err = player_get_state(__hPlayer, &__corePlayerCurState);
r = MapExceptionToResult(err);
SysTryReturn(NID_MEDIA, r == E_SUCCESS, , r, "[%s] Failed to perform player_get_state operation with - 0x%x", GetErrorMessage(r), err);
- SysTryLog(NID_MEDIA, __corePlayerCurState == ::PLAYER_STATE_READY , "[E_SYSTEM] A system error has been occurred. Current state is %d with error code (%d).", __corePlayerCurState, errorCode);
r = MapExceptionToResult(errorCode);
if (r == E_SUCCESS)
}
else
{
+ SysLog(NID_MEDIA, "[%s] Failed to perform player_prepare_async with error code (%d).", GetErrorMessage(r), errorCode);
__currentState = __preState;
}
SendEvent(_PLAYER_EVENT_OPENED, r);