This reverts commit
13d7f5d7c2872ed4298330758e173ae605578cb2.
Reason for revert: Fixed client code. Re-landing.
Original change's description:
> Revert "Move GrTextureProvider to src"
>
> This reverts commit
24429c68c56683252e3fc2a79d9b660eaf96ec0c.
>
> Reason for revert: Breaking a roll
>
> Original change's description:
> > Move GrTextureProvider to src
> >
> > With this hidden, we can make further simplification. Just want to test
> > this change against our external clients first, to make sure we're okay
> > to proceed.
> >
> > BUG=skia:
> >
> > Change-Id: I47f8c8f2912201c2890bc2f9a9d68aa92649a2d4
> > Reviewed-on: https://skia-review.googlesource.com/9072
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
>
> TBR=bsalomon@google.com,brianosman@google.com,benjaminwagner@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Change-Id: I43cc135731245c29e24bbecf06ee46c562955c03
> Reviewed-on: https://skia-review.googlesource.com/9123
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
>
TBR=bsalomon@google.com,benjaminwagner@google.com,reviews@skia.org,brianosman@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: Ibcb2ea34654315327c46ea8e4de5bf14376d9bdf
Reviewed-on: https://skia-review.googlesource.com/9127
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
"$_include/gpu/GrTexture.h",
"$_include/gpu/GrTextureContext.h",
"$_include/gpu/GrSamplerParams.h",
- "$_include/gpu/GrTextureProvider.h",
"$_include/gpu/GrTestUtils.h",
"$_include/gpu/GrTypes.h",
"$_include/gpu/GrTypesPriv.h",
"$_src/gpu/GrTextureProducer.cpp",
"$_src/gpu/GrTextureProducer.h",
"$_src/gpu/GrTextureProvider.cpp",
+ "$_src/gpu/GrTextureProvider.h",
"$_src/gpu/GrTextureProxy.cpp",
"$_src/gpu/GrTextureRenderTargetProxy.cpp",
"$_src/gpu/GrTextureToYUVPlanes.cpp",
#include "GrColor.h"
#include "GrPaint.h"
#include "GrRenderTarget.h"
-#include "GrTextureProvider.h"
#include "SkMatrix.h"
#include "SkPathEffect.h"
#include "SkTypes.h"
class GrResourceProvider;
class GrTextBlobCache;
class GrTextContext;
+class GrTextureProvider;
class GrSamplerParams;
class GrVertexBuffer;
class GrSwizzle;
#include "GrImageTextureMaker.h"
#include "GrResourceKey.h"
#include "GrSamplerParams.h"
+#include "GrTextureProvider.h"
#include "GrYUVProvider.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#include "GrFragmentProcessor.h"
#include "GrShaderCaps.h"
#include "GrStyle.h"
+#include "GrTextureProvider.h"
#include "GrTextureProxy.h"
#include "effects/GrSimpleTextureEffect.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "GrContext.h"
#include "GrGpuResourcePriv.h"
+#include "GrTextureProvider.h"
#include "SkBitmap.h"
#include "SkGrPriv.h"
#include "SkPixelRef.h"
#include "GrGpu.h"
#include "GrGpuResourcePriv.h"
#include "GrTexture.h"
+#include "GrTextureProvider.h"
#include "SkGrPriv.h"
GrTextureAdjuster::GrTextureAdjuster(GrTexture* original, SkAlphaType alphaType,
#include "GrContext.h"
#include "GrGpu.h"
+#include "GrTextureProvider.h"
GrTexture* GrTextureMaker::refTextureForParams(const GrSamplerParams& params,
SkColorSpace* dstColorSpace,
#include "GrGpuResourcePriv.h"
#include "GrRenderTargetContext.h"
#include "GrTexturePriv.h"
+#include "GrTextureProvider.h"
#include "GrTextureProxy.h"
#include "GrTypes.h"
#include "GrXferProcessor.h"
#include "GrContextPriv.h"
#include "GrResourceProvider.h"
#include "GrSurfaceContext.h"
+#include "GrTextureProvider.h"
#include "SkGr.h"
#include "SkPixelRef.h"
#include "SkTSearch.h"
#include "GrRenderTargetContext.h"
#include "GrTextureAdjuster.h"
#include "GrTexturePriv.h"
+#include "GrTextureProvider.h"
#include "GrTextureProxy.h"
#include "effects/GrYUVEffect.h"
#include "SkCanvas.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTexture.h"
+#include "GrTextureProvider.h"
#include "SkHalf.h"
static const int DEV_W = 100, DEV_H = 100;
#include "GrGpu.h"
#include "GrRenderTarget.h"
#include "GrTexture.h"
+#include "GrTextureProvider.h"
#include "GrSurfacePriv.h"
#include "Test.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
+#include "GrTextureProvider.h"
static GrTexture* create_texture(GrContext* context) {
SkBitmap srcBM = create_bm();
#include "GrFragmentProcessor.h"
#include "GrRenderTargetContext.h"
#include "GrTexture.h"
+#include "GrTextureProvider.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "GrContext.h"
#include "GrRenderTargetContext.h"
#include "GrTexture.h"
+#include "GrTextureProvider.h"
#include "effects/GrSimpleTextureEffect.h"
template <typename I>
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTexture.h"
+#include "GrTextureProvider.h"
static const int DEV_W = 10, DEV_H = 10;
static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
#if SK_SUPPORT_GPU
#include "GrSurfaceProxy.h"
+#include "GrTextureProvider.h"
#include "GrTextureProxy.h"
#include "GrRenderTargetProxy.h"
#if SK_SUPPORT_GPU
#include "GrSurfaceProxy.h"
+#include "GrTextureProvider.h"
#include "GrTextureProxy.h"
#include "GrRenderTargetPriv.h"
#include "GrRenderTargetProxy.h"
#if SK_SUPPORT_GPU
#include "GrSurfaceProxy.h"
+#include "GrTextureProvider.h"
#include "GrTextureProxy.h"
#include "GrRenderTargetPriv.h"
#include "GrRenderTargetProxy.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
+#include "GrTextureProvider.h"
#include "SkGr.h"
#endif
#include "GrContextPriv.h"
#include "GrSurfaceContext.h"
#include "GrSurfaceProxy.h"
+#include "GrTextureProvider.h"
#include "SkCanvas.h"
#include "SkSurface.h"
#include "GrCaps.h"
#include "GrContext.h"
#include "GrRenderTargetContext.h"
+#include "GrTextureProvider.h"
#include "gl/GrGLGpu.h"
#include "SkCanvas.h"
#include "SkSurface.h"
#if SK_SUPPORT_GPU
#include "GrCaps.h"
#include "GrContext.h"
+#include "GrTextureProvider.h"
#include "SkCanvas.h"
#include "SkSurface.h"