/// <summary>
/// Gets or sets the rotation of the display.
/// </summary>
- /// <value><see cref="PlayerDisplayRotation.RotationNone"/>,
- /// <see cref="PlayerDisplayRotation.Rotation90"/>,
- /// <see cref="PlayerDisplayRotation.Rotation180"/>,
- /// <see cref="PlayerDisplayRotation.Rotation270"/></value>
+ /// <value><see cref="Rotation.Rotate0"/>, <see cref="Rotation.Rotate90"/>, <see cref="Rotation.Rotate180"/>,
+ /// <see cref="Rotation.Rotate270"/></value>
/// <exception cref="InvalidOperationException">
/// The display is not assigned.\n
/// -or-\n