"$_src/core/SkAutoKern.h",
"$_src/core/SkAutoPixmapStorage.h",
"$_src/core/SkAutoPixmapStorage.cpp",
+ "$_src/core/SkBaseDevice.h",
"$_src/core/SkBBHFactory.cpp",
"$_src/core/SkBBoxHierarchy.h",
"$_src/core/SkBigPicture.cpp",
"$_src/core/SkRadialShadowMapShader.cpp",
"$_src/core/SkRadialShadowMapShader.h",
"$_src/core/SkRasterClip.cpp",
+ "$_src/core/SkRasterDevice.h",
"$_src/core/SkRasterPipeline.cpp",
"$_src/core/SkRasterPipelineBlitter.cpp",
"$_src/core/SkRasterizer.cpp",
"$_include/core/SkBBHFactory.h",
"$_include/core/SkBitmap.h",
- "$_include/core/SkBitmapDevice.h",
"$_include/core/SkCanvas.h",
"$_include/core/SkClipStack.h",
"$_include/core/SkColor.h",
"$_include/core/SkColorPriv.h",
"$_include/core/SkData.h",
"$_include/core/SkDeque.h",
- "$_include/core/SkDevice.h",
"$_include/core/SkDrawable.h",
"$_include/core/SkDrawFilter.h",
"$_include/core/SkDrawLooper.h",
-
/*
* Copyright 2013 Google Inc.
*
#ifndef SkBitmapDevice_DEFINED
#define SkBitmapDevice_DEFINED
-#include "SkBitmap.h"
-#include "SkCanvas.h"
-#include "SkColor.h"
-#include "SkDevice.h"
-#include "SkImageInfo.h"
-#include "SkPixelRef.h"
-#include "SkRect.h"
-#include "SkScalar.h"
-#include "SkSize.h"
-#include "SkSurfaceProps.h"
-#include "SkTypes.h"
-
-class SkDraw;
-class SkImageFilterCache;
-class SkMatrix;
-class SkPaint;
-class SkPath;
-class SkPixelRef;
-class SkPixmap;
-class SkRasterHandleAllocator;
-class SkRRect;
-class SkSurface;
-struct SkPoint;
-
-///////////////////////////////////////////////////////////////////////////////
-class SK_API SkBitmapDevice : public SkBaseDevice {
-public:
- /**
- * Construct a new device with the specified bitmap as its backend. It is
- * valid for the bitmap to have no pixels associated with it. In that case,
- * any drawing to this device will have no effect.
- */
- SkBitmapDevice(const SkBitmap& bitmap);
-
- /**
- * Create a new device along with its requisite pixel memory using
- * default SkSurfaceProps (i.e., kLegacyFontHost_InitType-style).
- * Note: this entry point is slated for removal - no one should call it.
- */
- static SkBitmapDevice* Create(const SkImageInfo& info);
-
- /**
- * Construct a new device with the specified bitmap as its backend. It is
- * valid for the bitmap to have no pixels associated with it. In that case,
- * any drawing to this device will have no effect.
- */
- SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps,
- void* externalHandle = nullptr);
-
- static SkBitmapDevice* Create(const SkImageInfo&, const SkSurfaceProps&,
- SkRasterHandleAllocator* = nullptr);
-
-protected:
- bool onShouldDisableLCD(const SkPaint&) const override;
- void* getRasterHandle() const override { return fRasterHandle; }
-
- /** These are called inside the per-device-layer loop for each draw call.
- When these are called, we have already applied any saveLayer operations,
- and are handling any looping from the paint, and any effects from the
- DrawFilter.
- */
- void drawPaint(const SkDraw&, const SkPaint& paint) override;
- virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
- const SkPoint[], const SkPaint& paint) override;
- virtual void drawRect(const SkDraw&, const SkRect& r,
- const SkPaint& paint) override;
- virtual void drawOval(const SkDraw&, const SkRect& oval,
- const SkPaint& paint) override;
- virtual void drawRRect(const SkDraw&, const SkRRect& rr,
- const SkPaint& paint) override;
-
- /**
- * If pathIsMutable, then the implementation is allowed to cast path to a
- * non-const pointer and modify it in place (as an optimization). Canvas
- * may do this to implement helpers such as drawOval, by placing a temp
- * path on the stack to hold the representation of the oval.
- *
- * If prePathMatrix is not null, it should logically be applied before any
- * stroking or other effects. If there are no effects on the paint that
- * affect the geometry/rasterization, then the pre matrix can just be
- * pre-concated with the current matrix.
- */
- virtual void drawPath(const SkDraw&, const SkPath& path,
- const SkPaint& paint,
- const SkMatrix* prePathMatrix = NULL,
- bool pathIsMutable = false) override;
- virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
- const SkMatrix& matrix, const SkPaint& paint) override;
- virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
- int x, int y, const SkPaint& paint) override;
-
- /**
- * The default impl. will create a bitmap-shader from the bitmap,
- * and call drawRect with it.
- */
- void drawBitmapRect(const SkDraw&, const SkBitmap&, const SkRect*, const SkRect&,
- const SkPaint&, SkCanvas::SrcRectConstraint) override;
-
- /**
- * Does not handle text decoration.
- * Decorations (underline and stike-thru) will be handled by SkCanvas.
- */
- virtual void drawText(const SkDraw&, const void* text, size_t len,
- SkScalar x, SkScalar y, const SkPaint& paint) override;
- virtual void drawPosText(const SkDraw&, const void* text, size_t len,
- const SkScalar pos[], int scalarsPerPos,
- const SkPoint& offset, const SkPaint& paint) override;
- virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
- const SkPoint verts[], const SkPoint texs[],
- const SkColor colors[], SkBlendMode,
- const uint16_t indices[], int indexCount,
- const SkPaint& paint) override;
- virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, const SkPaint&) override;
-
- ///////////////////////////////////////////////////////////////////////////
-
- void drawSpecial(const SkDraw&, SkSpecialImage*, int x, int y, const SkPaint&) override;
- sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override;
- sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override;
- sk_sp<SkSpecialImage> snapSpecial() override;
-
- ///////////////////////////////////////////////////////////////////////////
-
- /** Update as needed the pixel value in the bitmap, so that the caller can
- access the pixels directly. Note: only the pixels field should be
- altered. The config/width/height/rowbytes must remain unchanged.
- @return the device contents as a bitmap
- */
-#ifdef SK_SUPPORT_LEGACY_ACCESSBITMAP
- const SkBitmap& onAccessBitmap() override;
-#else
- const SkBitmap& onAccessBitmap();
-#endif
-
- SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
- // just for subclasses, to assign a custom pixelref
- void setPixelRef(sk_sp<SkPixelRef> pr) { fBitmap.setPixelRef(std::move(pr), 0, 0); }
-#ifdef SK_SUPPORT_LEGACY_BITMAP_SETPIXELREF
- SkPixelRef* setPixelRef(SkPixelRef* pr) { return fBitmap.setPixelRef(pr); }
-#endif
-
- bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y) override;
- bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) override;
- bool onPeekPixels(SkPixmap*) override;
- bool onAccessPixels(SkPixmap*) override;
-
-private:
- friend class SkCanvas;
- friend struct DeviceCM; //for setMatrixClip
- friend class SkDraw;
- friend class SkDrawIter;
- friend class SkDeviceFilteredPaint;
-
- friend class SkSurface_Raster;
-
- // used to change the backend's pixels (and possibly config/rowbytes)
- // but cannot change the width/height, so there should be no change to
- // any clip information.
- void replaceBitmapBackendForRasterSurface(const SkBitmap&) override;
-
- SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override;
-
- sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override;
-
- SkImageFilterCache* getImageFilterCache() override;
-
- SkBitmap fBitmap;
- void* fRasterHandle = nullptr;
-
- void setNewSize(const SkISize&); // Used by SkCanvas for resetForNextPicture().
-
- typedef SkBaseDevice INHERITED;
-};
+//#error
#endif // SkBitmapDevice_DEFINED
#ifndef SkDevice_DEFINED
#define SkDevice_DEFINED
-#include "SkRefCnt.h"
-#include "SkCanvas.h"
-#include "SkColor.h"
-#include "SkSurfaceProps.h"
-
-class SkBitmap;
-class SkClipStack;
-class SkDraw;
-class SkDrawFilter;
-class SkImageFilterCache;
-struct SkIRect;
-class SkMatrix;
-class SkMetaData;
-class SkRasterHandleAllocator;
-class SkRegion;
-class SkSpecialImage;
-class GrRenderTarget;
-
-class SK_API SkBaseDevice : public SkRefCnt {
-public:
- /**
- * Construct a new device.
- */
- explicit SkBaseDevice(const SkImageInfo&, const SkSurfaceProps&);
- virtual ~SkBaseDevice();
-
- SkMetaData& getMetaData();
-
- /**
- * Return ImageInfo for this device. If the canvas is not backed by pixels
- * (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType.
- */
- const SkImageInfo& imageInfo() const { return fInfo; }
-
- /**
- * Return SurfaceProps for this device.
- */
- const SkSurfaceProps& surfaceProps() const {
- return fSurfaceProps;
- }
-
- /**
- * Return the bounds of the device in the coordinate space of the root
- * canvas. The root device will have its top-left at 0,0, but other devices
- * such as those associated with saveLayer may have a non-zero origin.
- */
- void getGlobalBounds(SkIRect* bounds) const {
- SkASSERT(bounds);
- const SkIPoint& origin = this->getOrigin();
- bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height());
- }
-
- SkIRect getGlobalBounds() const {
- SkIRect bounds;
- this->getGlobalBounds(&bounds);
- return bounds;
- }
-
- int width() const {
- return this->imageInfo().width();
- }
-
- int height() const {
- return this->imageInfo().height();
- }
-
- bool isOpaque() const {
- return this->imageInfo().isOpaque();
- }
-
-#ifdef SK_SUPPORT_LEGACY_ACCESSBITMAP
- /** Return the bitmap associated with this device. Call this each time you need
- to access the bitmap, as it notifies the subclass to perform any flushing
- etc. before you examine the pixels.
- @param changePixels set to true if the caller plans to change the pixels
- @return the device's bitmap
- */
- const SkBitmap& accessBitmap(bool changePixels);
-#endif
-
- bool writePixels(const SkImageInfo&, const void*, size_t rowBytes, int x, int y);
-
- /**
- * Try to get write-access to the pixels behind the device. If successful, this returns true
- * and fills-out the pixmap parameter. On success it also bumps the genID of the underlying
- * bitmap.
- *
- * On failure, returns false and ignores the pixmap parameter.
- */
- bool accessPixels(SkPixmap* pmap);
-
- /**
- * Try to get read-only-access to the pixels behind the device. If successful, this returns
- * true and fills-out the pixmap parameter.
- *
- * On failure, returns false and ignores the pixmap parameter.
- */
- bool peekPixels(SkPixmap*);
-
- /**
- * Return the device's origin: its offset in device coordinates from
- * the default origin in its canvas' matrix/clip
- */
- const SkIPoint& getOrigin() const { return fOrigin; }
-
- virtual void* getRasterHandle() const { return nullptr; }
-
-protected:
- enum TileUsage {
- kPossible_TileUsage, //!< the created device may be drawn tiled
- kNever_TileUsage, //!< the created device will never be drawn tiled
- };
-
- struct TextFlags {
- uint32_t fFlags; // SkPaint::getFlags()
- };
-
- /**
- * Returns the text-related flags, possibly modified based on the state of the
- * device (e.g. support for LCD).
- */
- uint32_t filterTextFlags(const SkPaint&) const;
-
- virtual bool onShouldDisableLCD(const SkPaint&) const { return false; }
-
- /** These are called inside the per-device-layer loop for each draw call.
- When these are called, we have already applied any saveLayer operations,
- and are handling any looping from the paint, and any effects from the
- DrawFilter.
- */
- virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0;
- virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
- const SkPoint[], const SkPaint& paint) = 0;
- virtual void drawRect(const SkDraw&, const SkRect& r,
- const SkPaint& paint) = 0;
- virtual void drawRegion(const SkDraw&, const SkRegion& r,
- const SkPaint& paint);
- virtual void drawOval(const SkDraw&, const SkRect& oval,
- const SkPaint& paint) = 0;
- /** By the time this is called we know that abs(sweepAngle) is in the range [0, 360). */
- virtual void drawArc(const SkDraw&, const SkRect& oval, SkScalar startAngle,
- SkScalar sweepAngle, bool useCenter, const SkPaint& paint);
- virtual void drawRRect(const SkDraw&, const SkRRect& rr,
- const SkPaint& paint) = 0;
-
- // Default impl calls drawPath()
- virtual void drawDRRect(const SkDraw&, const SkRRect& outer,
- const SkRRect& inner, const SkPaint&);
-
- /**
- * If pathIsMutable, then the implementation is allowed to cast path to a
- * non-const pointer and modify it in place (as an optimization). Canvas
- * may do this to implement helpers such as drawOval, by placing a temp
- * path on the stack to hold the representation of the oval.
- *
- * If prePathMatrix is not null, it should logically be applied before any
- * stroking or other effects. If there are no effects on the paint that
- * affect the geometry/rasterization, then the pre matrix can just be
- * pre-concated with the current matrix.
- */
- virtual void drawPath(const SkDraw&, const SkPath& path,
- const SkPaint& paint,
- const SkMatrix* prePathMatrix = NULL,
- bool pathIsMutable = false) = 0;
- virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
- const SkMatrix& matrix, const SkPaint& paint) = 0;
- virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
- int x, int y, const SkPaint& paint) = 0;
-
- /**
- * The default impl. will create a bitmap-shader from the bitmap,
- * and call drawRect with it.
- */
- virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
- const SkRect* srcOrNull, const SkRect& dst,
- const SkPaint& paint,
- SkCanvas::SrcRectConstraint) = 0;
- virtual void drawBitmapNine(const SkDraw&, const SkBitmap&, const SkIRect& center,
- const SkRect& dst, const SkPaint&);
- virtual void drawBitmapLattice(const SkDraw&, const SkBitmap&, const SkCanvas::Lattice&,
- const SkRect& dst, const SkPaint&);
-
- virtual void drawImage(const SkDraw&, const SkImage*, SkScalar x, SkScalar y, const SkPaint&);
- virtual void drawImageRect(const SkDraw&, const SkImage*, const SkRect* src, const SkRect& dst,
- const SkPaint&, SkCanvas::SrcRectConstraint);
- virtual void drawImageNine(const SkDraw&, const SkImage*, const SkIRect& center,
- const SkRect& dst, const SkPaint&);
- virtual void drawImageLattice(const SkDraw&, const SkImage*, const SkCanvas::Lattice&,
- const SkRect& dst, const SkPaint&);
-
- /**
- * Does not handle text decoration.
- * Decorations (underline and stike-thru) will be handled by SkCanvas.
- */
- virtual void drawText(const SkDraw&, const void* text, size_t len,
- SkScalar x, SkScalar y, const SkPaint& paint) = 0;
- virtual void drawPosText(const SkDraw&, const void* text, size_t len,
- const SkScalar pos[], int scalarsPerPos,
- const SkPoint& offset, const SkPaint& paint) = 0;
- virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
- const SkPoint verts[], const SkPoint texs[],
- const SkColor colors[], SkBlendMode,
- const uint16_t indices[], int indexCount,
- const SkPaint& paint) = 0;
- // default implementation unrolls the blob runs.
- virtual void drawTextBlob(const SkDraw&, const SkTextBlob*, SkScalar x, SkScalar y,
- const SkPaint& paint, SkDrawFilter* drawFilter);
- // default implementation calls drawVertices
- virtual void drawPatch(const SkDraw&, const SkPoint cubics[12], const SkColor colors[4],
- const SkPoint texCoords[4], SkBlendMode, const SkPaint& paint);
-
- // default implementation calls drawPath
- virtual void drawAtlas(const SkDraw&, const SkImage* atlas, const SkRSXform[], const SkRect[],
- const SkColor[], int count, SkBlendMode, const SkPaint&);
-
- virtual void drawAnnotation(const SkDraw&, const SkRect&, const char[], SkData*) {}
-
- /** The SkDevice passed will be an SkDevice which was returned by a call to
- onCreateDevice on this device with kNeverTile_TileExpectation.
- */
- virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
- const SkPaint&) = 0;
-
- virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, const SkPath&,
- const SkMatrix*, const SkPaint&);
- virtual void drawTextRSXform(const SkDraw&, const void* text, size_t len, const SkRSXform[],
- const SkPaint&);
-
- virtual void drawSpecial(const SkDraw&, SkSpecialImage*, int x, int y, const SkPaint&);
- virtual sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&);
- virtual sk_sp<SkSpecialImage> makeSpecial(const SkImage*);
- virtual sk_sp<SkSpecialImage> snapSpecial();
-
- bool readPixels(const SkImageInfo&, void* dst, size_t rowBytes, int x, int y);
-
- ///////////////////////////////////////////////////////////////////////////
-
-#ifdef SK_SUPPORT_LEGACY_ACCESSBITMAP
- /** Update as needed the pixel value in the bitmap, so that the caller can
- access the pixels directly.
- @return The device contents as a bitmap
- */
- virtual const SkBitmap& onAccessBitmap() {
- SkASSERT(0);
- return fLegacyBitmap;
- }
-#endif
-
- virtual GrContext* context() const { return nullptr; }
-
- virtual sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&);
- virtual bool onPeekPixels(SkPixmap*) { return false; }
-
- /**
- * The caller is responsible for "pre-clipping" the dst. The impl can assume that the dst
- * image at the specified x,y offset will fit within the device's bounds.
- *
- * This is explicitly asserted in readPixels(), the public way to call this.
- */
- virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y);
-
- /**
- * The caller is responsible for "pre-clipping" the src. The impl can assume that the src
- * image at the specified x,y offset will fit within the device's bounds.
- *
- * This is explicitly asserted in writePixelsDirect(), the public way to call this.
- */
- virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y);
-
- virtual bool onAccessPixels(SkPixmap*) { return false; }
-
- struct CreateInfo {
- static SkPixelGeometry AdjustGeometry(const SkImageInfo&, TileUsage, SkPixelGeometry,
- bool preserveLCDText);
-
- // The constructor may change the pixel geometry based on other parameters.
- CreateInfo(const SkImageInfo& info,
- TileUsage tileUsage,
- SkPixelGeometry geo)
- : fInfo(info)
- , fTileUsage(tileUsage)
- , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, false))
- {}
-
- CreateInfo(const SkImageInfo& info,
- TileUsage tileUsage,
- SkPixelGeometry geo,
- bool preserveLCDText,
- SkRasterHandleAllocator* allocator)
- : fInfo(info)
- , fTileUsage(tileUsage)
- , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, preserveLCDText))
- , fAllocator(allocator)
- {}
-
- const SkImageInfo fInfo;
- const TileUsage fTileUsage;
- const SkPixelGeometry fPixelGeometry;
- SkRasterHandleAllocator* fAllocator = nullptr;
- };
-
- /**
- * Create a new device based on CreateInfo. If the paint is not null, then it represents a
- * preview of how the new device will be composed with its creator device (this).
- *
- * The subclass may be handed this device in drawDevice(), so it must always return
- * a device that it knows how to draw, and that it knows how to identify if it is not of the
- * same subclass (since drawDevice is passed a SkBaseDevice*). If the subclass cannot fulfill
- * that contract (e.g. PDF cannot support some settings on the paint) it should return NULL,
- * and the caller may then decide to explicitly create a bitmapdevice, knowing that later
- * it could not call drawDevice with it (but it could call drawSprite or drawBitmap).
- */
- virtual SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) {
- return NULL;
- }
-
- // A helper function used by derived classes to log the scale factor of a bitmap or image draw.
- static void LogDrawScaleFactor(const SkMatrix&, SkFilterQuality);
-
-private:
- friend class SkCanvas;
- friend struct DeviceCM; //for setMatrixClip
- friend class SkDraw;
- friend class SkDrawIter;
- friend class SkDeviceFilteredPaint;
- friend class SkNoPixelsBitmapDevice;
- friend class SkSurface_Raster;
- friend class DeviceTestingAccess;
-
- // used to change the backend's pixels (and possibly config/rowbytes)
- // but cannot change the width/height, so there should be no change to
- // any clip information.
- // TODO: move to SkBitmapDevice
- virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) {}
-
- virtual bool forceConservativeRasterClip() const { return false; }
-
- /**
- * Don't call this!
- */
- virtual GrRenderTargetContext* accessRenderTargetContext() { return nullptr; }
-
- // just called by SkCanvas when built as a layer
- void setOrigin(int x, int y) { fOrigin.set(x, y); }
-
- /** Causes any deferred drawing to the device to be completed.
- */
- virtual void flush() {}
-
- virtual SkImageFilterCache* getImageFilterCache() { return NULL; }
-
- friend class SkBitmapDevice;
- void privateResize(int w, int h) {
- *const_cast<SkImageInfo*>(&fInfo) = fInfo.makeWH(w, h);
- }
-
- bool drawExternallyScaledImage(const SkDraw& draw, const SkImage* image, const SkRect* src,
- const SkRect& dst, const SkPaint& paint,
- SkCanvas::SrcRectConstraint constraint);
-
- SkIPoint fOrigin;
- SkMetaData* fMetaData;
- const SkImageInfo fInfo;
- const SkSurfaceProps fSurfaceProps;
-
-#ifdef SK_SUPPORT_LEGACY_ACCESSBITMAP
- SkBitmap fLegacyBitmap;
-#endif
-
- typedef SkRefCnt INHERITED;
-};
+//#error
#endif
--- /dev/null
+/*
+ * Copyright 2010 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkDevice_DEFINED
+#define SkDevice_DEFINED
+
+#include "SkRefCnt.h"
+#include "SkCanvas.h"
+#include "SkColor.h"
+#include "SkSurfaceProps.h"
+
+class SkBitmap;
+class SkClipStack;
+class SkDraw;
+class SkDrawFilter;
+class SkImageFilterCache;
+struct SkIRect;
+class SkMatrix;
+class SkMetaData;
+class SkRasterHandleAllocator;
+class SkRegion;
+class SkSpecialImage;
+class GrRenderTarget;
+
+class SK_API SkBaseDevice : public SkRefCnt {
+public:
+ /**
+ * Construct a new device.
+ */
+ explicit SkBaseDevice(const SkImageInfo&, const SkSurfaceProps&);
+ virtual ~SkBaseDevice();
+
+ SkMetaData& getMetaData();
+
+ /**
+ * Return ImageInfo for this device. If the canvas is not backed by pixels
+ * (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType.
+ */
+ const SkImageInfo& imageInfo() const { return fInfo; }
+
+ /**
+ * Return SurfaceProps for this device.
+ */
+ const SkSurfaceProps& surfaceProps() const {
+ return fSurfaceProps;
+ }
+
+ /**
+ * Return the bounds of the device in the coordinate space of the root
+ * canvas. The root device will have its top-left at 0,0, but other devices
+ * such as those associated with saveLayer may have a non-zero origin.
+ */
+ void getGlobalBounds(SkIRect* bounds) const {
+ SkASSERT(bounds);
+ const SkIPoint& origin = this->getOrigin();
+ bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height());
+ }
+
+ SkIRect getGlobalBounds() const {
+ SkIRect bounds;
+ this->getGlobalBounds(&bounds);
+ return bounds;
+ }
+
+ int width() const {
+ return this->imageInfo().width();
+ }
+
+ int height() const {
+ return this->imageInfo().height();
+ }
+
+ bool isOpaque() const {
+ return this->imageInfo().isOpaque();
+ }
+
+#ifdef SK_SUPPORT_LEGACY_ACCESSBITMAP
+ /** Return the bitmap associated with this device. Call this each time you need
+ to access the bitmap, as it notifies the subclass to perform any flushing
+ etc. before you examine the pixels.
+ @param changePixels set to true if the caller plans to change the pixels
+ @return the device's bitmap
+ */
+ const SkBitmap& accessBitmap(bool changePixels);
+#endif
+
+ bool writePixels(const SkImageInfo&, const void*, size_t rowBytes, int x, int y);
+
+ /**
+ * Try to get write-access to the pixels behind the device. If successful, this returns true
+ * and fills-out the pixmap parameter. On success it also bumps the genID of the underlying
+ * bitmap.
+ *
+ * On failure, returns false and ignores the pixmap parameter.
+ */
+ bool accessPixels(SkPixmap* pmap);
+
+ /**
+ * Try to get read-only-access to the pixels behind the device. If successful, this returns
+ * true and fills-out the pixmap parameter.
+ *
+ * On failure, returns false and ignores the pixmap parameter.
+ */
+ bool peekPixels(SkPixmap*);
+
+ /**
+ * Return the device's origin: its offset in device coordinates from
+ * the default origin in its canvas' matrix/clip
+ */
+ const SkIPoint& getOrigin() const { return fOrigin; }
+
+ virtual void* getRasterHandle() const { return nullptr; }
+
+protected:
+ enum TileUsage {
+ kPossible_TileUsage, //!< the created device may be drawn tiled
+ kNever_TileUsage, //!< the created device will never be drawn tiled
+ };
+
+ struct TextFlags {
+ uint32_t fFlags; // SkPaint::getFlags()
+ };
+
+ /**
+ * Returns the text-related flags, possibly modified based on the state of the
+ * device (e.g. support for LCD).
+ */
+ uint32_t filterTextFlags(const SkPaint&) const;
+
+ virtual bool onShouldDisableLCD(const SkPaint&) const { return false; }
+
+ /** These are called inside the per-device-layer loop for each draw call.
+ When these are called, we have already applied any saveLayer operations,
+ and are handling any looping from the paint, and any effects from the
+ DrawFilter.
+ */
+ virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0;
+ virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
+ const SkPoint[], const SkPaint& paint) = 0;
+ virtual void drawRect(const SkDraw&, const SkRect& r,
+ const SkPaint& paint) = 0;
+ virtual void drawRegion(const SkDraw&, const SkRegion& r,
+ const SkPaint& paint);
+ virtual void drawOval(const SkDraw&, const SkRect& oval,
+ const SkPaint& paint) = 0;
+ /** By the time this is called we know that abs(sweepAngle) is in the range [0, 360). */
+ virtual void drawArc(const SkDraw&, const SkRect& oval, SkScalar startAngle,
+ SkScalar sweepAngle, bool useCenter, const SkPaint& paint);
+ virtual void drawRRect(const SkDraw&, const SkRRect& rr,
+ const SkPaint& paint) = 0;
+
+ // Default impl calls drawPath()
+ virtual void drawDRRect(const SkDraw&, const SkRRect& outer,
+ const SkRRect& inner, const SkPaint&);
+
+ /**
+ * If pathIsMutable, then the implementation is allowed to cast path to a
+ * non-const pointer and modify it in place (as an optimization). Canvas
+ * may do this to implement helpers such as drawOval, by placing a temp
+ * path on the stack to hold the representation of the oval.
+ *
+ * If prePathMatrix is not null, it should logically be applied before any
+ * stroking or other effects. If there are no effects on the paint that
+ * affect the geometry/rasterization, then the pre matrix can just be
+ * pre-concated with the current matrix.
+ */
+ virtual void drawPath(const SkDraw&, const SkPath& path,
+ const SkPaint& paint,
+ const SkMatrix* prePathMatrix = NULL,
+ bool pathIsMutable = false) = 0;
+ virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
+ const SkMatrix& matrix, const SkPaint& paint) = 0;
+ virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
+ int x, int y, const SkPaint& paint) = 0;
+
+ /**
+ * The default impl. will create a bitmap-shader from the bitmap,
+ * and call drawRect with it.
+ */
+ virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
+ const SkRect* srcOrNull, const SkRect& dst,
+ const SkPaint& paint,
+ SkCanvas::SrcRectConstraint) = 0;
+ virtual void drawBitmapNine(const SkDraw&, const SkBitmap&, const SkIRect& center,
+ const SkRect& dst, const SkPaint&);
+ virtual void drawBitmapLattice(const SkDraw&, const SkBitmap&, const SkCanvas::Lattice&,
+ const SkRect& dst, const SkPaint&);
+
+ virtual void drawImage(const SkDraw&, const SkImage*, SkScalar x, SkScalar y, const SkPaint&);
+ virtual void drawImageRect(const SkDraw&, const SkImage*, const SkRect* src, const SkRect& dst,
+ const SkPaint&, SkCanvas::SrcRectConstraint);
+ virtual void drawImageNine(const SkDraw&, const SkImage*, const SkIRect& center,
+ const SkRect& dst, const SkPaint&);
+ virtual void drawImageLattice(const SkDraw&, const SkImage*, const SkCanvas::Lattice&,
+ const SkRect& dst, const SkPaint&);
+
+ /**
+ * Does not handle text decoration.
+ * Decorations (underline and stike-thru) will be handled by SkCanvas.
+ */
+ virtual void drawText(const SkDraw&, const void* text, size_t len,
+ SkScalar x, SkScalar y, const SkPaint& paint) = 0;
+ virtual void drawPosText(const SkDraw&, const void* text, size_t len,
+ const SkScalar pos[], int scalarsPerPos,
+ const SkPoint& offset, const SkPaint& paint) = 0;
+ virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
+ const SkPoint verts[], const SkPoint texs[],
+ const SkColor colors[], SkBlendMode,
+ const uint16_t indices[], int indexCount,
+ const SkPaint& paint) = 0;
+ // default implementation unrolls the blob runs.
+ virtual void drawTextBlob(const SkDraw&, const SkTextBlob*, SkScalar x, SkScalar y,
+ const SkPaint& paint, SkDrawFilter* drawFilter);
+ // default implementation calls drawVertices
+ virtual void drawPatch(const SkDraw&, const SkPoint cubics[12], const SkColor colors[4],
+ const SkPoint texCoords[4], SkBlendMode, const SkPaint& paint);
+
+ // default implementation calls drawPath
+ virtual void drawAtlas(const SkDraw&, const SkImage* atlas, const SkRSXform[], const SkRect[],
+ const SkColor[], int count, SkBlendMode, const SkPaint&);
+
+ virtual void drawAnnotation(const SkDraw&, const SkRect&, const char[], SkData*) {}
+
+ /** The SkDevice passed will be an SkDevice which was returned by a call to
+ onCreateDevice on this device with kNeverTile_TileExpectation.
+ */
+ virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
+ const SkPaint&) = 0;
+
+ virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, const SkPath&,
+ const SkMatrix*, const SkPaint&);
+ virtual void drawTextRSXform(const SkDraw&, const void* text, size_t len, const SkRSXform[],
+ const SkPaint&);
+
+ virtual void drawSpecial(const SkDraw&, SkSpecialImage*, int x, int y, const SkPaint&);
+ virtual sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&);
+ virtual sk_sp<SkSpecialImage> makeSpecial(const SkImage*);
+ virtual sk_sp<SkSpecialImage> snapSpecial();
+
+ bool readPixels(const SkImageInfo&, void* dst, size_t rowBytes, int x, int y);
+
+ ///////////////////////////////////////////////////////////////////////////
+
+#ifdef SK_SUPPORT_LEGACY_ACCESSBITMAP
+ /** Update as needed the pixel value in the bitmap, so that the caller can
+ access the pixels directly.
+ @return The device contents as a bitmap
+ */
+ virtual const SkBitmap& onAccessBitmap() {
+ SkASSERT(0);
+ return fLegacyBitmap;
+ }
+#endif
+
+ virtual GrContext* context() const { return nullptr; }
+
+ virtual sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&);
+ virtual bool onPeekPixels(SkPixmap*) { return false; }
+
+ /**
+ * The caller is responsible for "pre-clipping" the dst. The impl can assume that the dst
+ * image at the specified x,y offset will fit within the device's bounds.
+ *
+ * This is explicitly asserted in readPixels(), the public way to call this.
+ */
+ virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y);
+
+ /**
+ * The caller is responsible for "pre-clipping" the src. The impl can assume that the src
+ * image at the specified x,y offset will fit within the device's bounds.
+ *
+ * This is explicitly asserted in writePixelsDirect(), the public way to call this.
+ */
+ virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y);
+
+ virtual bool onAccessPixels(SkPixmap*) { return false; }
+
+ struct CreateInfo {
+ static SkPixelGeometry AdjustGeometry(const SkImageInfo&, TileUsage, SkPixelGeometry,
+ bool preserveLCDText);
+
+ // The constructor may change the pixel geometry based on other parameters.
+ CreateInfo(const SkImageInfo& info,
+ TileUsage tileUsage,
+ SkPixelGeometry geo)
+ : fInfo(info)
+ , fTileUsage(tileUsage)
+ , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, false))
+ {}
+
+ CreateInfo(const SkImageInfo& info,
+ TileUsage tileUsage,
+ SkPixelGeometry geo,
+ bool preserveLCDText,
+ SkRasterHandleAllocator* allocator)
+ : fInfo(info)
+ , fTileUsage(tileUsage)
+ , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, preserveLCDText))
+ , fAllocator(allocator)
+ {}
+
+ const SkImageInfo fInfo;
+ const TileUsage fTileUsage;
+ const SkPixelGeometry fPixelGeometry;
+ SkRasterHandleAllocator* fAllocator = nullptr;
+ };
+
+ /**
+ * Create a new device based on CreateInfo. If the paint is not null, then it represents a
+ * preview of how the new device will be composed with its creator device (this).
+ *
+ * The subclass may be handed this device in drawDevice(), so it must always return
+ * a device that it knows how to draw, and that it knows how to identify if it is not of the
+ * same subclass (since drawDevice is passed a SkBaseDevice*). If the subclass cannot fulfill
+ * that contract (e.g. PDF cannot support some settings on the paint) it should return NULL,
+ * and the caller may then decide to explicitly create a bitmapdevice, knowing that later
+ * it could not call drawDevice with it (but it could call drawSprite or drawBitmap).
+ */
+ virtual SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) {
+ return NULL;
+ }
+
+ // A helper function used by derived classes to log the scale factor of a bitmap or image draw.
+ static void LogDrawScaleFactor(const SkMatrix&, SkFilterQuality);
+
+private:
+ friend class SkCanvas;
+ friend struct DeviceCM; //for setMatrixClip
+ friend class SkDraw;
+ friend class SkDrawIter;
+ friend class SkDeviceFilteredPaint;
+ friend class SkNoPixelsBitmapDevice;
+ friend class SkSurface_Raster;
+ friend class DeviceTestingAccess;
+
+ // used to change the backend's pixels (and possibly config/rowbytes)
+ // but cannot change the width/height, so there should be no change to
+ // any clip information.
+ // TODO: move to SkBitmapDevice
+ virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) {}
+
+ virtual bool forceConservativeRasterClip() const { return false; }
+
+ /**
+ * Don't call this!
+ */
+ virtual GrRenderTargetContext* accessRenderTargetContext() { return nullptr; }
+
+ // just called by SkCanvas when built as a layer
+ void setOrigin(int x, int y) { fOrigin.set(x, y); }
+
+ /** Causes any deferred drawing to the device to be completed.
+ */
+ virtual void flush() {}
+
+ virtual SkImageFilterCache* getImageFilterCache() { return NULL; }
+
+ friend class SkBitmapDevice;
+ void privateResize(int w, int h) {
+ *const_cast<SkImageInfo*>(&fInfo) = fInfo.makeWH(w, h);
+ }
+
+ bool drawExternallyScaledImage(const SkDraw& draw, const SkImage* image, const SkRect* src,
+ const SkRect& dst, const SkPaint& paint,
+ SkCanvas::SrcRectConstraint constraint);
+
+ SkIPoint fOrigin;
+ SkMetaData* fMetaData;
+ const SkImageInfo fInfo;
+ const SkSurfaceProps fSurfaceProps;
+
+#ifdef SK_SUPPORT_LEGACY_ACCESSBITMAP
+ SkBitmap fLegacyBitmap;
+#endif
+
+ typedef SkRefCnt INHERITED;
+};
+
+#endif
* found in the LICENSE file.
*/
-#include "SkBitmapDevice.h"
#include "SkConfig8888.h"
#include "SkDraw.h"
#include "SkImageFilter.h"
#include "SkPixelRef.h"
#include "SkPixmap.h"
#include "SkRasterClip.h"
+#include "SkRasterDevice.h"
#include "SkRasterHandleAllocator.h"
#include "SkShader.h"
#include "SkSpecialImage.h"
* found in the LICENSE file.
*/
-#include "SkBitmapDevice.h"
#include "SkCanvas.h"
#include "SkCanvasPriv.h"
#include "SkClipStack.h"
#include "SkPicture.h"
#include "SkRadialShadowMapShader.h"
#include "SkRasterClip.h"
+#include "SkRasterDevice.h"
#include "SkRasterHandleAllocator.h"
#include "SkReadPixelsRec.h"
#include "SkRRect.h"
* found in the LICENSE file.
*/
+#include "SkBaseDevice.h"
#include "SkColorFilter.h"
-#include "SkDevice.h"
#include "SkDraw.h"
#include "SkDrawFilter.h"
#include "SkImage_Base.h"
#define __STDC_LIMIT_MACROS
#include "SkDraw.h"
+#include "SkBaseDevice.h"
#include "SkBlendModePriv.h"
#include "SkBlitter.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
-#include "SkDevice.h"
#include "SkDeviceLooper.h"
#include "SkFindAndPlaceGlyph.h"
#include "SkFixed.h"
--- /dev/null
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkBitmapDevice_DEFINED
+#define SkBitmapDevice_DEFINED
+
+#include "SkBaseDevice.h"
+#include "SkBitmap.h"
+#include "SkCanvas.h"
+#include "SkColor.h"
+#include "SkImageInfo.h"
+#include "SkPixelRef.h"
+#include "SkRect.h"
+#include "SkScalar.h"
+#include "SkSize.h"
+#include "SkSurfaceProps.h"
+#include "SkTypes.h"
+
+class SkDraw;
+class SkImageFilterCache;
+class SkMatrix;
+class SkPaint;
+class SkPath;
+class SkPixelRef;
+class SkPixmap;
+class SkRasterHandleAllocator;
+class SkRRect;
+class SkSurface;
+struct SkPoint;
+
+///////////////////////////////////////////////////////////////////////////////
+class SK_API SkBitmapDevice : public SkBaseDevice {
+public:
+ /**
+ * Construct a new device with the specified bitmap as its backend. It is
+ * valid for the bitmap to have no pixels associated with it. In that case,
+ * any drawing to this device will have no effect.
+ */
+ SkBitmapDevice(const SkBitmap& bitmap);
+
+ /**
+ * Create a new device along with its requisite pixel memory using
+ * default SkSurfaceProps (i.e., kLegacyFontHost_InitType-style).
+ * Note: this entry point is slated for removal - no one should call it.
+ */
+ static SkBitmapDevice* Create(const SkImageInfo& info);
+
+ /**
+ * Construct a new device with the specified bitmap as its backend. It is
+ * valid for the bitmap to have no pixels associated with it. In that case,
+ * any drawing to this device will have no effect.
+ */
+ SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps,
+ void* externalHandle = nullptr);
+
+ static SkBitmapDevice* Create(const SkImageInfo&, const SkSurfaceProps&,
+ SkRasterHandleAllocator* = nullptr);
+
+protected:
+ bool onShouldDisableLCD(const SkPaint&) const override;
+ void* getRasterHandle() const override { return fRasterHandle; }
+
+ /** These are called inside the per-device-layer loop for each draw call.
+ When these are called, we have already applied any saveLayer operations,
+ and are handling any looping from the paint, and any effects from the
+ DrawFilter.
+ */
+ void drawPaint(const SkDraw&, const SkPaint& paint) override;
+ virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
+ const SkPoint[], const SkPaint& paint) override;
+ virtual void drawRect(const SkDraw&, const SkRect& r,
+ const SkPaint& paint) override;
+ virtual void drawOval(const SkDraw&, const SkRect& oval,
+ const SkPaint& paint) override;
+ virtual void drawRRect(const SkDraw&, const SkRRect& rr,
+ const SkPaint& paint) override;
+
+ /**
+ * If pathIsMutable, then the implementation is allowed to cast path to a
+ * non-const pointer and modify it in place (as an optimization). Canvas
+ * may do this to implement helpers such as drawOval, by placing a temp
+ * path on the stack to hold the representation of the oval.
+ *
+ * If prePathMatrix is not null, it should logically be applied before any
+ * stroking or other effects. If there are no effects on the paint that
+ * affect the geometry/rasterization, then the pre matrix can just be
+ * pre-concated with the current matrix.
+ */
+ virtual void drawPath(const SkDraw&, const SkPath& path,
+ const SkPaint& paint,
+ const SkMatrix* prePathMatrix = NULL,
+ bool pathIsMutable = false) override;
+ virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
+ const SkMatrix& matrix, const SkPaint& paint) override;
+ virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
+ int x, int y, const SkPaint& paint) override;
+
+ /**
+ * The default impl. will create a bitmap-shader from the bitmap,
+ * and call drawRect with it.
+ */
+ void drawBitmapRect(const SkDraw&, const SkBitmap&, const SkRect*, const SkRect&,
+ const SkPaint&, SkCanvas::SrcRectConstraint) override;
+
+ /**
+ * Does not handle text decoration.
+ * Decorations (underline and stike-thru) will be handled by SkCanvas.
+ */
+ virtual void drawText(const SkDraw&, const void* text, size_t len,
+ SkScalar x, SkScalar y, const SkPaint& paint) override;
+ virtual void drawPosText(const SkDraw&, const void* text, size_t len,
+ const SkScalar pos[], int scalarsPerPos,
+ const SkPoint& offset, const SkPaint& paint) override;
+ virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
+ const SkPoint verts[], const SkPoint texs[],
+ const SkColor colors[], SkBlendMode,
+ const uint16_t indices[], int indexCount,
+ const SkPaint& paint) override;
+ virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, const SkPaint&) override;
+
+ ///////////////////////////////////////////////////////////////////////////
+
+ void drawSpecial(const SkDraw&, SkSpecialImage*, int x, int y, const SkPaint&) override;
+ sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override;
+ sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override;
+ sk_sp<SkSpecialImage> snapSpecial() override;
+
+ ///////////////////////////////////////////////////////////////////////////
+
+ /** Update as needed the pixel value in the bitmap, so that the caller can
+ access the pixels directly. Note: only the pixels field should be
+ altered. The config/width/height/rowbytes must remain unchanged.
+ @return the device contents as a bitmap
+ */
+#ifdef SK_SUPPORT_LEGACY_ACCESSBITMAP
+ const SkBitmap& onAccessBitmap() override;
+#else
+ const SkBitmap& onAccessBitmap();
+#endif
+
+ SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
+ // just for subclasses, to assign a custom pixelref
+ void setPixelRef(sk_sp<SkPixelRef> pr) { fBitmap.setPixelRef(std::move(pr), 0, 0); }
+#ifdef SK_SUPPORT_LEGACY_BITMAP_SETPIXELREF
+ SkPixelRef* setPixelRef(SkPixelRef* pr) { return fBitmap.setPixelRef(pr); }
+#endif
+
+ bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y) override;
+ bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) override;
+ bool onPeekPixels(SkPixmap*) override;
+ bool onAccessPixels(SkPixmap*) override;
+
+private:
+ friend class SkCanvas;
+ friend struct DeviceCM; //for setMatrixClip
+ friend class SkDraw;
+ friend class SkDrawIter;
+ friend class SkDeviceFilteredPaint;
+
+ friend class SkSurface_Raster;
+
+ // used to change the backend's pixels (and possibly config/rowbytes)
+ // but cannot change the width/height, so there should be no change to
+ // any clip information.
+ void replaceBitmapBackendForRasterSurface(const SkBitmap&) override;
+
+ SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override;
+
+ sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override;
+
+ SkImageFilterCache* getImageFilterCache() override;
+
+ SkBitmap fBitmap;
+ void* fRasterHandle = nullptr;
+
+ void setNewSize(const SkISize&); // Used by SkCanvas for resetForNextPicture().
+
+ typedef SkBaseDevice INHERITED;
+};
+
+#endif // SkBitmapDevice_DEFINED
#include "SkGr.h"
#include "SkGrPriv.h"
+#include "SkBaseDevice.h"
#include "SkBitmap.h"
-#include "SkDevice.h"
#include "SkPicture.h"
#include "SkRegion.h"
#include "SkSurface.h"
* found in the LICENSE file.
*/
-#include "SkSurface_Base.h"
-#include "SkImagePriv.h"
+#include "SkBaseDevice.h"
#include "SkCanvas.h"
-#include "SkDevice.h"
+#include "SkImagePriv.h"
#include "SkMallocPixelRef.h"
+#include "SkSurface_Base.h"
static const size_t kIgnoreRowBytesValue = (size_t)~0;
#include "SkAdvancedTypefaceMetrics.h"
#include "SkAnnotationKeys.h"
-#include "SkBitmapDevice.h"
#include "SkBitmapKey.h"
#include "SkColor.h"
#include "SkColorFilter.h"
#include "SkPDFUtils.h"
#include "SkPixelRef.h"
#include "SkRasterClip.h"
+#include "SkRasterDevice.h"
#include "SkRRect.h"
#include "SkScopeExit.h"
#include "SkString.h"
#ifndef SkPDFDevice_DEFINED
#define SkPDFDevice_DEFINED
+#include "SkBaseDevice.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkClipStack.h"
#include "SkData.h"
-#include "SkDevice.h"
#include "SkPaint.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#ifndef SkSVGDevice_DEFINED
#define SkSVGDevice_DEFINED
-#include "SkDevice.h"
+#include "SkBaseDevice.h"
#include "SkTemplates.h"
class SkXMLWriter;
#include "SkCanvasStateUtils.h"
+#include "SkBaseDevice.h"
#include "SkCanvas.h"
#include "SkCanvasStack.h"
-#include "SkDevice.h"
#include "SkRasterClip.h"
#include "SkWriter32.h"
#include "SkClipOpPriv.h"
#include <XpsObjectModel.h>
#include "SkAutoCoInitialize.h"
-#include "SkBitmapDevice.h"
#include "SkBitSet.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkPoint.h"
+#include "SkRasterDevice.h"
#include "SkShader.h"
#include "SkSize.h"
#include "SkTArray.h"
* found in the LICENSE file.
*/
-#include "SkBitmapDevice.h"
-#include "SkDevice.h"
+#include "SkRasterDevice.h"
#include "SkSpecialImage.h"
#if SK_SUPPORT_GPU
*/
#include "SkBitmap.h"
-#include "SkBitmapDevice.h"
#include "SkCanvas.h"
#include "SkDraw.h"
#include "SkLayerDrawLooper.h"
#include "SkMatrix.h"
#include "SkPaint.h"
+#include "SkRasterDevice.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
*/
#include <functional>
+#include "SkBaseDevice.h"
#include "SkCanvas.h"
#include "SkColorSpace_Base.h"
#include "SkData.h"
-#include "SkDevice.h"
#include "SkImage_Base.h"
#include "SkOverdrawCanvas.h"
#include "SkPath.h"