Make ShaderPreCompiler as DALI_ADAPTOR_API 81/320681/3
authorEunki Hong <eunkiki.hong@samsung.com>
Thu, 21 Nov 2024 01:17:46 +0000 (10:17 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Thu, 21 Nov 2024 01:26:01 +0000 (10:26 +0900)
ShaderPreCompiler defined at dali-adaptor now.
Let we make matched keyword.

Change-Id: Ied0be58321f69da459e80f87a8dd0052e8ffd14b
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
dali/integration-api/adaptor-framework/shader-precompiler.h

index ff20f27f9c1ab030a685a745f761d23c7aaf46bd..d79cb3b19d82c86576f7e252f2166c2d21ac33e7 100644 (file)
@@ -28,6 +28,7 @@
 // EXTERNAL HEDAER
 #include <dali/graphics-api/graphics-program.h>
 #include <dali/graphics-api/graphics-types.h>
+#include <dali/public-api/dali-adaptor-common.h>
 #include <memory>
 #include <mutex>
 #include <string_view>
@@ -39,7 +40,7 @@ namespace Dali
  * The precompiled shaders are stored in a file.
  * @SINCE_2_2.45
  */
-class DALI_CORE_API ShaderPreCompiler : public BaseHandle
+class DALI_ADAPTOR_API ShaderPreCompiler : public BaseHandle
 {
 public:
   struct RawShaderData