{ return _pimpl->architecture(); }
void Resolver::setArchitecture( const Arch & arch )
{ _pimpl->setArchitecture( arch ); }
+ void Resolver::setForceResolve( const bool force )
+ { _pimpl->setForceResolve( force ); }
+ const bool Resolver::forceResolve()
+ { return _pimpl->forceResolve(); }
/////////////////////////////////////////////////////////////////
} // namespace zypp
Arch architecture() const;
void setArchitecture( const Arch & arch);
+ /**
+ * Remove resolvables which are conflicts with others or
+ * have unfulfilled requirements.
+ * This behaviour is favourited by ZMD.
+ **/
+ void setForceResolve (const bool force);
+ const bool forceResolve();
+
protected:
private: