constantMap.put(0x00000100, "GL_DEPTH_BUFFER_BIT");
constantMap.put(0x00000400, "GL_STENCIL_BUFFER_BIT");
constantMap.put(0x00004000, "GL_COLOR_BUFFER_BIT");
+ constantMap.put(0x00000500, "GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT");
+ constantMap.put(0x00004100, "GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT");
+ constantMap.put(0x00004400, "GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT");
+ constantMap.put(0x00004500, "GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT");
/* BlendingFactorDest */
constantMap.put(0x0300, "GL_SRC_COLOR");