"Bad spill: stack slot does not match!");
#endif
+ // Note: Using the alignment of the spill slot (rather than the abi or
+ // preferred alignment) is required for correctness when dealing with spill
+ // slots with preferred alignments larger than frame alignment..
auto &MF = Builder.DAG.getMachineFunction();
auto PtrInfo = MachinePointerInfo::getFixedStack(MF, Index);
+ auto *StoreMMO =
+ MF.getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
+ MFI.getObjectSize(Index),
+ MFI.getObjectAlignment(Index));
Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc,
- PtrInfo);
+ StoreMMO);
MMO = getMachineMemOperand(MF, *cast<FrameIndexSDNode>(Loc));
ret void
}
-; TODO: currently shows incorrect codegen, FIXME
define void @no_realign(<8 x i32>* %p) "no-realign-stack" {
; CHECK-LABEL: no_realign:
; CHECK: # %bb.0:
; CHECK-NEXT: subq $40, %rsp
; CHECK-NEXT: .cfi_def_cfa_offset 48
; CHECK-NEXT: vmovaps (%rdi), %ymm0
-; CHECK-NEXT: vmovaps %ymm0, (%rsp)
+; CHECK-NEXT: vmovups %ymm0, (%rsp)
; CHECK-NEXT: vzeroupper
; CHECK-NEXT: callq foo
; CHECK-NEXT: .Ltmp1: