bin2array = find_program('bin2array.py')
+# FIXME: meson compiler class instead?
+glslc_build_options = []
+optimization = get_option('optimization')
+buildtype = get_option('buildtype')
+if get_option('debug') or optimization == 'g' or ['debug', 'debugoptimized'].contains(buildtype)
+ glslc_build_options += ['-g']
+endif
+if get_option('werror')
+ glslc_build_options += ['-Werror']
+endif
+if buildtype == 'minsize' or optimization == 's'
+ glslc_build_options += ['-Os']
+endif
+if ['release', 'debugoptimized'].contains(buildtype) or ['1', '2', '3'].contains(optimization)
+ glslc_build_options += ['-O']
+endif
+
vulkan_compiled_shader_sources = []
foreach shader: gst_vulkan_shader_sources
basefn = shader.split('.').get(0)
compiled_shader = custom_target(spv_shader,
input: shader,
output: spv_shader,
- command: [
- glslc,
+ depfile: '@PLAINNAME@.d',
+ command: [glslc] + glslc_build_options + [
stage_arg,
+ '--target-env=vulkan1.0',
+ '-MD', '-MF', '@DEPFILE@',
'@INPUT@',
'-o', '@OUTPUT@'
])