"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
"SPV_AMD_gpu_shader_int16",
"SPV_KHR_post_depth_coverage",
"SPV_KHR_shader_atomic_counter_ops",
+ "SPV_EXT_shader_stencil_export",
+ "SPV_EXT_shader_viewport_index_layer",
+ "SPV_AMD_shader_image_load_store_lod",
+ "SPV_AMD_shader_fragment_mask",
+ "SPV_EXT_fragment_fully_covered",
+ "SPV_AMD_gpu_shader_half_float_fetch",
});
}
SPV_EXT_shader_viewport_index_layer
SPV_AMD_shader_image_load_store_lod
SPV_AMD_shader_fragment_mask
+SPV_EXT_fragment_fully_covered
+SPV_AMD_gpu_shader_half_float_fetch
SPV_GOOGLE_decorate_string
SPV_GOOGLE_hlsl_functionality1
"""