For Push node execution, let's use break rather than return inside
switch statement, as it feels more natural.
Signed-off-by: Cheongyo Bahk <ch.bahk@samsung.com>
auto push_data = make_data(*from_bufptr);
erase_annot_data(push);
annot_data(push, std::move(push_data));
- return;
+ break;
}
case loco::DataType::FLOAT32:
{
auto push_data = make_data(*from_bufptr);
erase_annot_data(push);
annot_data(push, std::move(push_data));
- return;
+ break;
}
default:
throw std::runtime_error("NYI for this DataType");