/** Rasterize all tile's bins */
static void
-rasterize_bins( struct setup_context *setup,
- boolean write_depth )
+lp_setup_rasterize_bins( struct setup_context *setup,
+ boolean write_depth )
{
struct lp_bins *bins = lp_setup_get_current_bins(setup);
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
begin_binning( setup );
- rasterize_bins( setup, TRUE );
+ lp_setup_rasterize_bins( setup, TRUE );
}
if (old_state == SETUP_CLEARED)
execute_clears( setup );
else
- rasterize_bins( setup, TRUE );
+ lp_setup_rasterize_bins( setup, TRUE );
break;
}