When seeding KALSR on a system where we have architecture level random
number generation make use of that entropy, mixing it in with the seed
passed by the bootloader. Since this is run very early in init before
feature detection is complete we open code rather than use archrandom.h.
Signed-off-by: Mark Brown <broonie@kernel.org>
Reviewed-by: Mark Rutland <mark.rutland@arm.com>
Reviewed-by: Ard Biesheuvel <ardb@kernel.org>
Signed-off-by: Will Deacon <will@kernel.org>
return ok;
}
+static inline bool __init __early_cpu_has_rndr(void)
+{
+ /* Open code as we run prior to the first call to cpufeature. */
+ unsigned long ftr = read_sysreg_s(SYS_ID_AA64ISAR0_EL1);
+ return (ftr >> ID_AA64ISAR0_RNDR_SHIFT) & 0xf;
+}
+
#else
static inline bool __arm64_rndr(unsigned long *v) { return false; }
+static inline bool __init __early_cpu_has_rndr(void) { return false; }
#endif /* CONFIG_ARCH_RANDOM */
#endif /* _ASM_ARCHRANDOM_H */
return 0;
}
+ /*
+ * Mix in any entropy obtainable architecturally, open coded
+ * since this runs extremely early.
+ */
+ if (__early_cpu_has_rndr()) {
+ unsigned long raw;
+
+ if (__arm64_rndr(&raw))
+ seed ^= raw;
+ }
+
if (!seed) {
kaslr_status = KASLR_DISABLED_NO_SEED;
return 0;