mark magic number as such
authorCarsten Haitzler <raster@rasterman.com>
Wed, 8 Jun 2011 06:58:51 +0000 (06:58 +0000)
committerCarsten Haitzler <raster@rasterman.com>
Wed, 8 Jun 2011 06:58:51 +0000 (06:58 +0000)
SVN revision: 60073

legacy/elementary/src/lib/els_scroller.c

index 3c3ee29..40721cb 100644 (file)
@@ -1717,7 +1717,7 @@ _smart_event_mouse_up(void *data, Evas *e, Evas_Object *obj __UNUSED__, void *ev
                        ax /= (i + 1);
                        ay /= (i + 1);
                        at /= (i + 1);
-                       at *= 4.0;
+                       at *= 4.0; // magic number! just trial and error shows this makes it behave "nicer" and not run off at high speed all the time
                        dx = ev->canvas.x - ax;
                        dy = ev->canvas.y - ay;
                        if (at > 0)