If the secondary command buffer executed used push constants on a
different set of stages than the primary is using, we may end up not
reallocating them for the primary, getting misrender artifacts at best,
or a nice GPU hang at worst.
Fixes the tests from a CTS from the future:
dEQP-VK.dynamic_rendering.random.*
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16439>
primary->state.current_l3_config = NULL;
primary->state.current_hash_scale = 0;
primary->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_ALL;
+ primary->state.gfx.push_constant_stages = 0;
/* Each of the secondary command buffers will use its own state base
* address. We need to re-emit state base address for the primary after