It seems a user app can get us into this state, I trigger the fail
running fbo-maxsize inside virgl, it fails to create the backing
storage for the texture object, but then segfaults here when it
should fail the completeness test.
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
if (att->Type != GL_TEXTURE)
return GL_TRUE;
- if (!stObj)
+ if (!stObj || !stObj->pt)
return GL_FALSE;
format = stObj->pt->format;