mesa: Optimize unbind_texobj_from_texunits()
authorFredrik Höglund <fredrik@kde.org>
Tue, 12 Nov 2013 16:34:35 +0000 (17:34 +0100)
committerFredrik Höglund <fredrik@kde.org>
Fri, 2 May 2014 00:53:25 +0000 (02:53 +0200)
The texture can only be bound to the index that corresponds to its
target, so there is no need to loop over all possible indices
for every unit and checking if the texture is bound to it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/texobj.c

index a72b753..43cf1c5 100644 (file)
@@ -1093,18 +1093,20 @@ static void
 unbind_texobj_from_texunits(struct gl_context *ctx,
                             struct gl_texture_object *texObj)
 {
-   GLuint u, tex;
+   const gl_texture_index index = texObj->TargetIndex;
+   GLuint u;
+
+   if (texObj->Target == 0)
+      return;
 
    for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
       struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
-      for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
-         if (texObj == unit->CurrentTex[tex]) {
-            _mesa_reference_texobj(&unit->CurrentTex[tex],
-                                   ctx->Shared->DefaultTex[tex]);
-            ASSERT(unit->CurrentTex[tex]);
-            unit->_BoundTextures &= ~(1 << tex);
-            break;
-         }
+
+      if (texObj == unit->CurrentTex[index]) {
+         /* Bind the default texture for this unit/target */
+         _mesa_reference_texobj(&unit->CurrentTex[index],
+                                ctx->Shared->DefaultTex[index]);
+         unit->_BoundTextures &= ~(1 << index);
       }
    }
 }