some work on wallpapers. default now is some mottley rock i brewed up.
authorCarsten Haitzler <raster@rasterman.com>
Sun, 24 Jun 2012 11:05:46 +0000 (11:05 +0000)
committerCarsten Haitzler <raster@rasterman.com>
Sun, 24 Jun 2012 11:05:46 +0000 (11:05 +0000)
not totally happy with it, but let's see. added some more nice ones as
options too.

SVN revision: 72764

data/backgrounds/Japanesemaple.edj [new file with mode: 0644]
data/backgrounds/Makefile.am
data/backgrounds/Mossstring.edj [new file with mode: 0644]
data/backgrounds/Wetgrass.edj [new file with mode: 0644]
data/backgrounds/Wetleaf.edj [new file with mode: 0644]
data/themes/default.edc
data/themes/images/Makefile.am
data/themes/images/Motleyrock.jpg [new file with mode: 0644]
data/themes/images/bg_base.png [deleted file]
data/themes/images/bg_over.png [deleted file]

diff --git a/data/backgrounds/Japanesemaple.edj b/data/backgrounds/Japanesemaple.edj
new file mode 100644 (file)
index 0000000..9633559
Binary files /dev/null and b/data/backgrounds/Japanesemaple.edj differ
index 9964b39..f584bef 100644 (file)
@@ -2,6 +2,10 @@ MAINTAINERCLEANFILES = Makefile.in
 filesdir = $(datadir)/enlightenment/data/backgrounds
 files_DATA = \
 Dark_Gradient.edj \
-Light_Gradient.edj
+Light_Gradient.edj \
+Japanesemaple.edj \
+Mossstring.edj \
+Wetgrass.edj \
+Wetleaf.edj
 
 EXTRA_DIST = $(files_DATA)
diff --git a/data/backgrounds/Mossstring.edj b/data/backgrounds/Mossstring.edj
new file mode 100644 (file)
index 0000000..026eedb
Binary files /dev/null and b/data/backgrounds/Mossstring.edj differ
diff --git a/data/backgrounds/Wetgrass.edj b/data/backgrounds/Wetgrass.edj
new file mode 100644 (file)
index 0000000..c4b9b27
Binary files /dev/null and b/data/backgrounds/Wetgrass.edj differ
diff --git a/data/backgrounds/Wetleaf.edj b/data/backgrounds/Wetleaf.edj
new file mode 100644 (file)
index 0000000..d57b40c
Binary files /dev/null and b/data/backgrounds/Wetleaf.edj differ
index c7f9ec8..1906aae 100644 (file)
@@ -289,23 +289,18 @@ collections {
       /* this section defines that images are to be included and how to
        * encode them */
       images {
-         image: "bg_shadow.png" COMP;
-         /* the encoding method is "COMP". this
-          * is lossless, but compressed */
-         image: "bg_over.png" LOSSY 80;
-         /* the encoding is "LOSSY". this loses quality (80% quality level)
+         image: "Motleyrock.jpg" LOSSY 92;
+         /* the encoding is "LOSSY". this loses quality (92% quality level)
           * but uses less space in return. uses JPEG and can do alpha channels
           * too */
-         image: "bg_base.png" COMP;
       }
       /* this section actually contains the list of parts from bottom to top
        * (defining the layering/stacking order) */
       parts {
-         part {
-            name: "background_image";
+         part { name: "background_image";
+            mouse_events: 0;
             /* this is the base background */
-            description {
-               state: "default" 0.0;
+            description { state: "default" 0.0;
                /* its default state */
                /* note a part has 1 or more states described here. Each state
                 * has a name AND a value. If the value is not useful then set
@@ -325,43 +320,12 @@ collections {
                 * parent.child: blah; in a key to avoid doing
                 * parent { child: blah; }
                 */
-               image.normal: "bg_base.png";
-               /* use the vgrad_dark.png im */
-               fill {
-                  /* now specify how the image is to fill the part */
-                  smooth: 0;
-                  /* set smooth swcaling off */
-                  size {
-                     relative: 0 1.0;
-                     /* X and Y point relative to the part
-                      * as a whole for the size (dont scale
-                      * in X but scale 100% in Y */
-                     offset: 761 0;
-                     /* offsets from the relative scale point
-                      * so here offset is 36 to the right in
-                      * X and at the Y relative point. this
-                      * means tile horizontally, but scale
-                      * vertically */
-                  }
+               image {
+                  normal: "Motleyrock.jpg";
+                  scale_hint: STATIC;
                }
-            }
-         }
-         part {
-            name: "over";
-            description {
-               state: "default" 0.0;
-               image.normal: "bg_over.png";
-               /* tiled at 800x600 */
-               fill.size.relative: 0 0;
-               fill.size.offset: 800 600;
-               fill.smooth: 0;
-            }
-         }
-         /* a circular shadow on top */
-         part { name: "shadow";
-            description { state: "default" 0.0;
-               image.normal: "bg_shadow.png";
-               fill.smooth: 0;
+               aspect: (1920/1200) (1920/1200);
+               aspect_preference: NONE;
             }
          }
       }
index 0cd1387..707c8af 100644 (file)
@@ -445,9 +445,8 @@ batt_level.png \
 batt_over.png \
 batt_power.png \
 bg_shadow.png \
-bg_over.png \
-bg_base.png \
 xkbshad.png \
 wizard_pattern.png \
 wizard_bt1.png \
-wizard_bt2.png
+wizard_bt2.png \
+Motleyrock.jpg
diff --git a/data/themes/images/Motleyrock.jpg b/data/themes/images/Motleyrock.jpg
new file mode 100644 (file)
index 0000000..3e2361a
Binary files /dev/null and b/data/themes/images/Motleyrock.jpg differ
diff --git a/data/themes/images/bg_base.png b/data/themes/images/bg_base.png
deleted file mode 100644 (file)
index 309ca66..0000000
Binary files a/data/themes/images/bg_base.png and /dev/null differ
diff --git a/data/themes/images/bg_over.png b/data/themes/images/bg_over.png
deleted file mode 100644 (file)
index f0607ae..0000000
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