_mesa_glsl_error(loc, state, "gl_Layer redeclaration with "
"different viewport_relative setting than earlier");
}
- state->redeclares_gl_layer = 1;
+ state->redeclares_gl_layer = true;
if (qual->flags.q.viewport_relative) {
- state->layer_viewport_relative = 1;
+ state->layer_viewport_relative = true;
}
} else if (qual->flags.q.viewport_relative) {
_mesa_glsl_error(loc, state,
/* Check is location needs to be packed with lower_packed_varyings() or if
* we can just use ARB_enhanced_layouts packing.
*/
- bool pack_loc[MAX_VARYINGS_INCL_PATCH] = { 0 };
+ bool pack_loc[MAX_VARYINGS_INCL_PATCH] = {};
const glsl_type *loc_type[MAX_VARYINGS_INCL_PATCH][4] = { {NULL, NULL} };
for (unsigned i = 0; i < this->num_matches; i++) {
varying_info_visitor info(ir_var_shader_out, true);
info.get(shader->ir, 0, NULL);
- replace_varyings_visitor(shader, &info, 0, 0, 0);
+ replace_varyings_visitor(shader, &info, 0, 0, false);
}