT: v_and_or_b32 v5, v6, v7, s12
+; GFX10GISEL-NEXT: image_sample_d_cl v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f32.f16(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_c_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, half %s, half %clamp) {
+; GFX10-LABEL: sample_c_d_cl_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3
+; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3
+; GFX10-NEXT: image_sample_c_d_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_d_cl_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v4, 16, v4
+; GFX10GISEL-NEXT: v_and_or_b32 v3, 0xffff, v3, v4
+; GFX10GISEL-NEXT: image_sample_c_d_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f32.f16(i32 15, float %zcompare, float %dsdh, float %dsdv, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_c_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %clamp) {
+; GFX10-LABEL: sample_c_d_cl_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v5, 0xffff, v5
+; GFX10-NEXT: v_lshl_or_b32 v5, v6, 16, v5
+; GFX10-NEXT: image_sample_c_d_cl v[0:3], [v0, v1, v2, v3, v4, v5, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_d_cl_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v8, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v6, 16, v6
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v5, v5, v8, v6
+; GFX10GISEL-NEXT: v_and_or_b32 v6, v7, v8, s12
+; GFX10GISEL-NEXT: image_sample_c_d_cl v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f32.f16(i32 15, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, half %s) {
+; GFX10-LABEL: sample_cd_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_cd_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v2, 0xffff, v2, s12
+; GFX10GISEL-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f16(i32 15, float %dsdh, float %dsdv, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t) {
+; GFX10-LABEL: sample_cd_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v4, 0xffff, v4
+; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4
+; GFX10-NEXT: image_sample_cd v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_cd_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v5, 16, v5
+; GFX10GISEL-NEXT: v_and_or_b32 v4, 0xffff, v4, v5
+; GFX10GISEL-NEXT: image_sample_cd v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f16(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, half %s) {
+; GFX10-LABEL: sample_c_cd_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_cd_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v3, 0xffff, v3, s12
+; GFX10GISEL-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f16(i32 15, float %zcompare, float %dsdh, float %dsdv, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t) {
+; GFX10-LABEL: sample_c_cd_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v5, 0xffff, v5
+; GFX10-NEXT: v_lshl_or_b32 v5, v6, 16, v5
+; GFX10-NEXT: image_sample_c_cd v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_cd_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v6, 16, v6
+; GFX10GISEL-NEXT: v_and_or_b32 v5, 0xffff, v5, v6
+; GFX10GISEL-NEXT: image_sample_c_cd v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f16(i32 15, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, half %s, half %clamp) {
+; GFX10-LABEL: sample_cd_cl_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v2, 0xffff, v2
+; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
+; GFX10-NEXT: image_sample_cd_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_cd_cl_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v3, 16, v3
+; GFX10GISEL-NEXT: v_and_or_b32 v2, 0xffff, v2, v3
+; GFX10GISEL-NEXT: image_sample_cd_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f16(i32 15, float %dsdh, float %dsdv, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %clamp) {
+; GFX10-LABEL: sample_cd_cl_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v4, 0xffff, v4
+; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4
+; GFX10-NEXT: image_sample_cd_cl v[0:3], [v0, v1, v2, v3, v4, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_cd_cl_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v5, 16, v5
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v4, v4, v7, v5
+; GFX10GISEL-NEXT: v_and_or_b32 v5, v6, v7, s12
+; GFX10GISEL-NEXT: image_sample_cd_cl v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f16(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, half %s, half %clamp) {
+; GFX10-LABEL: sample_c_cd_cl_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v3, 0xffff, v3
+; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3
+; GFX10-NEXT: image_sample_c_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_cd_cl_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v4, 16, v4
+; GFX10GISEL-NEXT: v_and_or_b32 v3, 0xffff, v3, v4
+; GFX10GISEL-NEXT: image_sample_c_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f16(i32 15, float %zcompare, float %dsdh, float %dsdv, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %clamp) {
+; GFX10-LABEL: sample_c_cd_cl_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v5, 0xffff, v5
+; GFX10-NEXT: v_lshl_or_b32 v5, v6, 16, v5
+; GFX10-NEXT: image_sample_c_cd_cl v[0:3], [v0, v1, v2, v3, v4, v5, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_cd_cl_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v8, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v6, 16, v6
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v5, v5, v8, v6
+; GFX10GISEL-NEXT: v_and_or_b32 v6, v7, v8, s12
+; GFX10GISEL-NEXT: image_sample_c_cd_cl v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f32.f16(i32 15, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps float @sample_c_d_o_2darray_V1(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %slice) {
+; GFX10-LABEL: sample_c_d_o_2darray_V1:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v6, 0xffff, v6
+; GFX10-NEXT: v_lshl_or_b32 v6, v7, 16, v6
+; GFX10-NEXT: image_sample_c_d_o v0, [v0, v1, v2, v3, v4, v5, v6, v8], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_d_o_2darray_V1:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v7, 16, v7
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v6, v6, v9, v7
+; GFX10GISEL-NEXT: v_and_or_b32 v7, v8, v9, s12
+; GFX10GISEL-NEXT: image_sample_c_d_o v0, v[0:7], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call float @llvm.amdgcn.image.sample.c.d.o.2darray.f32.f32.f16(i32 4, i32 %offset, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret float %v
+}
+
+define amdgpu_ps <2 x float> @sample_c_d_o_2darray_V2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %slice) {
+; GFX10-LABEL: sample_c_d_o_2darray_V2:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_and_b32_e32 v6, 0xffff, v6
+; GFX10-NEXT: v_lshl_or_b32 v6, v7, 16, v6
+; GFX10-NEXT: image_sample_c_d_o v[0:1], [v0, v1, v2, v3, v4, v5, v6, v8], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY a16
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_c_d_o_2darray_V2:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v7, 16, v7
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v6, v6, v9, v7
+; GFX10GISEL-NEXT: v_and_or_b32 v7, v8, v9, s12
+; GFX10GISEL-NEXT: image_sample_c_d_o v[0:1], v[0:7], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY a16
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f32.f16(i32 6, i32 %offset, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, half %s, half %t, half %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <2 x float> %v
+}
+
+declare <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f32.f16(i32, float, float, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f32.f16(i32, float, float, float, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f32.f16(i32, float, float, float, float, float, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f32.f16(i32, float, float, float, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f32.f16(i32, float, float, float, float, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f32.f16(i32, float, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f32.f16(i32, float, float, float, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f32.f16(i32, float, float, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f32.f16(i32, float, float, float, float, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+
+declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f16(i32, float, float, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f16(i32, float, float, float, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f16(i32, float, float, float, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f16(i32, float, float, float, float, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f16(i32, float, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f16(i32, float, float, float, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f16(i32, float, float, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f32.f16(i32, float, float, float, float, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+
+declare float @llvm.amdgcn.image.sample.c.d.o.2darray.f32.f32.f16(i32, i32, float, float, float, float, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f32.f16(i32, i32, float, float, float, float, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) {
+; GFX10-LABEL: sample_g16_noa16_d_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_d_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_d_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v3, 0xffff
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v3, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v3, s12
+; GFX10GISEL-NEXT: image_sample_d_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
+; GFX10-LABEL: sample_g16_noa16_d_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v6, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v2, v6, v2
+; GFX10-NEXT: v_and_b32_e32 v0, v6, v0
+; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
+; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0
+; GFX10-NEXT: image_sample_d_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_d_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v6, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v1, 16, v1
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v3, 16, v3
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v6, v1
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v2, v6, v3
+; GFX10GISEL-NEXT: image_sample_d_g16 v[0:3], [v0, v1, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_d_3d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, float %s, float %t, float %r) {
+; GFX10-LABEL: sample_g16_noa16_d_3d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v3, v9, v3
+; GFX10-NEXT: v_and_b32_e32 v0, v9, v0
+; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3
+; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0
+; GFX10-NEXT: image_sample_d_g16 v[0:3], [v0, v2, v3, v5, v6, v7, v8], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_d_3d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v1, 16, v1
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v4, 16, v4
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v9, v1
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v2, v9, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v3, v9, v4
+; GFX10GISEL-NEXT: v_and_or_b32 v3, v5, v9, s12
+; GFX10GISEL-NEXT: image_sample_d_g16 v[0:3], [v0, v1, v2, v3, v6, v7, v8], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, float %s, float %t, float %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_c_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) {
+; GFX10-LABEL: sample_g16_noa16_c_d_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_c_d_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_d_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v4, 0xffff
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v4, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v2, v4, s12
+; GFX10GISEL-NEXT: image_sample_c_d_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_c_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
+; GFX10-LABEL: sample_g16_noa16_c_d_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v3, v7, v3
+; GFX10-NEXT: v_and_b32_e32 v1, v7, v1
+; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3
+; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1
+; GFX10-NEXT: image_sample_c_d_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_d_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v2, 16, v2
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v4, 16, v4
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v7, v2
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v3, v7, v4
+; GFX10GISEL-NEXT: image_sample_c_d_g16 v[0:3], [v0, v1, v2, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) {
+; GFX10-LABEL: sample_g16_noa16_d_cl_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_d_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_d_cl_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v4, 0xffff
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v4, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v4, s12
+; GFX10GISEL-NEXT: image_sample_d_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
+; GFX10-LABEL: sample_g16_noa16_d_cl_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v2, v7, v2
+; GFX10-NEXT: v_and_b32_e32 v0, v7, v0
+; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
+; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0
+; GFX10-NEXT: image_sample_d_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_d_cl_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v1, 16, v1
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v3, 16, v3
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v7, v1
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v2, v7, v3
+; GFX10GISEL-NEXT: image_sample_d_cl_g16 v[0:3], [v0, v1, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_c_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) {
+; GFX10-LABEL: sample_g16_noa16_c_d_cl_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_c_d_cl_g16 v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_d_cl_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v5, 0xffff
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v5, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v2, v5, s12
+; GFX10GISEL-NEXT: image_sample_c_d_cl_g16 v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_c_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
+; GFX10-LABEL: sample_g16_noa16_c_d_cl_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v8, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v3, v8, v3
+; GFX10-NEXT: v_and_b32_e32 v1, v8, v1
+; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3
+; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1
+; GFX10-NEXT: image_sample_c_d_cl_g16 v[0:3], [v0, v1, v3, v5, v6, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_d_cl_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v8, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v2, 16, v2
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v4, 16, v4
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v8, v2
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v3, v8, v4
+; GFX10GISEL-NEXT: image_sample_c_d_cl_g16 v[0:3], [v0, v1, v2, v5, v6, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) {
+; GFX10-LABEL: sample_g16_noa16_cd_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_cd_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v3, 0xffff
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v3, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v3, s12
+; GFX10GISEL-NEXT: image_sample_cd_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
+; GFX10-LABEL: sample_g16_noa16_cd_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v6, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v2, v6, v2
+; GFX10-NEXT: v_and_b32_e32 v0, v6, v0
+; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
+; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0
+; GFX10-NEXT: image_sample_cd_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_cd_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v6, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v1, 16, v1
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v3, 16, v3
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v6, v1
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v2, v6, v3
+; GFX10GISEL-NEXT: image_sample_cd_g16 v[0:3], [v0, v1, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) {
+; GFX10-LABEL: sample_g16_noa16_c_cd_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_cd_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v4, 0xffff
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v4, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v2, v4, s12
+; GFX10GISEL-NEXT: image_sample_c_cd_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
+; GFX10-LABEL: sample_g16_noa16_c_cd_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v3, v7, v3
+; GFX10-NEXT: v_and_b32_e32 v1, v7, v1
+; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3
+; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1
+; GFX10-NEXT: image_sample_c_cd_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_cd_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v2, 16, v2
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v4, 16, v4
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v7, v2
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v3, v7, v4
+; GFX10GISEL-NEXT: image_sample_c_cd_g16 v[0:3], [v0, v1, v2, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) {
+; GFX10-LABEL: sample_g16_noa16_cd_cl_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_cd_cl_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v4, 0xffff
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v4, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v4, s12
+; GFX10GISEL-NEXT: image_sample_cd_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
+; GFX10-LABEL: sample_g16_noa16_cd_cl_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v2, v7, v2
+; GFX10-NEXT: v_and_b32_e32 v0, v7, v0
+; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
+; GFX10-NEXT: v_lshl_or_b32 v0, v1, 16, v0
+; GFX10-NEXT: image_sample_cd_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_cd_cl_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v7, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v1, 16, v1
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v3, 16, v3
+; GFX10GISEL-NEXT: v_and_or_b32 v0, v0, v7, v1
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v2, v7, v3
+; GFX10GISEL-NEXT: image_sample_cd_cl_g16 v[0:3], [v0, v1, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) {
+; GFX10-LABEL: sample_g16_noa16_c_cd_cl_1d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_cd_cl_1d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v5, 0xffff
+; GFX10GISEL-NEXT: s_lshl_b32 s12, s0, 16
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v5, s12
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v2, v5, s12
+; GFX10GISEL-NEXT: image_sample_c_cd_cl_g16 v[0:3], v[0:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps <4 x float> @sample_g16_noa16_c_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
+; GFX10-LABEL: sample_g16_noa16_c_cd_cl_2d:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v8, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v3, v8, v3
+; GFX10-NEXT: v_and_b32_e32 v1, v8, v1
+; GFX10-NEXT: v_lshl_or_b32 v3, v4, 16, v3
+; GFX10-NEXT: v_lshl_or_b32 v1, v2, 16, v1
+; GFX10-NEXT: image_sample_c_cd_cl_g16 v[0:3], [v0, v1, v3, v5, v6, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_cd_cl_2d:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v8, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v2, 16, v2
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v4, 16, v4
+; GFX10GISEL-NEXT: v_and_or_b32 v1, v1, v8, v2
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v3, v8, v4
+; GFX10GISEL-NEXT: image_sample_c_cd_cl_g16 v[0:3], [v0, v1, v2, v5, v6, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <4 x float> %v
+}
+
+define amdgpu_ps float @sample_g16_noa16_c_d_o_2darray_V1(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice) {
+; GFX10-LABEL: sample_g16_noa16_c_d_o_2darray_V1:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v4, v9, v4
+; GFX10-NEXT: v_and_b32_e32 v2, v9, v2
+; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4
+; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
+; GFX10-NEXT: image_sample_c_d_o_g16 v0, [v0, v1, v2, v4, v6, v7, v8], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_d_o_2darray_V1:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v3, 16, v3
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v5, 16, v5
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v2, v9, v3
+; GFX10GISEL-NEXT: v_and_or_b32 v3, v4, v9, v5
+; GFX10GISEL-NEXT: image_sample_c_d_o_g16 v0, [v0, v1, v2, v3, v6, v7, v8], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call float @llvm.amdgcn.image.sample.c.d.o.2darray.f32.f16.f32(i32 4, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret float %v
+}
+
+define amdgpu_ps <2 x float> @sample_g16_noa16_c_d_o_2darray_V2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice) {
+; GFX10-LABEL: sample_g16_noa16_c_d_o_2darray_V2:
+; GFX10: ; %bb.0: ; %main_body
+; GFX10-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10-NEXT: v_and_b32_e32 v4, v9, v4
+; GFX10-NEXT: v_and_b32_e32 v2, v9, v2
+; GFX10-NEXT: v_lshl_or_b32 v4, v5, 16, v4
+; GFX10-NEXT: v_lshl_or_b32 v2, v3, 16, v2
+; GFX10-NEXT: image_sample_c_d_o_g16 v[0:1], [v0, v1, v2, v4, v6, v7, v8], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY
+; GFX10-NEXT: s_waitcnt vmcnt(0)
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX10GISEL-LABEL: sample_g16_noa16_c_d_o_2darray_V2:
+; GFX10GISEL: ; %bb.0: ; %main_body
+; GFX10GISEL-NEXT: v_mov_b32_e32 v9, 0xffff
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v3, 16, v3
+; GFX10GISEL-NEXT: v_lshlrev_b32_e32 v5, 16, v5
+; GFX10GISEL-NEXT: v_and_or_b32 v2, v2, v9, v3
+; GFX10GISEL-NEXT: v_and_or_b32 v3, v4, v9, v5
+; GFX10GISEL-NEXT: image_sample_c_d_o_g16 v[0:1], [v0, v1, v2, v3, v6, v7, v8], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY
+; GFX10GISEL-NEXT: s_waitcnt vmcnt(0)
+; GFX10GISEL-NEXT: ; return to shader part epilog
+main_body:
+ %v = call <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f16.f32(i32 6, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
+ ret <2 x float> %v
+}
+
+declare <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f32(i32, half, half, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+
+declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+
+declare float @llvm.amdgcn.image.sample.c.d.o.2darray.f32.f16.f32(i32, i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+declare <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f16.f32(i32, i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
+
+attributes #0 = { nounwind }
+attributes #1 = { nounwind readonly }
+attributes #2 = { nounwind readnone }