To accomodate implementations that use same derivative for a 2x2 pixel
quad when computing LOD, cube map verification code samples derivatives
in 3x3 neighborhood and computes bounds based on that.
This change fixes a typo that prevented the code from considering
(+1, +1) offset.
Bug:
19170879
Change-Id: I2de7aa422fc2fa3ff4432e802bb98c90aedeb548
tcu::Vec2(-1, -1),
tcu::Vec2(-1, +1),
tcu::Vec2(+1, -1),
- tcu::Vec2(+1, -1),
+ tcu::Vec2(+1, +1),
};
tcu::clear(errorMask, tcu::RGBA::green.toVec());