While auditing the code I've noticed one place (the throttle ioctl)
which does not yet wait for the reset handler to complete and doesn't
properly decode the wedge state into -EAGAIN/-EIO. Fix this up by
calling the right helpers. This might explain the oddball "my
compositor just died in a successfull gpu reset" reports. Or maybe not, since
current mesa doesn't use this ioctl to throttle command submission.
The throttle ioctl doesn't take the struct_mutex, so to avoid busy-looping
with -EAGAIN while a reset is in process, check for errors first and wait
for the handler to complete if a reset is pending by calling
i915_gem_wait_for_error.
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
u32 seqno = 0;
int ret;
- if (atomic_read(&dev_priv->gpu_error.wedged))
- return -EIO;
+ ret = i915_gem_wait_for_error(&dev_priv->gpu_error);
+ if (ret)
+ return ret;
+
+ ret = i915_gem_check_wedge(&dev_priv->gpu_error, false);
+ if (ret)
+ return ret;
spin_lock(&file_priv->mm.lock);
list_for_each_entry(request, &file_priv->mm.request_list, client_list) {