clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
- g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
+ g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Toggle motion - enter/leave capture */
clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
- g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
+ g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
- g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
+ g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* Fullscreen */
g_signal_connect (actor, "button-press-event",
clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
- g_signal_connect (actor, "focus-in", G_CALLBACK (key_focus_in_cb),
+ g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
- g_signal_connect (stage, "focus-in", G_CALLBACK (key_focus_in_cb),
+ g_signal_connect (stage, "key-focus-in", G_CALLBACK (key_focus_in_cb),
focus_box);
/* non reactive group, with reactive child */