{
global_dpy = dpy;
// Create a global context if it hasn't been created yet
- global_ctx = _sym_glXCreateContext(dpy, vis, NULL, 1);
+ global_ctx = _sym_glXCreateContext(dpy, vis, shareList, direct);
if (!global_ctx)
{
ERR("Failed creating a glX global context for FastPath.\n");
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
//------------------------------------------------//
// Open EGL Library as EGL is separate
- egl_lib_handle = dlopen("libEGL.so.1", RTLD_NOW|RTLD_GLOBAL);
+// FIXME: RTLD_GLOBAL shouldnt really be needed technically.
+ egl_lib_handle = dlopen("libEGL.so.2", RTLD_NOW|RTLD_GLOBAL);
+ if (!egl_lib_handle)
+ egl_lib_handle = dlopen("libEGL.so.1", RTLD_NOW|RTLD_GLOBAL);
if (!egl_lib_handle)
egl_lib_handle = dlopen("libEGL.so", RTLD_NOW|RTLD_GLOBAL);
if (!egl_lib_handle)
}
// use gl_lib handle for GL symbols
- gl_lib_handle = dlopen("libGLESv2.so.1", RTLD_NOW);
+ gl_lib_handle = dlopen("libGLESv2.so.2", RTLD_NOW);
+ if (!gl_lib_handle)
+ gl_lib_handle = dlopen("libGLESv2.so.1", RTLD_NOW);
if (!gl_lib_handle)
gl_lib_handle = dlopen("libGLESv2.so", RTLD_NOW);
if (!gl_lib_handle)
// use gl_lib handle for both GLX and GL symbols
//gl_lib_handle = dlopen("/usr/lib/libGL.so", RTLD_NOW);
- gl_lib_handle = dlopen("libGL.so.1", RTLD_NOW);
+ gl_lib_handle = dlopen("libGL.so.4", RTLD_NOW);
+ if (!gl_lib_handle)
+ gl_lib_handle = dlopen("libGL.so.3", RTLD_NOW);
+ if (!gl_lib_handle)
+ gl_lib_handle = dlopen("libGL.so.2", RTLD_NOW);
+ if (!gl_lib_handle)
+ gl_lib_handle = dlopen("libGL.so.1", RTLD_NOW);
if (!gl_lib_handle)
- gl_lib_handle = dlopen("libGL.so", RTLD_NOW);
+ gl_lib_handle = dlopen("libGL.so", RTLD_NOW);
if (!gl_lib_handle)
{
ERR("%s\n", dlerror());