Calling bucket_count() works locally with MSVC. I wonder if some
other change in the code fixed this.
printf("\n");
int count = (int)globals->state->paths_.size();
- int buckets =
-#ifdef _MSC_VER
- (int)globals->state->paths_.comp.bucket_size;
-#else
- (int)globals->state->paths_.bucket_count();
-#endif
+ int buckets = (int)globals->state->paths_.bucket_count();
printf("path->node hash load %.2f (%d entries / %d buckets)\n",
count / (double) buckets, count, buckets);
}