void PEI::replaceFrameIndices(MachineFunction &Fn) {
if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do?
+ for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
+ int SPAdj = 0;
+ replaceFrameIndices(BB, Fn, SPAdj);
+ }
+}
+
+void PEI::replaceFrameIndices(MachineBasicBlock *BB, MachineFunction &Fn,
+ int &SPAdj) {
const TargetMachine &TM = Fn.getTarget();
assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!");
const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo();
int FrameSetupOpcode = TII.getCallFrameSetupOpcode();
int FrameDestroyOpcode = TII.getCallFrameDestroyOpcode();
- for (MachineFunction::iterator BB = Fn.begin(),
- E = Fn.end(); BB != E; ++BB) {
#ifndef NDEBUG
- int SPAdjCount = 0; // frame setup / destroy count.
+ int SPAdjCount = 0; // frame setup / destroy count.
#endif
- int SPAdj = 0; // SP offset due to call frame setup / destroy.
- if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB);
+ if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB);
- for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
+ for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
- if (I->getOpcode() == FrameSetupOpcode ||
- I->getOpcode() == FrameDestroyOpcode) {
+ if (I->getOpcode() == FrameSetupOpcode ||
+ I->getOpcode() == FrameDestroyOpcode) {
#ifndef NDEBUG
- // Track whether we see even pairs of them
- SPAdjCount += I->getOpcode() == FrameSetupOpcode ? 1 : -1;
+ // Track whether we see even pairs of them
+ SPAdjCount += I->getOpcode() == FrameSetupOpcode ? 1 : -1;
#endif
- // Remember how much SP has been adjusted to create the call
- // frame.
- int Size = I->getOperand(0).getImm();
-
- if ((!StackGrowsDown && I->getOpcode() == FrameSetupOpcode) ||
- (StackGrowsDown && I->getOpcode() == FrameDestroyOpcode))
- Size = -Size;
+ // Remember how much SP has been adjusted to create the call
+ // frame.
+ int Size = I->getOperand(0).getImm();
- SPAdj += Size;
+ if ((!StackGrowsDown && I->getOpcode() == FrameSetupOpcode) ||
+ (StackGrowsDown && I->getOpcode() == FrameDestroyOpcode))
+ Size = -Size;
- MachineBasicBlock::iterator PrevI = BB->end();
- if (I != BB->begin()) PrevI = prior(I);
- TFI->eliminateCallFramePseudoInstr(Fn, *BB, I);
+ SPAdj += Size;
- // Visit the instructions created by eliminateCallFramePseudoInstr().
- if (PrevI == BB->end())
- I = BB->begin(); // The replaced instr was the first in the block.
- else
- I = llvm::next(PrevI);
- continue;
- }
+ MachineBasicBlock::iterator PrevI = BB->end();
+ if (I != BB->begin()) PrevI = prior(I);
+ TFI->eliminateCallFramePseudoInstr(Fn, *BB, I);
- MachineInstr *MI = I;
- bool DoIncr = true;
- for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
- if (!MI->getOperand(i).isFI())
- continue;
-
- // Frame indicies in debug values are encoded in a target independent
- // way with simply the frame index and offset rather than any
- // target-specific addressing mode.
- if (MI->isDebugValue()) {
- assert(i == 0 && "Frame indicies can only appear as the first "
- "operand of a DBG_VALUE machine instruction");
- unsigned Reg;
- MachineOperand &Offset = MI->getOperand(1);
- Offset.setImm(Offset.getImm() +
- TFI->getFrameIndexReference(
- Fn, MI->getOperand(0).getIndex(), Reg));
- MI->getOperand(0).ChangeToRegister(Reg, false /*isDef*/);
- continue;
- }
+ // Visit the instructions created by eliminateCallFramePseudoInstr().
+ if (PrevI == BB->end())
+ I = BB->begin(); // The replaced instr was the first in the block.
+ else
+ I = llvm::next(PrevI);
+ continue;
+ }
- // Some instructions (e.g. inline asm instructions) can have
- // multiple frame indices and/or cause eliminateFrameIndex
- // to insert more than one instruction. We need the register
- // scavenger to go through all of these instructions so that
- // it can update its register information. We keep the
- // iterator at the point before insertion so that we can
- // revisit them in full.
- bool AtBeginning = (I == BB->begin());
- if (!AtBeginning) --I;
-
- // If this instruction has a FrameIndex operand, we need to
- // use that target machine register info object to eliminate
- // it.
- TRI.eliminateFrameIndex(MI, SPAdj, i,
- FrameIndexVirtualScavenging ? NULL : RS);
-
- // Reset the iterator if we were at the beginning of the BB.
- if (AtBeginning) {
- I = BB->begin();
- DoIncr = false;
- }
+ MachineInstr *MI = I;
+ bool DoIncr = true;
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ if (!MI->getOperand(i).isFI())
+ continue;
- MI = 0;
- break;
+ // Frame indicies in debug values are encoded in a target independent
+ // way with simply the frame index and offset rather than any
+ // target-specific addressing mode.
+ if (MI->isDebugValue()) {
+ assert(i == 0 && "Frame indicies can only appear as the first "
+ "operand of a DBG_VALUE machine instruction");
+ unsigned Reg;
+ MachineOperand &Offset = MI->getOperand(1);
+ Offset.setImm(Offset.getImm() +
+ TFI->getFrameIndexReference(
+ Fn, MI->getOperand(0).getIndex(), Reg));
+ MI->getOperand(0).ChangeToRegister(Reg, false /*isDef*/);
+ continue;
}
- if (DoIncr && I != BB->end()) ++I;
+ // Some instructions (e.g. inline asm instructions) can have
+ // multiple frame indices and/or cause eliminateFrameIndex
+ // to insert more than one instruction. We need the register
+ // scavenger to go through all of these instructions so that
+ // it can update its register information. We keep the
+ // iterator at the point before insertion so that we can
+ // revisit them in full.
+ bool AtBeginning = (I == BB->begin());
+ if (!AtBeginning) --I;
+
+ // If this instruction has a FrameIndex operand, we need to
+ // use that target machine register info object to eliminate
+ // it.
+ TRI.eliminateFrameIndex(MI, SPAdj, i,
+ FrameIndexVirtualScavenging ? NULL : RS);
+
+ // Reset the iterator if we were at the beginning of the BB.
+ if (AtBeginning) {
+ I = BB->begin();
+ DoIncr = false;
+ }
- // Update register states.
- if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI);
+ MI = 0;
+ break;
}
- // If we have evenly matched pairs of frame setup / destroy instructions,
- // make sure the adjustments come out to zero. If we don't have matched
- // pairs, we can't be sure the missing bit isn't in another basic block
- // due to a custom inserter playing tricks, so just asserting SPAdj==0
- // isn't sufficient. See tMOVCC on Thumb1, for example.
- assert((SPAdjCount || SPAdj == 0) &&
- "Unbalanced call frame setup / destroy pairs?");
+ if (DoIncr && I != BB->end()) ++I;
+
+ // Update register states.
+ if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI);
}
+
+ // If we have evenly matched pairs of frame setup / destroy instructions,
+ // make sure the adjustments come out to zero. If we don't have matched
+ // pairs, we can't be sure the missing bit isn't in another basic block
+ // due to a custom inserter playing tricks, so just asserting SPAdj==0
+ // isn't sufficient. See tMOVCC on Thumb1, for example.
+ assert((SPAdjCount || SPAdj == 0) &&
+ "Unbalanced call frame setup / destroy pairs?");
}
/// scavengeFrameVirtualRegs - Replace all frame index virtual registers