#include "animated-image-visual.h"
// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/window-devel.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/rendering/decorated-visual-renderer.h>
mStartFirstFrame = true;
mPlacementActor = actor;
PrepareTextureSet();
+
+ DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedImageVisual::OnControlVisibilityChanged);
+
+ Window window = DevelWindow::Get(actor);
+ if(window)
+ {
+ DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedImageVisual::OnWindowVisibilityChanged);
+ }
}
void AnimatedImageVisual::DoSetOffScene(Actor& actor)
mStartFirstFrame = false;
mCurrentFrameIndex = FIRST_FRAME_INDEX;
mCurrentLoopIndex = FIRST_LOOP;
+
+ DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedImageVisual::OnControlVisibilityChanged);
+
+ Window window = DevelWindow::Get(actor);
+ if(window)
+ {
+ DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedImageVisual::OnWindowVisibilityChanged);
+ }
}
void AnimatedImageVisual::OnSetTransform()
}
}
+void AnimatedImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
+{
+ if(!visible && mActionStatus != DevelAnimatedImageVisual::Action::STOP)
+ {
+ mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+ DisplayNextFrame();
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Verbose, "AnimatedImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
+ }
+}
+
+void AnimatedImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
+{
+ if(!visible && mActionStatus != DevelAnimatedImageVisual::Action::STOP)
+ {
+ mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+ DisplayNextFrame();
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Verbose, "AnimatedImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
+ }
+}
+
} // namespace Internal
} // namespace Toolkit
*/
// EXTERNAL INCLUDES
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/public-api/adaptor-framework/window.h>
#include <dali/devel-api/adaptor-framework/animated-image-loading.h>
#include <dali/public-api/adaptor-framework/timer.h>
#include <dali/public-api/common/dali-vector.h>
*/
void CheckMaskTexture();
+ /**
+ * @brief Callback when the visibility of the actor is changed.
+ */
+ void OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type);
+
+ /**
+ * @brief Callback when the visibility of the window is changed.
+ */
+ void OnWindowVisibilityChanged(Window window, bool visible);
+
// Undefined
AnimatedImageVisual(const AnimatedImageVisual& animatedImageVisual);