surface->y = y;
surface->width = width;
surface->height = height;
- wlsc_matrix_init(&surface->matrix);
- wlsc_matrix_scale(&surface->matrix, width, height, 1);
- wlsc_matrix_translate(&surface->matrix, x, y, 0);
- wlsc_matrix_init(&surface->matrix_inv);
- wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
- wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
+ surface->transform = NULL;
+ surface->transform_inv = NULL;
return surface;
}
return background;
}
-static void
-wlsc_surface_draw(struct wlsc_surface *es,
- struct wlsc_output *output, pixman_region32_t *clip)
+static int
+texture_region(struct wlsc_surface *es, pixman_region32_t *region)
{
struct wlsc_compositor *ec = es->compositor;
GLfloat *v, inv_width, inv_height;
- unsigned int *p;
- pixman_region32_t repaint;
pixman_box32_t *rectangles;
+ unsigned int *p;
int i, n;
- pixman_region32_init_rect(&repaint,
- es->x, es->y, es->width, es->height);
- pixman_region32_intersect(&repaint, &repaint, clip);
- if (!pixman_region32_not_empty(&repaint))
- return;
-
- if (es->visual == &ec->compositor.argb_visual) {
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
- } else {
- glDisable(GL_BLEND);
- }
-
- rectangles = pixman_region32_rectangles(&repaint, &n);
+ rectangles = pixman_region32_rectangles(region, &n);
v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
inv_width = 1.0 / es->pitch;
inv_height = 1.0 / es->height;
+
for (i = 0; i < n; i++, v += 16, p += 6) {
v[ 0] = rectangles[i].x1;
v[ 1] = rectangles[i].y1;
p[5] = i * 4 + 3;
}
+ return n;
+}
+
+static void
+transform_vertex(struct wlsc_surface *surface,
+ GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
+{
+ struct wlsc_vector t;
+
+ t.f[0] = x;
+ t.f[1] = y;
+ t.f[2] = 0.0;
+ t.f[3] = 1.0;
+
+ wlsc_matrix_transform(surface->transform, &t);
+
+ r[ 0] = t.f[0];
+ r[ 1] = t.f[1];
+ r[ 2] = u;
+ r[ 3] = v;
+}
+
+static int
+texture_transformed_surface(struct wlsc_surface *es)
+{
+ struct wlsc_compositor *ec = es->compositor;
+ GLfloat *v;
+ unsigned int *p;
+
+ v = wl_array_add(&ec->vertices, 16 * sizeof *v);
+ p = wl_array_add(&ec->indices, 6 * sizeof *p);
+
+ transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
+ transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
+ transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
+ transform_vertex(es, es->x + es->width, es->y + es->height,
+ 1.0, 1.0, &v[12]);
+
+ p[0] = 0;
+ p[1] = 1;
+ p[2] = 2;
+ p[3] = 2;
+ p[4] = 1;
+ p[5] = 3;
+
+ return 1;
+}
+
+static void
+wlsc_surface_draw(struct wlsc_surface *es,
+ struct wlsc_output *output, pixman_region32_t *clip)
+{
+ struct wlsc_compositor *ec = es->compositor;
+ GLfloat *v;
+ pixman_region32_t repaint;
+ int n;
+
+ pixman_region32_init_rect(&repaint,
+ es->x, es->y, es->width, es->height);
+ pixman_region32_intersect(&repaint, &repaint, clip);
+ if (!pixman_region32_not_empty(&repaint))
+ return;
+
+ if (es->visual == &ec->compositor.argb_visual) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ } else {
+ glDisable(GL_BLEND);
+ }
+
+ if (es->transform == NULL)
+ n = texture_region(es, &repaint);
+ else
+ n = texture_transformed_surface(es);
+
glBindTexture(GL_TEXTURE_2D, es->texture);
v = ec->vertices.data;
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
}
WL_EXPORT void
-wlsc_surface_update_matrix(struct wlsc_surface *es)
-{
- wlsc_matrix_init(&es->matrix);
- wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
- wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
-
- wlsc_matrix_init(&es->matrix_inv);
- wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
- wlsc_matrix_scale(&es->matrix_inv,
- 1.0 / es->width, 1.0 / es->height, 1);
-}
-
-WL_EXPORT void
wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
{
struct wlsc_output *output;
surface.width = output->width;
surface.height = output->height;
surface.texture = GL_NONE;
+ surface.transform = NULL;
if (tint <= 1.0)
surface.visual =
es->height = buffer->height;
if (x != 0 || y != 0)
wlsc_surface_assign_output(es);
- wlsc_surface_update_matrix(es);
es->compositor->shell->attach(es->compositor->shell, es);
}
case WLSC_SURFACE_MAP_UNMAPPED:
es->x = 10 + random() % 400;
es->y = 10 + random() % 400;
- wlsc_surface_update_matrix(es);
/* assign to first output */
es->output = container_of(ec->output_list.next,
struct wlsc_output, link);
es->fullscreen_output = NULL;
es->x = es->saved_x;
es->y = es->saved_y;
- wlsc_surface_update_matrix(es);
break;
default:
break;
es->x = pes->x + x;
es->y = pes->y + y;
- wlsc_surface_update_matrix(es);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
}
es->x = (output->width - es->width) / 2;
es->y = (output->height - es->height) / 2;
es->fullscreen_output = output;
- wlsc_surface_update_matrix(es);
wlsc_surface_damage(es);
es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
}
device->sprite->y = device->input_device.y - device->hotspot_y;
device->sprite->width = width;
device->sprite->height = height;
- wlsc_surface_update_matrix(device->sprite);
wlsc_surface_damage(device->sprite);
}
wlsc_surface_transform(struct wlsc_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
{
- struct wlsc_vector v = { { x, y, 0, 1 } };
-
- wlsc_matrix_transform(&surface->matrix_inv, &v);
- *sx = v.f[0] * surface->width;
- *sy = v.f[1] * surface->height;
+ *sx = x - surface->x;
+ *sy = y - surface->y;
}
struct wlsc_surface *
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
- wlsc_surface_update_matrix(wd->sprite);
wlsc_surface_damage(wd->sprite);
}
wd->sprite->x = device->x - wd->hotspot_x;
wd->sprite->y = device->y - wd->hotspot_y;
- wlsc_surface_update_matrix(wd->sprite);
} else {
wl_input_device_set_pointer_focus(device, NULL,
time, 0, 0, 0, 0);
if (output->background) {
output->background->x = x;
output->background->y = y;
- wlsc_surface_update_matrix(output->background);
}
pixman_region32_init(&output->previous_damage_region);