virtio fences were created with no fence context, which would make then
clash with an allocated fence context.
Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
Message-id:
1472660813-28219-2-git-send-email-gustavo@padovan.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
struct virtio_gpu_fence_driver {
atomic64_t last_seq;
uint64_t sync_seq;
+ uint64_t context;
struct list_head fences;
spinlock_t lock;
};
(*fence)->drv = drv;
(*fence)->seq = ++drv->sync_seq;
fence_init(&(*fence)->f, &virtio_fence_ops, &drv->lock,
- 0, (*fence)->seq);
+ drv->context, (*fence)->seq);
fence_get(&(*fence)->f);
list_add_tail(&(*fence)->node, &drv->fences);
spin_unlock_irqrestore(&drv->lock, irq_flags);
virtio_gpu_init_vq(&vgdev->ctrlq, virtio_gpu_dequeue_ctrl_func);
virtio_gpu_init_vq(&vgdev->cursorq, virtio_gpu_dequeue_cursor_func);
+ vgdev->fence_drv.context = fence_context_alloc(1);
spin_lock_init(&vgdev->fence_drv.lock);
INIT_LIST_HEAD(&vgdev->fence_drv.fences);
INIT_LIST_HEAD(&vgdev->cap_cache);