};
+/**
+ * OpenGL ES does not support glGetTexLevelParameteriv, but it is possible to
+ * probe whether a texture has a given size by crafting a dummy glTexSubImage()
+ * call.
+ */
+static bool
+probeTextureLevelSizeOES(GLenum target, GLint level, const GLint size[3]) {
+ while (glGetError() != GL_NO_ERROR)
+ ;
+
+ GLenum internalFormat = GL_RGBA;
+ GLenum type = GL_UNSIGNED_BYTE;
+ GLint dummy = 0;
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ glTexSubImage2D(target, level, size[0], size[1], 0, 0, internalFormat, type, &dummy);
+ break;
+ case GL_TEXTURE_3D_OES:
+ glTexSubImage3DOES(target, level, size[0], size[1], size[2], 0, 0, 0, internalFormat, type, &dummy);
+ default:
+ assert(0);
+ return false;
+ }
+
+ GLenum error = glGetError();
+
+ if (0) {
+ std::cerr << "(" << size[0] << ", " << size[1] << ", " << size[2] << ") = " << enumToString(error) << "\n";
+ }
+
+ if (error == GL_NO_ERROR) {
+ return true;
+ }
+
+ while (glGetError() != GL_NO_ERROR)
+ ;
+
+ return false;
+}
+
+
+/**
+ * Bisect the texture size along an axis.
+ *
+ * It is assumed that the texture exists.
+ */
+static GLint
+bisectTextureLevelSizeOES(GLenum target, GLint level, GLint axis, GLint max) {
+ GLint size[3] = {0, 0, 0};
+
+ assert(axis < 3);
+ assert(max >= 0);
+
+ GLint min = 0;
+ while (true) {
+ GLint test = (min + max) / 2;
+ if (test == min) {
+ return min;
+ }
+
+ size[axis] = test;
+
+ if (probeTextureLevelSizeOES(target, level, size)) {
+ min = test;
+ } else {
+ max = test;
+ }
+ }
+}
+
+
+/**
+ * Special path to obtain texture size on OpenGL ES, that does not rely on
+ * glGetTexLevelParameteriv
+ */
+static bool
+getActiveTextureLevelDescOES(Context &context, GLenum target, GLint level, ImageDesc &desc)
+{
+ if (target == GL_TEXTURE_1D) {
+ // OpenGL ES does not support 1D textures
+ return false;
+ }
+
+ const GLint size[3] = {1, 1, 1};
+ if (!probeTextureLevelSizeOES(target, level, size)) {
+ return false;
+ }
+
+ // XXX: mere guess
+ desc.internalFormat = GL_RGBA;
+
+ GLint maxSize = 0;
+ switch (target) {
+ case GL_TEXTURE_2D:
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
+ desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize);
+ desc.height = bisectTextureLevelSizeOES(target, level, 1, maxSize);
+ desc.depth = 1;
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxSize);
+ desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize);
+ desc.height = desc.width;
+ desc.depth = 1;
+ break;
+ case GL_TEXTURE_3D_OES:
+ glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_OES, &maxSize);
+ desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize);
+ desc.width = bisectTextureLevelSizeOES(target, level, 1, maxSize);
+ desc.depth = bisectTextureLevelSizeOES(target, level, 2, maxSize);
+ break;
+ default:
+ return false;
+ }
+
+ if (0) {
+ std::cerr
+ << enumToString(target) << " "
+ << level << " "
+ << desc.width << "x" << desc.height << "x" << desc.depth
+ << "\n";
+ }
+
+ return desc.valid();
+}
+
+
static inline bool
getActiveTextureLevelDesc(Context &context, GLenum target, GLint level, ImageDesc &desc)
{
if (context.ES) {
- // XXX: OpenGL ES does not support glGetTexLevelParameteriv
- return false;
+ return getActiveTextureLevelDescOES(context, target, level, desc);
}
glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &desc.internalFormat);