--- /dev/null
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program OpenGL ES 3.1 Module
+ * -------------------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Copy image tests for GL_EXT_copy_image.
+ *//*--------------------------------------------------------------------*/
+
+#include "es31fCopyImageTests.hpp"
+
+#include "tes31TestCase.hpp"
+
+#include "glsTextureTestUtil.hpp"
+
+#include "gluContextInfo.hpp"
+#include "gluObjectWrapper.hpp"
+#include "gluRenderContext.hpp"
+#include "gluStrUtil.hpp"
+#include "gluTextureUtil.hpp"
+#include "gluPixelTransfer.hpp"
+
+#include "glwEnums.hpp"
+#include "glwFunctions.hpp"
+
+#include "tcuCompressedTexture.hpp"
+#include "tcuFloat.hpp"
+#include "tcuImageCompare.hpp"
+#include "tcuTestLog.hpp"
+#include "tcuTexture.hpp"
+#include "tcuTextureUtil.hpp"
+#include "tcuVector.hpp"
+#include "tcuVectorUtil.hpp"
+#include "tcuSeedBuilder.hpp"
+
+#include "deArrayBuffer.hpp"
+#include "deFloat16.h"
+#include "deRandom.hpp"
+#include "deStringUtil.hpp"
+#include "deUniquePtr.hpp"
+
+#include <map>
+#include <string>
+#include <vector>
+
+using namespace deqp::gls::TextureTestUtil;
+
+using tcu::Float;
+using tcu::IVec3;
+using tcu::Sampler;
+using tcu::ScopedLogSection;
+using tcu::TestLog;
+using tcu::Vec4;
+using tcu::SeedBuilder;
+
+using de::ArrayBuffer;
+
+using std::map;
+using std::string;
+using std::vector;
+using std::pair;
+
+namespace deqp
+{
+namespace gles31
+{
+namespace Functional
+{
+namespace
+{
+
+enum ViewClass
+{
+ VIEWCLASS_128_BITS = 0,
+ VIEWCLASS_96_BITS,
+ VIEWCLASS_64_BITS,
+ VIEWCLASS_48_BITS,
+ VIEWCLASS_32_BITS,
+ VIEWCLASS_24_BITS,
+ VIEWCLASS_16_BITS,
+ VIEWCLASS_8_BITS,
+
+ VIEWCLASS_EAC_R11,
+ VIEWCLASS_EAC_RG11,
+ VIEWCLASS_ETC2_RGB,
+ VIEWCLASS_ETC2_RGBA,
+ VIEWCLASS_ETC2_EAC_RGBA,
+ VIEWCLASS_ASTC_4x4_RGBA,
+ VIEWCLASS_ASTC_5x4_RGBA,
+ VIEWCLASS_ASTC_5x5_RGBA,
+ VIEWCLASS_ASTC_6x5_RGBA,
+ VIEWCLASS_ASTC_6x6_RGBA,
+ VIEWCLASS_ASTC_8x5_RGBA,
+ VIEWCLASS_ASTC_8x6_RGBA,
+ VIEWCLASS_ASTC_8x8_RGBA,
+ VIEWCLASS_ASTC_10x5_RGBA,
+ VIEWCLASS_ASTC_10x6_RGBA,
+ VIEWCLASS_ASTC_10x8_RGBA,
+ VIEWCLASS_ASTC_10x10_RGBA,
+ VIEWCLASS_ASTC_12x10_RGBA,
+ VIEWCLASS_ASTC_12x12_RGBA
+};
+
+const char* viewClassToName (ViewClass viewClass)
+{
+ switch (viewClass)
+ {
+ case VIEWCLASS_128_BITS: return "viewclass_128_bits";
+ case VIEWCLASS_96_BITS: return "viewclass_96_bits";
+ case VIEWCLASS_64_BITS: return "viewclass_64_bits";
+ case VIEWCLASS_48_BITS: return "viewclass_48_bits";
+ case VIEWCLASS_32_BITS: return "viewclass_32_bits";
+ case VIEWCLASS_24_BITS: return "viewclass_24_bits";
+ case VIEWCLASS_16_BITS: return "viewclass_16_bits";
+ case VIEWCLASS_8_BITS: return "viewclass_8_bits";
+ case VIEWCLASS_EAC_R11: return "viewclass_eac_r11";
+ case VIEWCLASS_EAC_RG11: return "viewclass_eac_rg11";
+ case VIEWCLASS_ETC2_RGB: return "viewclass_etc2_rgb";
+ case VIEWCLASS_ETC2_RGBA: return "viewclass_etc2_rgba";
+ case VIEWCLASS_ETC2_EAC_RGBA: return "viewclass_etc2_eac_rgba";
+ case VIEWCLASS_ASTC_4x4_RGBA: return "viewclass_astc_4x4_rgba";
+ case VIEWCLASS_ASTC_5x4_RGBA: return "viewclass_astc_5x4_rgba";
+ case VIEWCLASS_ASTC_5x5_RGBA: return "viewclass_astc_5x5_rgba";
+ case VIEWCLASS_ASTC_6x5_RGBA: return "viewclass_astc_6x5_rgba";
+ case VIEWCLASS_ASTC_6x6_RGBA: return "viewclass_astc_6x6_rgba";
+ case VIEWCLASS_ASTC_8x5_RGBA: return "viewclass_astc_8x5_rgba";
+ case VIEWCLASS_ASTC_8x6_RGBA: return "viewclass_astc_8x6_rgba";
+ case VIEWCLASS_ASTC_8x8_RGBA: return "viewclass_astc_8x8_rgba";
+ case VIEWCLASS_ASTC_10x5_RGBA: return "viewclass_astc_10x5_rgba";
+ case VIEWCLASS_ASTC_10x6_RGBA: return "viewclass_astc_10x6_rgba";
+ case VIEWCLASS_ASTC_10x8_RGBA: return "viewclass_astc_10x8_rgba";
+ case VIEWCLASS_ASTC_10x10_RGBA: return "viewclass_astc_10x10_rgba";
+ case VIEWCLASS_ASTC_12x10_RGBA: return "viewclass_astc_12x10_rgba";
+ case VIEWCLASS_ASTC_12x12_RGBA: return "viewclass_astc_12x12_rgba";
+
+ default:
+ DE_ASSERT(false);
+ return NULL;
+ }
+}
+
+const char* targetToName (deUint32 target)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER: return "renderbuffer";
+ case GL_TEXTURE_2D: return "texture2d";
+ case GL_TEXTURE_3D: return "texture3d";
+ case GL_TEXTURE_2D_ARRAY: return "texture2d_array";
+ case GL_TEXTURE_CUBE_MAP: return "cubemap";
+
+ default:
+ DE_ASSERT(false);
+ return NULL;
+ }
+}
+
+bool isCompressedFormat (deUint32 format)
+{
+ switch (format)
+ {
+ case GL_COMPRESSED_R11_EAC:
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ case GL_COMPRESSED_RG11_EAC:
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ case GL_COMPRESSED_RGB8_ETC2:
+ case GL_COMPRESSED_SRGB8_ETC2:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+string formatToName (deUint32 format)
+{
+ string enumName;
+
+ if (isCompressedFormat(format))
+ enumName = glu::getCompressedTexFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_
+ else
+ enumName = glu::getPixelFormatStr(format).toString().substr(3); // Strip GL_
+
+ return de::toLower(enumName);
+}
+
+bool isFloatFormat (deUint32 format)
+{
+ if (isCompressedFormat(format))
+ return false;
+ else
+ return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
+}
+
+bool isUintFormat (deUint32 format)
+{
+ if (isCompressedFormat(format))
+ return false;
+ else
+ return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
+}
+
+bool isIntFormat (deUint32 format)
+{
+ if (isCompressedFormat(format))
+ return false;
+ else
+ return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
+}
+
+bool isTextureTarget (deUint32 target)
+{
+ return target != GL_RENDERBUFFER;
+}
+
+int getTargetTexDims (deUint32 target)
+{
+ DE_ASSERT(isTextureTarget(target));
+
+ switch (target)
+ {
+ case GL_TEXTURE_1D:
+ return 1;
+
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return 2;
+
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_3D:
+ return 3;
+
+ default:
+ DE_ASSERT(false);
+ return -1;
+ }
+}
+
+class ImageInfo
+{
+public:
+ ImageInfo (deUint32 format, deUint32 target, const IVec3& size);
+
+ deUint32 getFormat (void) const { return m_format; }
+ deUint32 getTarget (void) const { return m_target; }
+ const IVec3& getSize (void) const { return m_size; }
+
+private:
+ deUint32 m_format;
+ deUint32 m_target;
+ IVec3 m_size;
+};
+
+ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size)
+ : m_format (format)
+ , m_target (target)
+ , m_size (size)
+{
+ DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1);
+ DE_ASSERT(isTextureTarget(m_target) || !isCompressedFormat(m_target));
+}
+
+
+SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info)
+{
+ builder << info.getFormat() << info.getTarget() << info.getSize();
+ return builder;
+}
+
+const glu::ObjectTraits& getObjectTraits (const ImageInfo& info)
+{
+ if (isTextureTarget(info.getTarget()))
+ return glu::objectTraits(glu::OBJECTTYPE_TEXTURE);
+ else
+ return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER);
+}
+
+int getLevelCount (const ImageInfo& info)
+{
+ const deUint32 target = info.getTarget();
+ const IVec3 size = info.getSize();
+
+ if (target == GL_RENDERBUFFER)
+ return 1;
+ else if (target == GL_TEXTURE_2D_ARRAY)
+ {
+ const int maxSize = de::max(size.x(), size.y());
+
+ return deLog2Ceil32(maxSize);
+ }
+ else
+ {
+ const int maxSize = de::max(size.x(), de::max(size.y(), size.z()));
+
+ return deLog2Ceil32(maxSize);
+ }
+}
+
+// Return format that has more restrictions on texel data.
+deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB)
+{
+ if (formatA == formatB)
+ return formatA;
+ else if (isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA)))
+ return formatA;
+ else if (isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB)))
+ return formatB;
+ else if (isFloatFormat(formatA))
+ {
+ DE_ASSERT(!isFloatFormat(formatB));
+
+ return formatA;
+ }
+ else if (isFloatFormat(formatB))
+ {
+ DE_ASSERT(!isFloatFormat(formatA));
+
+ return formatB;
+ }
+ else if (isCompressedFormat(formatA))
+ {
+ return formatA;
+ }
+ else if (isCompressedFormat(formatB))
+ {
+ return formatB;
+ }
+ else
+ return formatA;
+}
+
+int getTexelBlockSize (deUint32 format)
+{
+ if (isCompressedFormat(format))
+ return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format));
+ else
+ return glu::mapGLInternalFormat(format).getPixelSize();
+}
+
+IVec3 getTexelBlockPixelSize (deUint32 format)
+{
+ if (isCompressedFormat(format))
+ return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format));
+ else
+ return IVec3(1, 1, 1);
+}
+
+IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level)
+{
+ IVec3 size;
+
+ if (target != GL_TEXTURE_2D_ARRAY)
+ {
+ for (int i = 0; i < 3; i++)
+ size[i] = de::max(baseSize[i] >> level, 1);
+ }
+ else
+ {
+ for (int i = 0; i < 2; i++)
+ size[i] = de::max(baseSize[i] >> level, 1);
+
+ size[2] = baseSize[2];
+ }
+
+ return size;
+}
+
+bool isColorRenderable (deUint32 format)
+{
+ switch (format)
+ {
+ case GL_R8:
+ case GL_RG8:
+ case GL_RGB8:
+ case GL_RGB565:
+ case GL_RGB4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGB10_A2UI:
+ case GL_SRGB8_ALPHA8:
+ case GL_R8I:
+ case GL_R8UI:
+ case GL_R16I:
+ case GL_R16UI:
+ case GL_R32I:
+ case GL_R32UI:
+ case GL_RG8I:
+ case GL_RG8UI:
+ case GL_RG16I:
+ case GL_RG16UI:
+ case GL_RG32I:
+ case GL_RG32UI:
+ case GL_RGBA8I:
+ case GL_RGBA8UI:
+ case GL_RGBA16I:
+ case GL_RGBA16UI:
+ case GL_RGBA32I:
+ case GL_RGBA32UI:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+deUint32 getTypeForInternalFormat (deUint32 format)
+{
+ return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType;
+}
+
+void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer)
+{
+ if (isFloatFormat(glFormat))
+ {
+ const tcu::TextureFormat format = glu::mapGLInternalFormat(glFormat);
+ const tcu::PixelBufferAccess access (format, texelCount, 1, 1, buffer);
+ const tcu::TextureFormatInfo info = tcu::getTextureFormatInfo(format);
+
+ for (int texelNdx = 0; texelNdx < texelCount; texelNdx++)
+ {
+ const float red = rng.getFloat(info.valueMin.x(), info.valueMax.x());
+ const float green = rng.getFloat(info.valueMin.y(), info.valueMax.y());
+ const float blue = rng.getFloat(info.valueMin.z(), info.valueMax.z());
+ const float alpha = rng.getFloat(info.valueMin.w(), info.valueMax.w());
+
+ const Vec4 color (red, green, blue, alpha);
+
+ access.setPixel(color, texelNdx, 0, 0);
+ }
+ }
+ else if (isCompressedFormat(glFormat))
+ {
+ const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat);
+
+ if (tcu::isAstcFormat(compressedFormat))
+ {
+ const int BLOCK_SIZE = 16;
+ const deUint8 blocks[][BLOCK_SIZE] =
+ {
+ // \note All of the following blocks are valid in LDR mode.
+ { 252, 253, 255, 255, 255, 255, 255, 255, 8, 71, 90, 78, 22, 17, 26, 66, },
+ { 252, 253, 255, 255, 255, 255, 255, 255, 220, 74, 139, 235, 249, 6, 145, 125 },
+ { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 },
+ { 252, 253, 255, 255, 255, 255, 255, 255, 39, 4, 153, 219, 180, 61, 51, 37 },
+ { 67, 2, 0, 254, 1, 0, 64, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
+ { 67, 130, 0, 170, 84, 255, 65, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
+ { 67, 2, 129, 38, 51, 229, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
+ { 67, 130, 193, 56, 213, 144, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 }
+ };
+
+ DE_ASSERT(texelBlockSize == BLOCK_SIZE);
+
+ for (int i = 0; i < texelCount; i++)
+ {
+ const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1);
+
+ deMemcpy(buffer + i * BLOCK_SIZE, blocks[blockNdx], BLOCK_SIZE);
+ }
+ }
+ else
+ {
+ for (int i = 0; i < texelBlockSize * texelCount; i++)
+ {
+ const deUint8 val = rng.getUint8();
+
+ buffer[i] = val;
+ }
+ }
+ }
+ else
+ {
+ for (int i = 0; i < texelBlockSize * texelCount; i++)
+ {
+ const deUint8 val = rng.getUint8();
+
+ buffer[i] = val;
+ }
+ }
+}
+
+IVec3 divRoundUp (const IVec3& a, const IVec3& b)
+{
+ IVec3 res;
+
+ for (int i =0; i < 3; i++)
+ res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0);
+
+ return res;
+}
+
+deUint32 mapFaceNdxToFace (int ndx)
+{
+ const deUint32 cubeFaces[] =
+ {
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+ };
+
+ return de::getSizedArrayElement(cubeFaces, ndx);
+}
+
+deUint32 getFormatForInternalFormat (deUint32 format)
+{
+ return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format;
+}
+
+void genericTexImage (const glw::Functions& gl,
+ deUint32 target,
+ int faceNdx,
+ int level,
+ const IVec3& size,
+ deUint32 format,
+ size_t dataSize,
+ const void* data)
+{
+ const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target);
+
+ DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0);
+
+ if (isCompressedFormat(format))
+ {
+ switch (getTargetTexDims(target))
+ {
+ case 2:
+ DE_ASSERT(size.z() == 1);
+ gl.compressedTexImage2D(glTarget, level, format, size.x(), size.y(), 0, dataSize, data);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed.");
+ break;
+
+ case 3:
+ gl.compressedTexImage3D(glTarget, level, format, size.x(), size.y(), size.z(), 0, dataSize, data);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed.");
+ break;
+
+ default:
+ DE_ASSERT(false);
+ }
+ }
+ else
+ {
+ const deUint32 glFormat = getFormatForInternalFormat(format);
+ const deUint32 glType = getTypeForInternalFormat(format);
+
+ switch (getTargetTexDims(target))
+ {
+ case 2:
+ DE_ASSERT(size.z() == 1);
+ gl.texImage2D(glTarget, level, format, size.x(), size.y(), 0, glFormat, glType, data);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed.");
+ break;
+
+ case 3:
+ gl.texImage3D(glTarget, level, format, size.x(), size.y(), size.z(), 0, glFormat, glType, data);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed.");
+ break;
+
+ default:
+ DE_ASSERT(false);
+ }
+ }
+}
+
+void genTextureImage (const glw::Functions& gl,
+ de::Random& rng,
+ deUint32 name,
+ vector<ArrayBuffer<deUint8> >& levels,
+ const ImageInfo& info,
+ deUint32 moreRestrictiveFormat)
+{
+ const int texelBlockSize = getTexelBlockSize(info.getFormat());
+ const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
+ const IVec3 size = info.getSize();
+
+ levels.resize(getLevelCount(info));
+
+ gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed.");
+
+ gl.bindTexture(info.getTarget(), name);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed.");
+
+ for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++)
+ {
+ ArrayBuffer<deUint8>& level = levels[levelNdx];
+
+ const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
+
+ const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), levelNdx);
+ const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
+ const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
+ const int levelSize = levelTexelBlockCount * texelBlockSize;
+
+ level.setStorage(levelSize * faceCount);
+
+ for (int faceNdx = 0; faceNdx < faceCount; faceNdx++)
+ {
+ genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize));
+
+ genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize));
+ }
+ }
+
+ gl.bindTexture(info.getTarget(), 0);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed.");
+}
+
+void genRenderbufferImage (const glw::Functions& gl,
+ de::Random& rng,
+ deUint32 name,
+ vector<ArrayBuffer<deUint8> >& levels,
+ const ImageInfo& info,
+ deUint32 moreRestrictiveFormat)
+{
+ const IVec3 size = info.getSize();
+ const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
+
+ DE_ASSERT(info.getTarget() == GL_RENDERBUFFER);
+ DE_ASSERT(info.getSize().z() == 1);
+ DE_ASSERT(getLevelCount(info) == 1);
+ DE_ASSERT(!isCompressedFormat(info.getFormat()));
+
+ glu::Framebuffer framebuffer(gl);
+
+ levels.resize(1);
+ levels[0].setStorage(format.getPixelSize() * size.x() * size.y());
+ tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr());
+
+ gl.bindRenderbuffer(GL_RENDERBUFFER, name);
+ gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y());
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed.");
+
+ gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
+ gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed.");
+
+ {
+ vector<deUint8> texelBlock(format.getPixelSize());
+
+ genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0]));
+
+ {
+ const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0]));
+
+ if (isFloatFormat(info.getFormat()))
+ {
+ const tcu::Vec4 color = texelAccess.getPixel(0, 0, 0);
+
+ gl.clearBufferfv(GL_COLOR, 0, (const float*)&color);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
+
+ tcu::clear(refAccess, color);
+ }
+ else if (isIntFormat(info.getFormat()))
+ {
+ const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
+
+ gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
+
+ tcu::clear(refAccess, color);
+ }
+ else if (isUintFormat(info.getFormat()))
+ {
+ const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
+
+ gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
+
+ tcu::clear(refAccess, color);
+ }
+ else
+ {
+ const tcu::Vec4 color = texelAccess.getPixel(0, 0, 0);
+
+ gl.clearColor(color.x(), color.y(), color.z(), color.w());
+ gl.clear(GL_COLOR_BUFFER_BIT);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
+
+ tcu::clear(refAccess, color);
+ }
+ }
+ }
+
+ gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
+ gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer.");
+}
+
+
+
+void genImage (const glw::Functions& gl,
+ de::Random& rng,
+ deUint32 name,
+ vector<ArrayBuffer<deUint8> >& levels,
+ const ImageInfo& info,
+ deUint32 moreRestrictiveFormat)
+{
+ if (isTextureTarget(info.getTarget()))
+ genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat);
+ else
+ genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat);
+}
+
+IVec3 getTexelBlockStride (const ImageInfo& info, int level)
+{
+ const IVec3 size = getLevelSize(info.getTarget(), info.getSize(), level);
+ const int texelBlockSize = getTexelBlockSize(info.getFormat());
+ const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
+ const IVec3 textureTexelBlockSize = divRoundUp(size, texelBlockPixelSize);
+
+ return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize);
+}
+
+int sumComponents (const IVec3& v)
+{
+ int s = 0;
+
+ for (int i = 0; i < 3; i++)
+ s += v[i];
+
+ return s;
+}
+
+void copyImageData (vector<ArrayBuffer<deUint8> >& dstImageData,
+ const ImageInfo& dstImageInfo,
+ int dstLevel,
+ const IVec3& dstPos,
+
+ const vector<ArrayBuffer<deUint8> >& srcImageData,
+ const ImageInfo& srcImageInfo,
+ int srcLevel,
+ const IVec3& srcPos,
+
+ const IVec3& copySize)
+{
+ const ArrayBuffer<deUint8>& srcLevelData = srcImageData[srcLevel];
+ ArrayBuffer<deUint8>& dstLevelData = dstImageData[dstLevel];
+
+ const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcImageInfo.getFormat());
+ const int srcTexelBlockSize = getTexelBlockSize(srcImageInfo.getFormat());
+ const IVec3 srcTexelPos = srcPos / srcTexelBlockPixelSize;
+ const IVec3 srcTexelBlockStride = getTexelBlockStride(srcImageInfo, srcLevel);
+
+ const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstImageInfo.getFormat());
+ const int dstTexelBlockSize = getTexelBlockSize(dstImageInfo.getFormat());
+ const IVec3 dstTexelPos = dstPos / dstTexelBlockPixelSize;
+ const IVec3 dstTexelBlockStride = getTexelBlockStride(dstImageInfo, dstLevel);
+
+ const IVec3 copyTexelBlockCount = copySize / srcTexelBlockPixelSize;
+ const int texelBlockSize = srcTexelBlockSize;
+
+ DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize);
+ DE_UNREF(dstTexelBlockSize);
+
+ DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0);
+ DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0);
+ DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0);
+
+ DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0);
+ DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0);
+ DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0);
+
+ for (int z = 0; z < copyTexelBlockCount.z(); z++)
+ for (int y = 0; y < copyTexelBlockCount.y(); y++)
+ {
+ const IVec3 blockPos (0, y, z);
+ const deUint8* const srcPtr = srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride));
+ deUint8* const dstPtr = dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride));
+ const int copyLineSize = copyTexelBlockCount.x() * texelBlockSize;
+
+ deMemcpy(dstPtr, srcPtr, copyLineSize);
+ }
+}
+
+vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info)
+{
+ const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
+ const IVec3 size = info.getSize();
+
+ vector<tcu::ConstPixelBufferAccess> result;
+
+ DE_ASSERT((int)data.size() == getLevelCount(info));
+
+ for (int level = 0; level < (int)data.size(); level++)
+ {
+ const IVec3 levelSize = getLevelSize(info.getTarget(), size, level);
+
+ result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr()));
+ }
+
+ return result;
+}
+
+vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >& data,
+ const ImageInfo& info,
+ int faceNdx)
+{
+ const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
+ const IVec3 size = info.getSize();
+ const int texelBlockSize = getTexelBlockSize(info.getFormat());
+ const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
+ vector<tcu::ConstPixelBufferAccess> result;
+
+ DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP);
+ DE_ASSERT((int)data.size() == getLevelCount(info));
+
+ for (int level = 0; level < (int)data.size(); level++)
+ {
+ const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level);
+ const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
+ const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
+ const int levelSize = levelTexelBlockCount * texelBlockSize;
+
+ result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx)));
+ }
+
+ return result;
+}
+
+void copyImage (const glw::Functions& gl,
+
+ deUint32 dstName,
+ vector<ArrayBuffer<deUint8> >& dstImageData,
+ const ImageInfo& dstImageInfo,
+ int dstLevel,
+ const IVec3& dstPos,
+
+ deUint32 srcName,
+ const vector<ArrayBuffer<deUint8> >& srcImageData,
+ const ImageInfo& srcImageInfo,
+ int srcLevel,
+ const IVec3& srcPos,
+
+ const IVec3& copySize)
+{
+ gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(),
+ dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(),
+ copySize.x(), copySize.y(), copySize.z());
+
+ GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed.");
+
+ copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos,
+ srcImageData, srcImageInfo, srcLevel, srcPos, copySize);
+}
+
+void verifyTexture2DView (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& renderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const ImageInfo& info,
+ const tcu::Texture2DView& refTexture)
+{
+ tcu::TestLog& log = testContext.getLog();
+ const glw::Functions& gl = renderContext.getFunctions();
+ const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
+ const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
+ const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
+
+ ReferenceParams renderParams (TEXTURETYPE_2D);
+
+ renderParams.samplerType = getSamplerType(format);
+ renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
+ renderParams.colorScale = spec.lookupScale;
+ renderParams.colorBias = spec.lookupBias;
+
+ gl.activeTexture(GL_TEXTURE0);
+ gl.bindTexture(GL_TEXTURE_2D, name);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
+
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
+
+ for (int level = 0; level < getLevelCount(info); level++)
+ {
+ const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
+ const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
+
+ vector<float> texCoord;
+ tcu::Surface renderedFrame (viewport.width, viewport.height);
+ tcu::Surface referenceFrame (viewport.width, viewport.height);
+
+ computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
+
+ // Setup base viewport.
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+
+ // Draw.
+ renderer.renderQuad(0, &texCoord[0], renderParams);
+ glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
+
+ // Compute reference.
+ sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
+
+ // Compare and log.
+ if (!pixelThresholdCompare(log, ("Level" + de::toString(level)).c_str(), ("Render level " + de::toString(level)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
+ results.fail("Image comparison of level " + de::toString(level) + " failed.");
+ else
+ log << TestLog::Message << "Image comparison of level " << level << " passed." << TestLog::EndMessage;
+ }
+
+ gl.bindTexture(GL_TEXTURE_2D, 0);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
+}
+
+void decompressTextureLevel (const tcu::TexDecompressionParams& params,
+ ArrayBuffer<deUint8>& levelData,
+ tcu::PixelBufferAccess& levelAccess,
+ const tcu::CompressedTexFormat& compressedFormat,
+ const tcu::TextureFormat& decompressedFormat,
+ const IVec3& levelPixelSize,
+ const void* data)
+{
+ levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize());
+ levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr());
+
+ tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params);
+}
+
+void decompressTexture (vector<ArrayBuffer<deUint8> >& levelDatas,
+ vector<tcu::PixelBufferAccess>& levelAccesses,
+ glu::RenderContext& renderContext,
+ const ImageInfo& info,
+ const vector<ArrayBuffer<deUint8> >& data)
+{
+ const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat());
+ const tcu::TextureFormat decompressedFormat = tcu::getUncompressedFormat(compressedFormat);
+ const IVec3 size = info.getSize();
+ de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext));
+ tcu::TexDecompressionParams decompressParams;
+
+ if (tcu::isAstcFormat(compressedFormat))
+ {
+ if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr"))
+ decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
+ else if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
+ decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
+ else
+ DE_ASSERT(false);
+ }
+
+ levelDatas.resize(getLevelCount(info));
+ levelAccesses.resize(getLevelCount(info));
+
+ for (int level = 0; level < getLevelCount(info); level++)
+ {
+ const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level);
+ de::ArrayBuffer<deUint8>& levelData = levelDatas[level];
+ tcu::PixelBufferAccess& levelAccess = levelAccesses[level];
+
+ decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr());
+ }
+}
+
+void verifyTexture2D (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& textureRenderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const vector<ArrayBuffer<deUint8> >& data,
+ const ImageInfo& info)
+{
+ if (isCompressedFormat(info.getFormat()))
+ {
+ vector<de::ArrayBuffer<deUint8> > levelDatas;
+ vector<tcu::PixelBufferAccess> levelAccesses;
+
+ decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
+
+ {
+ const tcu::Texture2DView refTexture(levelAccesses.size(), &(levelAccesses[0]));
+
+ verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
+ }
+ }
+ else
+ {
+ const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
+ const tcu::Texture2DView refTexture (levelAccesses.size(), &(levelAccesses[0]));
+
+ verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
+ }
+}
+
+void verifyTexture3DView (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& renderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const ImageInfo& info,
+ const tcu::Texture3DView& refTexture)
+{
+ tcu::TestLog& log = testContext.getLog();
+ const glw::Functions& gl = renderContext.getFunctions();
+ const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
+ const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
+ const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
+
+ ReferenceParams renderParams (TEXTURETYPE_3D);
+
+ renderParams.samplerType = getSamplerType(format);
+ renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
+ renderParams.colorScale = spec.lookupScale;
+ renderParams.colorBias = spec.lookupBias;
+
+ gl.activeTexture(GL_TEXTURE0);
+ gl.bindTexture(GL_TEXTURE_3D, name);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
+
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
+
+ for (int level = 0; level < getLevelCount(info); level++)
+ {
+ const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
+
+ for (int slice = 0; slice < levelSize.z(); slice++)
+ {
+ const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
+ const float r = (float(slice) + 0.5f) / levelSize.z();
+ tcu::Surface renderedFrame (viewport.width, viewport.height);
+ tcu::Surface referenceFrame (viewport.width, viewport.height);
+ vector<float> texCoord;
+
+ computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2));
+
+ // Setup base viewport.
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+
+ // Draw.
+ renderer.renderQuad(0, &texCoord[0], renderParams);
+ glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
+
+ // Compute reference.
+ sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
+
+ // Compare and log.
+ if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Slice" + de::toString(slice)).c_str(), ("Render level " + de::toString(level) + ", Slice" + de::toString(slice)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
+ results.fail("Image comparison of level " + de::toString(level) + " and slice " + de::toString(slice) + " failed.");
+ else
+ log << TestLog::Message << "Image comparison of level " << level << " and slice " << slice << " passed." << TestLog::EndMessage;;
+ }
+ }
+
+ gl.bindTexture(GL_TEXTURE_3D, 0);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
+}
+
+void verifyTexture3D (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& textureRenderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const vector<ArrayBuffer<deUint8> >& data,
+ const ImageInfo& info)
+{
+ if (isCompressedFormat(info.getFormat()))
+ {
+ vector<de::ArrayBuffer<deUint8> > levelDatas;
+ vector<tcu::PixelBufferAccess> levelAccesses;
+
+ decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
+
+ {
+ const tcu::Texture3DView refTexture(levelAccesses.size(), &(levelAccesses[0]));
+
+ verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
+ }
+ }
+ else
+ {
+ const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
+ const tcu::Texture3DView refTexture (levelAccesses.size(), &(levelAccesses[0]));
+
+ verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
+ }
+}
+
+void verifyTextureCubemapView (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& renderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const ImageInfo& info,
+ const tcu::TextureCubeView& refTexture)
+{
+ tcu::TestLog& log = testContext.getLog();
+ const glw::Functions& gl = renderContext.getFunctions();
+ const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
+ const tcu::TextureFormat format = refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat();
+ const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
+
+ ReferenceParams renderParams (TEXTURETYPE_CUBE);
+
+ renderParams.samplerType = getSamplerType(format);
+ renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
+ renderParams.colorScale = spec.lookupScale;
+ renderParams.colorBias = spec.lookupBias;
+
+ gl.activeTexture(GL_TEXTURE0);
+ gl.bindTexture(GL_TEXTURE_CUBE_MAP, name);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
+
+ gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
+
+ for (int level = 0; level < getLevelCount(info); level++)
+ {
+ const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
+
+ // \note It seems we can't reliably sample two smallest texture levels with cubemaps
+ if (levelSize.x() < 4 && levelSize.y() < 4)
+ continue;
+
+ for (int face = 0; face < 6; face++)
+ {
+ const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
+ const string cubemapFaceName = glu::getCubeMapFaceStr(mapFaceNdxToFace(face)).toString();
+ tcu::Surface renderedFrame (viewport.width, viewport.height);
+ tcu::Surface referenceFrame (viewport.width, viewport.height);
+ vector<float> texCoord;
+
+ computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(face)));
+
+ // Setup base viewport.
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+
+ // Draw.
+ renderer.renderQuad(0, &texCoord[0], renderParams);
+ glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
+
+ // Compute reference.
+ sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
+
+ // Compare and log.
+ if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Face" + cubemapFaceName).c_str(), ("Render level " + de::toString(level) + ", Face " + cubemapFaceName).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
+ results.fail("Image comparison of level " + de::toString(level) + " and face " + cubemapFaceName + " failed.");
+ else
+ log << TestLog::Message << "Image comparison of level " << level << " and face " << cubemapFaceName << " passed." << TestLog::EndMessage;
+ }
+ }
+
+ gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
+}
+
+void verifyTextureCubemap (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& textureRenderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const vector<ArrayBuffer<deUint8> >& data,
+ const ImageInfo& info)
+{
+ if (isCompressedFormat(info.getFormat()))
+ {
+ const tcu::CompressedTexFormat& compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat());
+ const tcu::TextureFormat& decompressedFormat = tcu::getUncompressedFormat(compressedFormat);
+
+ const int texelBlockSize = getTexelBlockSize(info.getFormat());
+ const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
+
+ vector<tcu::PixelBufferAccess> levelAccesses[6];
+ vector<ArrayBuffer<deUint8> > levelDatas[6];
+ de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext));
+ tcu::TexDecompressionParams decompressParams;
+
+ if (tcu::isAstcFormat(compressedFormat))
+ {
+ if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr"))
+ decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
+ else if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
+ decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
+ else
+ DE_ASSERT(false);
+ }
+
+ for (int faceNdx = 0; faceNdx < 6; faceNdx++)
+ {
+ levelAccesses[faceNdx].resize(getLevelCount(info));
+ levelDatas[faceNdx].resize(getLevelCount(info));
+ }
+
+ for (int level = 0; level < getLevelCount(info); level++)
+ {
+ for (int faceNdx = 0; faceNdx < 6; faceNdx++)
+ {
+ const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), level);
+ const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
+ const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
+ const int levelSize = levelTexelBlockCount * texelBlockSize;
+
+ const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize);
+ tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level];
+ ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level];
+
+ decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr);
+ }
+ }
+
+ const tcu::ConstPixelBufferAccess* levels[6];
+
+ for (int faceNdx = 0; faceNdx < 6; faceNdx++)
+ levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
+
+ {
+ const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
+
+ verifyTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
+ }
+ }
+ else
+ {
+ const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] =
+ {
+ getCubeLevelAccesses(data, info, 0),
+ getCubeLevelAccesses(data, info, 1),
+ getCubeLevelAccesses(data, info, 2),
+ getCubeLevelAccesses(data, info, 3),
+ getCubeLevelAccesses(data, info, 4),
+ getCubeLevelAccesses(data, info, 5),
+ };
+
+ const tcu::ConstPixelBufferAccess* levels[6];
+
+ for (int faceNdx = 0; faceNdx < 6; faceNdx++)
+ levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
+
+ {
+ const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
+
+ verifyTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
+ }
+ }
+}
+
+void verifyTexture2DArrayView (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& renderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const ImageInfo& info,
+ const tcu::Texture2DArrayView& refTexture)
+{
+ tcu::TestLog& log = testContext.getLog();
+ const glw::Functions& gl = renderContext.getFunctions();
+ const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
+ const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
+ const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
+
+ ReferenceParams renderParams (TEXTURETYPE_2D_ARRAY);
+
+ renderParams.samplerType = getSamplerType(format);
+ renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
+ renderParams.colorScale = spec.lookupScale;
+ renderParams.colorBias = spec.lookupBias;
+
+ gl.activeTexture(GL_TEXTURE0);
+ gl.bindTexture(GL_TEXTURE_2D_ARRAY, name);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
+
+ gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
+
+ for (int level = 0; level < getLevelCount(info); level++)
+ {
+ const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
+
+ for (int layer = 0; layer < levelSize.z(); layer++)
+ {
+ const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
+ tcu::Surface renderedFrame (viewport.width, viewport.height);
+ tcu::Surface referenceFrame (viewport.width, viewport.height);
+ vector<float> texCoord;
+
+ computeQuadTexCoord2DArray(texCoord, layer, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
+
+ // Setup base viewport.
+ gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
+
+ // Draw.
+ renderer.renderQuad(0, &texCoord[0], renderParams);
+ glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
+
+ // Compute reference.
+ sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
+
+ // Compare and log.
+ if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Layer" + de::toString(layer)).c_str(), ("Render level " + de::toString(level) + ", Layer" + de::toString(layer)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
+ results.fail("Image comparison of level " + de::toString(level) + " and layer " + de::toString(layer) + " failed.");
+ else
+ log << TestLog::Message << "Image comparison of level " << level << " and layer " << layer << " passed." << TestLog::EndMessage;
+ }
+ }
+
+ gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
+}
+
+void verifyTexture2DArray (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& textureRenderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const vector<ArrayBuffer<deUint8> >& data,
+ const ImageInfo& info)
+{
+ if (isCompressedFormat(info.getFormat()))
+ {
+ vector<de::ArrayBuffer<deUint8> > levelDatas;
+ vector<tcu::PixelBufferAccess> levelAccesses;
+
+ decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
+
+ {
+ const tcu::Texture2DArrayView refTexture(levelAccesses.size(), &(levelAccesses[0]));
+
+ verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
+ }
+ }
+ else
+ {
+ const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
+ const tcu::Texture2DArrayView refTexture (levelAccesses.size(), &(levelAccesses[0]));
+
+ verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
+ }
+}
+
+tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format)
+{
+ switch (tcu::getTextureChannelClass(format.type))
+ {
+ case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
+ case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
+ return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
+
+ case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
+ return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32);
+
+ case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
+ return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32);
+
+ default:
+ DE_ASSERT(false);
+ return tcu::TextureFormat();
+ }
+}
+
+Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat)
+{
+ DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
+ DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
+
+ DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
+ DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
+
+ DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
+ DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
+
+ {
+ const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat);
+ const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat);
+
+ return Vec4(1.0f) / ((tcu::IVec4(1) << (tcu::min(srcBits, readBits))) - tcu::IVec4(1)).cast<float>();
+ }
+}
+
+void verifyRenderbuffer (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ tcu::ResultCollector& results,
+ deUint32 name,
+ const vector<ArrayBuffer<deUint8> >& data,
+ const ImageInfo& info)
+{
+ const glw::Functions& gl = renderContext.getFunctions();
+ TestLog& log = testContext.getLog();
+
+ const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
+ const IVec3 size = info.getSize();
+ const tcu::ConstPixelBufferAccess refRenderbuffer (format, size.x(), size.y(), 1, data[0].getPtr());
+ const tcu::TextureFormat readPixelsFormat = getReadPixelFormat(format);
+ tcu::TextureLevel renderbuffer (readPixelsFormat, size.x(), size.y());
+
+ DE_ASSERT(size.z() == 1);
+ DE_ASSERT(data.size() == 1);
+
+ {
+ glu::Framebuffer framebuffer(gl);
+
+ gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer.");
+
+ gl.bindRenderbuffer(GL_RENDERBUFFER, name);
+ gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer.");
+
+ glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess());
+
+ gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
+ gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
+ GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer.");
+ }
+
+ if (isFloatFormat(info.getFormat()))
+ {
+ const tcu::UVec4 threshold (2, 2, 2, 2);
+
+ if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
+ results.fail("Image comparison failed.");
+ else
+ log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
+ }
+ else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat()))
+ {
+ const tcu::UVec4 threshold (1, 1, 1, 1);
+
+ if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
+ results.fail("Image comparison failed.");
+ else
+ log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
+ }
+ else
+ {
+ const Vec4 threshold = calculateThreshold(format, readPixelsFormat);
+
+ if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
+ results.fail("Image comparison failed.");
+ else
+ log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
+ }
+}
+
+void verify (tcu::TestContext& testContext,
+ glu::RenderContext& renderContext,
+ TextureRenderer& textureRenderer,
+ tcu::ResultCollector& results,
+ de::Random& rng,
+ deUint32 name,
+ const vector<ArrayBuffer<deUint8> >& data,
+ const ImageInfo& info)
+{
+ switch (info.getTarget())
+ {
+ case GL_TEXTURE_2D:
+ verifyTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info);
+ break;
+
+ case GL_TEXTURE_3D:
+ verifyTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info);
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ verifyTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info);
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ verifyTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info);
+ break;
+
+ case GL_RENDERBUFFER:
+ verifyRenderbuffer(testContext, renderContext, results, name, data, info);
+ break;
+
+ default:
+ DE_ASSERT(false);
+ }
+}
+
+void logTestImageInfo (TestLog& log,
+ const ImageInfo& imageInfo)
+{
+ log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage;
+ log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage;
+ log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage;
+ log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage;
+}
+
+void logTestInfo (TestLog& log,
+ const ImageInfo& srcImageInfo,
+ const ImageInfo& dstImageInfo)
+{
+ tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info");
+
+ log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage;
+
+ {
+ tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info.");
+ logTestImageInfo(log, srcImageInfo);
+ }
+
+ {
+ tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info.");
+ logTestImageInfo(log, dstImageInfo);
+ }
+}
+
+class CopyImageTest : public TestCase
+{
+public:
+ CopyImageTest (Context& context,
+ const ImageInfo& srcImage,
+ const ImageInfo& dstImage,
+ const char* name,
+ const char* description);
+
+ ~CopyImageTest (void);
+
+ void init (void);
+ void deinit (void);
+
+ TestCase::IterateResult iterate (void);
+
+private:
+ void logTestInfoIter (void);
+ void createImagesIter (void);
+ void destroyImagesIter (void);
+ void verifySourceIter (void);
+ void verifyDestinationIter (void);
+ void copyImageIter (void);
+
+ struct State
+ {
+ State (int seed,
+ tcu::TestContext& testContext,
+ glu::RenderContext& renderContext)
+ : rng (seed)
+ , results (testContext.getLog())
+ , srcImage (NULL)
+ , dstImage (NULL)
+ , textureRenderer (renderContext, testContext, glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
+ {
+ }
+
+ ~State (void)
+ {
+ delete srcImage;
+ delete dstImage;
+ }
+
+ de::Random rng;
+ tcu::ResultCollector results;
+ glu::ObjectWrapper* srcImage;
+ glu::ObjectWrapper* dstImage;
+ TextureRenderer textureRenderer;
+
+ vector<ArrayBuffer<deUint8> > srcImageLevels;
+ vector<ArrayBuffer<deUint8> > dstImageLevels;
+ };
+
+ const ImageInfo m_srcImageInfo;
+ const ImageInfo m_dstImageInfo;
+
+ int m_iteration;
+ State* m_state;
+};
+
+CopyImageTest::CopyImageTest (Context& context,
+ const ImageInfo& srcImage,
+ const ImageInfo& dstImage,
+ const char* name,
+ const char* description)
+ : TestCase (context, name, description)
+ , m_srcImageInfo (srcImage)
+ , m_dstImageInfo (dstImage)
+
+ , m_iteration (0)
+ , m_state (NULL)
+{
+}
+
+CopyImageTest::~CopyImageTest (void)
+{
+ deinit();
+}
+
+void checkFormatSupport (glu::ContextInfo& info, deUint32 format)
+{
+ if (isCompressedFormat(format))
+ {
+ if (isAstcFormat(glu::mapGLCompressedTexFormat(format)))
+ {
+ if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr")
+ && !info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr")
+ && !info.isExtensionSupported("GL_OES_texture_compression_astc"))
+ throw tcu::NotSupportedError("Compressed astc texture not supported.", "", __FILE__, __LINE__);
+ }
+ else
+ {
+ if (!info.isCompressedTextureFormatSupported(format))
+ throw tcu::NotSupportedError("Compressed texture not supported.", "", __FILE__, __LINE__);
+ }
+ }
+}
+
+void CopyImageTest::init (void)
+{
+ de::UniquePtr<glu::ContextInfo> ctxInfo(glu::ContextInfo::create(m_context.getRenderContext()));
+
+ if (!ctxInfo->isExtensionSupported("GL_EXT_copy_image"))
+ throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__);
+
+ checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat());
+ checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat());
+
+ {
+ SeedBuilder builder;
+
+ builder << 903980
+ << m_srcImageInfo
+ << m_dstImageInfo;
+
+ m_state = new State(builder.get(), m_testCtx, m_context.getRenderContext());
+ }
+}
+
+void CopyImageTest::deinit (void)
+{
+ delete m_state;
+ m_state = NULL;
+}
+
+void CopyImageTest::logTestInfoIter (void)
+{
+ TestLog& log = m_testCtx.getLog();
+
+ logTestInfo(log, m_srcImageInfo, m_dstImageInfo);
+}
+
+void CopyImageTest::createImagesIter (void)
+{
+ TestLog& log = m_testCtx.getLog();
+ glu::RenderContext& renderContext = m_context.getRenderContext();
+ const glw::Functions& gl = renderContext.getFunctions();
+ const deUint32 moreRestrictiveFormat = getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat());
+ de::Random& rng = m_state->rng;
+
+ DE_ASSERT(!m_state->srcImage);
+ DE_ASSERT(!m_state->dstImage);
+
+ m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo));
+ m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo));
+
+ {
+ glu::ObjectWrapper& srcImage = *m_state->srcImage;
+ glu::ObjectWrapper& dstImage = *m_state->dstImage;
+
+ vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
+ vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
+
+ log << TestLog::Message << "Creating source image." << TestLog::EndMessage;
+ genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat);
+
+ log << TestLog::Message << "Creating destination image." << TestLog::EndMessage;
+ genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat);
+ }
+}
+
+void CopyImageTest::destroyImagesIter (void)
+{
+ TestLog& log = m_testCtx.getLog();
+
+ log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage;
+
+ delete m_state->srcImage;
+ m_state->srcImage = NULL;
+ m_state->srcImageLevels.clear();
+
+ log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage;
+
+ delete m_state->dstImage;
+ m_state->dstImage = NULL;
+ m_state->dstImageLevels.clear();
+}
+
+void CopyImageTest::verifySourceIter (void)
+{
+ TestLog& log = m_testCtx.getLog();
+ const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify.");
+
+ de::Random& rng = m_state->rng;
+ tcu::ResultCollector& results = m_state->results;
+ glu::ObjectWrapper& srcImage = *m_state->srcImage;
+ vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
+
+ log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
+
+ verify(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo);
+}
+
+void CopyImageTest::verifyDestinationIter (void)
+{
+ TestLog& log = m_testCtx.getLog();
+ const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify.");
+
+ de::Random& rng = m_state->rng;
+ tcu::ResultCollector& results = m_state->results;
+ glu::ObjectWrapper& dstImage = *m_state->dstImage;
+ vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
+
+ log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
+
+ verify(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo);
+}
+
+struct Copy
+{
+ Copy (const IVec3& srcPos_,
+ int srcLevel_,
+
+ const IVec3& dstPos_,
+ int dstLevel_,
+
+ const IVec3& size_)
+ : srcPos (srcPos_)
+ , srcLevel (srcLevel_)
+
+ , dstPos (dstPos_)
+ , dstLevel (dstLevel_)
+ , size (size_)
+ {
+ }
+
+ IVec3 srcPos;
+ int srcLevel;
+ IVec3 dstPos;
+ int dstLevel;
+ IVec3 size;
+};
+
+int getLastFullLevel (const ImageInfo& info)
+{
+ const int levelCount = getLevelCount(info);
+ const IVec3 blockPixelSize = getTexelBlockPixelSize(info.getFormat());
+
+ for (int level = 0; level < levelCount; level++)
+ {
+ const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
+
+ if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z())
+ return level - 1;
+ }
+
+ return levelCount -1;
+}
+
+void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo)
+{
+ const deUint32 srcTarget = srcInfo.getTarget();
+ const deUint32 dstTarget = dstInfo.getTarget();
+
+ const bool srcIsTexture = isTextureTarget(srcInfo.getTarget());
+ const bool dstIsTexture = isTextureTarget(dstInfo.getTarget());
+
+ const bool srcIsCube = srcTarget == GL_TEXTURE_CUBE_MAP;
+ const bool dstIsCube = dstTarget == GL_TEXTURE_CUBE_MAP;
+
+ const IVec3 srcBlockPixelSize = getTexelBlockPixelSize(srcInfo.getFormat());
+ const IVec3 dstBlockPixelSize = getTexelBlockPixelSize(dstInfo.getFormat());
+
+ const int levels[] =
+ {
+ 0, 1, -1
+ };
+
+ for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++)
+ {
+ const int srcLevel = (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0);
+ const int dstLevel = (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0);
+
+ const IVec3 srcSize = getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel);
+ const IVec3 dstSize = getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel);
+
+ // \note These are rounded down
+ const IVec3 srcCompleteBlockSize = IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z()));
+ const IVec3 dstCompleteBlockSize = IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z()));
+
+ const IVec3 maxCopyBlockSize = tcu::min(srcCompleteBlockSize, dstCompleteBlockSize);
+
+ // \note These are rounded down
+ const int copyBlockWidth = de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1);
+ const int copyBlockHeight = de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1);
+ const int copyBlockDepth = de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1);
+
+ // Copy NPOT block from (0,0,0) to other corner on dst
+ {
+ const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
+ const IVec3 srcBlockPos (srcCompleteBlockSize - copyBlockSize);
+ const IVec3 dstBlockPos (0, 0, 0);
+
+ const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
+ const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
+ const IVec3 copySize (copyBlockSize * srcBlockPixelSize);
+
+ copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize));
+ }
+
+ // Copy NPOT block to (0,0,0) from other corner on src
+ {
+ const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
+ const IVec3 srcBlockPos (0, 0, 0);
+ const IVec3 dstBlockPos (dstCompleteBlockSize - copyBlockSize);
+
+ const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
+ const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
+ const IVec3 copySize (copyBlockSize * srcBlockPixelSize);
+
+ copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize));
+ }
+
+ // Copy NPOT block to (0,0,0) from other corner on src
+ {
+ const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
+ const IVec3 srcBlockPos (tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
+ const IVec3 dstBlockPos (tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
+
+ const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
+ const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
+ const IVec3 copySize (copyBlockSize * srcBlockPixelSize);
+
+ copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, copySize));
+ }
+ }
+}
+
+void CopyImageTest::copyImageIter (void)
+{
+ TestLog& log = m_testCtx.getLog();
+ const glw::Functions& gl = m_context.getRenderContext().getFunctions();
+ glu::ObjectWrapper& srcImage = *m_state->srcImage;
+ glu::ObjectWrapper& dstImage = *m_state->dstImage;
+
+ vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
+ vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
+ vector<Copy> copies;
+
+ generateCopies(copies, m_srcImageInfo, m_dstImageInfo);
+
+ for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++)
+ {
+ const Copy& copy = copies[copyNdx];
+
+ log << TestLog::Message << "Copying block " << copy.size << " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel
+ << " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << TestLog::EndMessage;
+
+ copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos,
+ *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size);
+ }
+}
+
+TestCase::IterateResult CopyImageTest::iterate (void)
+{
+ void(CopyImageTest::*methods[])(void) =
+ {
+ &CopyImageTest::logTestInfoIter,
+
+ // Render both images and then copy and verify again.
+ &CopyImageTest::createImagesIter,
+ &CopyImageTest::verifySourceIter,
+ &CopyImageTest::verifyDestinationIter,
+ &CopyImageTest::copyImageIter,
+ &CopyImageTest::verifySourceIter,
+ &CopyImageTest::verifyDestinationIter,
+ &CopyImageTest::destroyImagesIter,
+
+ // Create images and immediately copies between thew and verify.
+ &CopyImageTest::createImagesIter,
+ &CopyImageTest::copyImageIter,
+ &CopyImageTest::verifySourceIter,
+ &CopyImageTest::verifyDestinationIter,
+ &CopyImageTest::destroyImagesIter
+ };
+
+ if (m_iteration < DE_LENGTH_OF_ARRAY(methods))
+ {
+ (this->*methods[m_iteration])();
+ m_iteration++;
+ return CONTINUE;
+ }
+ else
+ {
+ m_state->results.setTestContextResult(m_testCtx);
+ return STOP;
+ }
+}
+
+class CopyImageTests : public TestCaseGroup
+{
+public:
+ CopyImageTests (Context& context);
+ ~CopyImageTests (void);
+
+ void init (void);
+
+private:
+ CopyImageTests (const CopyImageTests& other);
+ CopyImageTests& operator= (const CopyImageTests& other);
+};
+
+CopyImageTests::CopyImageTests (Context& context)
+ : TestCaseGroup (context, "copy_image", "Copy image tests for GL_EXT_copy_image.")
+{
+}
+
+CopyImageTests::~CopyImageTests (void)
+{
+}
+
+int smallestCommonMultiple (int a_, int b_)
+{
+ int a = (a_ > b_ ? a_ : b_);
+ int b = (a_ > b_ ? b_ : a_);
+ int result = 1;
+
+ for (int i = b/2; i > 1; i--)
+ {
+ while ((a % i) == 0 && (b % i) == 0)
+ {
+ result *= i;
+ a /= i;
+ b /= i;
+ }
+ }
+
+ return result * a * b;
+}
+
+IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize)
+{
+ const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format);
+ const bool isCube = target == GL_TEXTURE_CUBE_MAP;
+ const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY;
+
+ if (isCube)
+ {
+ const int multiplier = smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y());
+ const int size = (1 + (targetSize.x() / multiplier)) * multiplier;
+
+ return IVec3(size, size, 1);
+ }
+ else if (is3D)
+ {
+ return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize;
+ }
+ else
+ {
+ const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x();
+ const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y();
+
+ return IVec3(width, height, 1);
+ }
+}
+
+void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat)
+{
+ const string groupName = string(formatToName(srcFormat)) + "_" + formatToName(dstFormat);
+ TestCaseGroup* const group = new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str());
+
+ const deUint32 targets[] =
+ {
+ GL_TEXTURE_2D,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_2D_ARRAY,
+ GL_RENDERBUFFER
+ };
+
+ root->addChild(group);
+
+ for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++)
+ {
+ const deUint32 srcTarget = targets[srcTargetNdx];
+ const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcFormat);
+ const bool srcIs3D = srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D;
+
+ if (isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER)
+ continue;
+
+ if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat))
+ continue;
+
+ if (isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D)
+ continue;
+
+ for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++)
+ {
+ const deUint32 dstTarget = targets[dstTargetNdx];
+ const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstFormat);
+ const bool dstIs3D = dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D;
+
+ if (isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER)
+ continue;
+
+ if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat))
+ continue;
+
+ if (isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D)
+ continue;
+
+ const string targetTestName = string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget);
+
+ const IVec3 targetSize2D (128, 128, 1);
+ const IVec3 targetSize3D (128, 128, 16);
+
+ const IVec3 targetPos2D (32, 32, 0);
+ const IVec3 targetPos3D (16, 16, 2);
+ const IVec3 targetCopySize (16, 16, 4);
+
+ const IVec3 srcSize = getTestedSize(srcTarget, srcFormat, (srcIs3D ? targetSize3D : targetSize2D));
+ const IVec3 dstSize = getTestedSize(dstTarget, dstFormat, (dstIs3D ? targetSize3D : targetSize2D));
+
+ group->addChild(new CopyImageTest(root->getContext(),
+ ImageInfo(srcFormat, srcTarget, srcSize),
+ ImageInfo(dstFormat, dstTarget, dstSize),
+ targetTestName.c_str(), targetTestName.c_str()));
+ }
+ }
+}
+
+void CopyImageTests::init (void)
+{
+ TestCaseGroup* const nonCompressedGroup = new TestCaseGroup(m_context, "non_compressed", "Test copying between textures.");
+ TestCaseGroup* const compressedGroup = new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures.");
+ TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures.");
+
+ addChild(nonCompressedGroup);
+ addChild(compressedGroup);
+ addChild(mixedGroup);
+
+ map<ViewClass, vector<deUint32> > textureFormatViewClasses;
+ map<ViewClass, vector<deUint32> > compressedTextureFormatViewClasses;
+ map<ViewClass, pair<vector<deUint32>, vector<deUint32> > > mixedViewClasses;
+
+ // Texture view classes
+ textureFormatViewClasses[VIEWCLASS_128_BITS] = vector<deUint32>();
+ textureFormatViewClasses[VIEWCLASS_96_BITS] = vector<deUint32>();
+ textureFormatViewClasses[VIEWCLASS_64_BITS] = vector<deUint32>();
+ textureFormatViewClasses[VIEWCLASS_48_BITS] = vector<deUint32>();
+ textureFormatViewClasses[VIEWCLASS_32_BITS] = vector<deUint32>();
+ textureFormatViewClasses[VIEWCLASS_24_BITS] = vector<deUint32>();
+ textureFormatViewClasses[VIEWCLASS_16_BITS] = vector<deUint32>();
+ textureFormatViewClasses[VIEWCLASS_8_BITS] = vector<deUint32>();
+
+ // 128bit / VIEWCLASS_128_BITS
+ textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F);
+ textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I);
+ textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI);
+
+ // 96bit / VIEWCLASS_96_BITS
+ textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F);
+ textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I);
+ textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI);
+
+ // 64bit / VIEWCLASS_64_BITS
+ textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F);
+ textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I);
+ textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI);
+
+ textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F);
+ textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I);
+ textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI);
+
+ // 48bit / VIEWCLASS_48_BITS
+ textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F);
+ textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I);
+ textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI);
+
+ // 32bit / VIEWCLASS_32_BITS
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI);
+
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI);
+
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI);
+
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8);
+ textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5);
+
+ // 24bit / VIEWCLASS_24_BITS
+ textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8);
+ textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I);
+ textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI);
+ textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM);
+ textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8);
+
+ // 16bit / VIEWCLASS_16_BITS
+ textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F);
+ textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I);
+ textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI);
+
+ textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8);
+ textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I);
+ textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI);
+ textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM);
+
+ // 8bit / VIEWCLASS_8_BITS
+ textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8);
+ textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I);
+ textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI);
+ textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM);
+
+ // Compressed texture view classes
+ compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA] = vector<deUint32>();
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA] = vector<deUint32>();
+
+ // VIEWCLASS_EAC_R11
+ compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC);
+ compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC);
+
+ // VIEWCLASS_EAC_RG11
+ compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC);
+ compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
+
+ // VIEWCLASS_ETC2_RGB
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2);
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2);
+
+ // VIEWCLASS_ETC2_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
+
+ // VIEWCLASS_ETC2_EAC_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
+ compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
+
+ // VIEWCLASS_ASTC_4x4_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
+
+ // VIEWCLASS_ASTC_5x4_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
+
+ // VIEWCLASS_ASTC_5x5_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
+
+ // VIEWCLASS_ASTC_6x5_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
+
+ // VIEWCLASS_ASTC_6x6_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
+
+ // VIEWCLASS_ASTC_8x5_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
+
+ // VIEWCLASS_ASTC_8x6_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
+
+ // VIEWCLASS_ASTC_8x8_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
+
+ // VIEWCLASS_ASTC_10x5_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
+
+ // VIEWCLASS_ASTC_10x6_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
+
+ // VIEWCLASS_ASTC_10x8_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
+
+ // VIEWCLASS_ASTC_10x10_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
+
+ // VIEWCLASS_ASTC_12x10_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
+
+ // VIEWCLASS_ASTC_12x12_RGBA
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR);
+ compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
+
+ // Mixed view classes
+ mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >();
+ mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >();
+
+ // 128 bits
+
+ // Non compressed
+ mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F);
+ mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI);
+ mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I);
+
+ // Compressed
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
+ mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
+
+ // 64 bits
+
+ // Non compressed
+ mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F);
+ mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI);
+ mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I);
+
+ mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F);
+ mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI);
+ mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I);
+
+ // Compressed
+ mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC);
+ mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
+
+ for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureFormatViewClasses.end(); ++viewClassIter)
+ {
+ const vector<deUint32>& formats = viewClassIter->second;
+ const ViewClass viewClass = viewClassIter->first;
+ TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
+
+ nonCompressedGroup->addChild(viewGroup);
+
+ for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
+ for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
+ {
+ const deUint32 srcFormat = formats[srcFormatNdx];
+ const deUint32 dstFormat = formats[dstFormatNdx];
+
+ if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
+ continue;
+
+ addCopyTests(viewGroup, srcFormat, dstFormat);
+ }
+ }
+
+ for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = compressedTextureFormatViewClasses.begin(); viewClassIter != compressedTextureFormatViewClasses.end(); ++viewClassIter)
+ {
+ const vector<deUint32>& formats = viewClassIter->second;
+ const ViewClass viewClass = viewClassIter->first;
+ TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
+
+ compressedGroup->addChild(viewGroup);
+
+ for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
+ for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
+ {
+ const deUint32 srcFormat = formats[srcFormatNdx];
+ const deUint32 dstFormat = formats[dstFormatNdx];
+
+ if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
+ continue;
+
+ addCopyTests(viewGroup, srcFormat, dstFormat);
+ }
+ }
+
+ for (map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >::const_iterator iter = mixedViewClasses.begin(); iter != mixedViewClasses.end(); ++iter)
+ {
+ const ViewClass viewClass = iter->first;
+ const string viewClassName = string(viewClassToName(viewClass)) + "_mixed";
+ TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassName.c_str(), viewClassName.c_str());
+
+ const vector<deUint32> nonCompressedFormats = iter->second.first;
+ const vector<deUint32> compressedFormats = iter->second.second;
+
+ mixedGroup->addChild(viewGroup);
+
+ for (int srcFormatNdx = 0; srcFormatNdx < (int)nonCompressedFormats.size(); srcFormatNdx++)
+ for (int dstFormatNdx = 0; dstFormatNdx < (int)compressedFormats.size(); dstFormatNdx++)
+ {
+ const deUint32 srcFormat = nonCompressedFormats[srcFormatNdx];
+ const deUint32 dstFormat = compressedFormats[dstFormatNdx];
+
+ if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
+ continue;
+
+ addCopyTests(viewGroup, srcFormat, dstFormat);
+ addCopyTests(viewGroup, dstFormat, srcFormat);
+ }
+ }
+}
+
+} // anonymous
+
+TestCaseGroup* createCopyImageTests (Context& context)
+{
+ return new CopyImageTests(context);
+}
+
+} // Functional
+} // gles31
+} // deqp