render_charset(avctx, charset, colram);
/* copy charset to buf */
- memcpy(buf,charset,0x800*(INTERLACED+1));
+ memcpy(buf,charset, charset_size);
/* advance pointers */
- buf += 0x800*(INTERLACED+1);
- charset += 0x800*(INTERLACED+1);
- req_size += 0x800*(INTERLACED+1);
+ buf += charset_size;
+ charset += charset_size;
+ req_size += charset_size;
}
/* no charset so clean buf */
- else memset(buf,0,0x800*(INTERLACED+1));
+ else memset(buf, 0, charset_size);
/* write x frames to buf */
for (frame = 0; frame < c->mc_lifetime; frame++) {
buf[a] = charmap[a];
}
/* advance pointers */
- buf += 0x400;
- req_size += 0x400;
+ buf += screen_size;
+ req_size += screen_size;
/* compress and copy colram to buf */
if(c->mc_use_5col) {
a64_compress_colram(buf,charmap,colram);
/* advance pointers */
- buf += 0x100;
- req_size += 0x100;
+ buf += colram_size;
+ req_size += colram_size;
}
/* advance to next charmap */