freedreno: Rename vp and fp to vs and fs in fd_program_stateobj
authorKristian H. Kristensen <hoegsberg@google.com>
Thu, 19 Sep 2019 20:40:31 +0000 (13:40 -0700)
committerRob Clark <robdclark@gmail.com>
Wed, 25 Sep 2019 21:39:08 +0000 (21:39 +0000)
We're using vs and fs now, and adding hs, ds and gs soon.  It's
confusing enough that we have both DS/TCS and HS/TES. At least for VS
and FS there doesn't have to be multiple names.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
16 files changed:
src/gallium/drivers/freedreno/a2xx/fd2_draw.c
src/gallium/drivers/freedreno/a2xx/fd2_emit.c
src/gallium/drivers/freedreno/a2xx/fd2_program.c
src/gallium/drivers/freedreno/a3xx/fd3_draw.c
src/gallium/drivers/freedreno/a3xx/fd3_emit.h
src/gallium/drivers/freedreno/a3xx/fd3_gmem.c
src/gallium/drivers/freedreno/a4xx/fd4_draw.c
src/gallium/drivers/freedreno/a4xx/fd4_emit.h
src/gallium/drivers/freedreno/a4xx/fd4_gmem.c
src/gallium/drivers/freedreno/a5xx/fd5_draw.c
src/gallium/drivers/freedreno/a5xx/fd5_emit.h
src/gallium/drivers/freedreno/a6xx/fd6_draw.c
src/gallium/drivers/freedreno/a6xx/fd6_emit.c
src/gallium/drivers/freedreno/freedreno_blitter.c
src/gallium/drivers/freedreno/freedreno_context.h
src/gallium/drivers/freedreno/freedreno_program.c

index 6969ed9..938c0ba 100644 (file)
@@ -154,7 +154,7 @@ static bool
 fd2_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *pinfo,
                         unsigned index_offset)
 {
-       if (!ctx->prog.fp || !ctx->prog.vp)
+       if (!ctx->prog.fs || !ctx->prog.vs)
                return false;
 
        if (ctx->dirty & FD_DIRTY_VTXBUF)
index 32da74f..227ba86 100644 (file)
@@ -199,7 +199,7 @@ fd2_emit_state_binning(struct fd_context *ctx, const enum fd_dirty_3d_state dirt
        if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONST)) {
                emit_constants(ring,  VS_CONST_BASE * 4,
                                &ctx->constbuf[PIPE_SHADER_VERTEX],
-                               (dirty & FD_DIRTY_PROG) ? ctx->prog.vp : NULL);
+                               (dirty & FD_DIRTY_PROG) ? ctx->prog.vs : NULL);
        }
 
        if (dirty & FD_DIRTY_VIEWPORT) {
@@ -242,7 +242,7 @@ fd2_emit_state(struct fd_context *ctx, const enum fd_dirty_3d_state dirty)
 {
        struct fd2_blend_stateobj *blend = fd2_blend_stateobj(ctx->blend);
        struct fd2_zsa_stateobj *zsa = fd2_zsa_stateobj(ctx->zsa);
-       struct fd2_shader_stateobj *fp = ctx->prog.fp;
+       struct fd2_shader_stateobj *fs = ctx->prog.fs;
        struct fd_ringbuffer *ring = ctx->batch->draw;
 
        /* NOTE: we probably want to eventually refactor this so each state
@@ -262,7 +262,7 @@ fd2_emit_state(struct fd_context *ctx, const enum fd_dirty_3d_state dirty)
                struct pipe_stencil_ref *sr = &ctx->stencil_ref;
                uint32_t val = zsa->rb_depthcontrol;
 
-               if (fp->has_kill)
+               if (fs->has_kill)
                        val &= ~A2XX_RB_DEPTHCONTROL_EARLY_Z_ENABLE;
 
                OUT_PKT3(ring, CP_SET_CONSTANT, 2);
@@ -363,10 +363,10 @@ fd2_emit_state(struct fd_context *ctx, const enum fd_dirty_3d_state dirty)
        if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONST)) {
                emit_constants(ring,  VS_CONST_BASE * 4,
                                &ctx->constbuf[PIPE_SHADER_VERTEX],
-                               (dirty & FD_DIRTY_PROG) ? ctx->prog.vp : NULL);
+                               (dirty & FD_DIRTY_PROG) ? ctx->prog.vs : NULL);
                emit_constants(ring, PS_CONST_BASE * 4,
                                &ctx->constbuf[PIPE_SHADER_FRAGMENT],
-                               (dirty & FD_DIRTY_PROG) ? ctx->prog.fp : NULL);
+                               (dirty & FD_DIRTY_PROG) ? ctx->prog.fs : NULL);
        }
 
        if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_ZSA)) {
index 50c0f67..c4c23ff 100644 (file)
@@ -225,11 +225,11 @@ fd2_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
        bool binning = (ctx->batch && ring == ctx->batch->binning);
        unsigned variant = 0;
 
-       vp = prog->vp;
+       vp = prog->vs;
 
        /* find variant matching the linked fragment shader */
        if (!binning) {
-               fp = prog->fp;
+               fp = prog->fs;
                for (variant = 1; variant < ARRAY_SIZE(vp->variant); variant++) {
                        /* if checked all variants, compile a new variant */
                        if (!vp->variant[variant].info.sizedwords) {
@@ -311,8 +311,8 @@ fd2_prog_init(struct pipe_context *pctx)
        /* XXX maybe its possible to reuse patch_vtx_fetch somehow? */
 
        prog = &ctx->solid_prog;
-       so = prog->vp;
-       ir2_compile(prog->vp, 1, prog->fp);
+       so = prog->vs;
+       ir2_compile(prog->vs, 1, prog->fs);
 
 #define IR2_FETCH_SWIZ_XY01 0xb08
 #define IR2_FETCH_SWIZ_XYZ1 0xa88
@@ -329,8 +329,8 @@ fd2_prog_init(struct pipe_context *pctx)
        instr->dst_swiz = IR2_FETCH_SWIZ_XYZ1;
 
        prog = &ctx->blit_prog[0];
-       so = prog->vp;
-       ir2_compile(prog->vp, 1, prog->fp);
+       so = prog->vs;
+       ir2_compile(prog->vs, 1, prog->fs);
 
        info = &so->variant[1].info;
 
index e6572d6..13b80ad 100644 (file)
@@ -141,7 +141,7 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
                .sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
        };
 
-       if (fd3_needs_manual_clipping(ctx->prog.vp, ctx->rasterizer))
+       if (fd3_needs_manual_clipping(ctx->prog.vs, ctx->rasterizer))
                emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable;
 
        fixup_shader_state(ctx, &emit.key);
@@ -165,8 +165,8 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
        /* and now binning pass: */
        emit.binning_pass = true;
        emit.dirty = dirty & ~(FD_DIRTY_BLEND);
-       emit.vp = NULL;   /* we changed key so need to refetch vp */
-       emit.fp = NULL;
+       emit.vs = NULL;   /* we changed key so need to refetch vs */
+       emit.fs = NULL;
        draw_impl(ctx, ctx->batch->binning, &emit, index_offset);
 
        fd_context_all_clean(ctx);
index 88a3692..7a90562 100644 (file)
@@ -54,35 +54,35 @@ struct fd3_emit {
        bool rasterflat;
 
        /* cached to avoid repeated lookups of same variants: */
-       const struct ir3_shader_variant *vp, *fp;
+       const struct ir3_shader_variant *vs, *fs;
 };
 
 static inline const struct ir3_shader_variant *
 fd3_emit_get_vp(struct fd3_emit *emit)
 {
-       if (!emit->vp) {
-               struct ir3_shader *shader = emit->prog->vp;
-               emit->vp = ir3_shader_variant(shader, emit->key,
+       if (!emit->vs) {
+               struct ir3_shader *shader = emit->prog->vs;
+               emit->vs = ir3_shader_variant(shader, emit->key,
                                emit->binning_pass, emit->debug);
        }
-       return emit->vp;
+       return emit->vs;
 }
 
 static inline const struct ir3_shader_variant *
 fd3_emit_get_fp(struct fd3_emit *emit)
 {
-       if (!emit->fp) {
+       if (!emit->fs) {
                if (emit->binning_pass) {
                        /* use dummy stateobj to simplify binning vs non-binning: */
-                       static const struct ir3_shader_variant binning_fp = {};
-                       emit->fp = &binning_fp;
+                       static const struct ir3_shader_variant binning_fs = {};
+                       emit->fs = &binning_fs;
                } else {
-                       struct ir3_shader *shader = emit->prog->fp;
-                       emit->fp = ir3_shader_variant(shader, emit->key,
+                       struct ir3_shader *shader = emit->prog->fs;
+                       emit->fs = ir3_shader_variant(shader, emit->key,
                                        false, emit->debug);
                }
        }
-       return emit->fp;
+       return emit->fs;
 }
 
 void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_emit *emit);
index 33658f7..50a93c5 100644 (file)
@@ -667,7 +667,7 @@ fd3_emit_tile_mem2gmem(struct fd_batch *batch, struct fd_tile *tile)
 
        if (fd_gmem_needs_restore(batch, tile, FD_BUFFER_COLOR)) {
                emit.prog = &ctx->blit_prog[pfb->nr_cbufs - 1];
-               emit.fp = NULL;      /* frag shader changed so clear cache */
+               emit.fs = NULL;      /* frag shader changed so clear cache */
                fd3_program_emit(ring, &emit, pfb->nr_cbufs, pfb->cbufs);
                emit_mem2gmem_surf(batch, gmem->cbuf_base, pfb->cbufs, pfb->nr_cbufs, bin_w);
        }
@@ -688,7 +688,7 @@ fd3_emit_tile_mem2gmem(struct fd_batch *batch, struct fd_tile *tile)
                                emit.prog = &ctx->blit_zs;
                        emit.key.half_precision = false;
                }
-               emit.fp = NULL;      /* frag shader changed so clear cache */
+               emit.fs = NULL;      /* frag shader changed so clear cache */
                fd3_program_emit(ring, &emit, 1, &pfb->zsbuf);
                emit_mem2gmem_surf(batch, gmem->zsbuf_base, &pfb->zsbuf, 1, bin_w);
        }
index d854ebc..a32aa75 100644 (file)
@@ -170,8 +170,8 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
        /* and now binning pass: */
        emit.binning_pass = true;
        emit.dirty = dirty & ~(FD_DIRTY_BLEND);
-       emit.vp = NULL;   /* we changed key so need to refetch vp */
-       emit.fp = NULL;
+       emit.vs = NULL;   /* we changed key so need to refetch vs */
+       emit.fs = NULL;
        draw_impl(ctx, ctx->batch->binning, &emit, index_offset);
 
        fd_context_all_clean(ctx);
index 52d3cad..0d0a755 100644 (file)
@@ -55,7 +55,7 @@ struct fd4_emit {
        bool no_decode_srgb;
 
        /* cached to avoid repeated lookups of same variants: */
-       const struct ir3_shader_variant *vp, *fp;
+       const struct ir3_shader_variant *vs, *fs;
        /* TODO: other shader stages.. */
 };
 
@@ -69,29 +69,29 @@ static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf)
 static inline const struct ir3_shader_variant *
 fd4_emit_get_vp(struct fd4_emit *emit)
 {
-       if (!emit->vp) {
-               struct ir3_shader *shader = emit->prog->vp;
-               emit->vp = ir3_shader_variant(shader, emit->key,
+       if (!emit->vs) {
+               struct ir3_shader *shader = emit->prog->vs;
+               emit->vs = ir3_shader_variant(shader, emit->key,
                                emit->binning_pass, emit->debug);
        }
-       return emit->vp;
+       return emit->vs;
 }
 
 static inline const struct ir3_shader_variant *
 fd4_emit_get_fp(struct fd4_emit *emit)
 {
-       if (!emit->fp) {
+       if (!emit->fs) {
                if (emit->binning_pass) {
                        /* use dummy stateobj to simplify binning vs non-binning: */
-                       static const struct ir3_shader_variant binning_fp = {};
-                       emit->fp = &binning_fp;
+                       static const struct ir3_shader_variant binning_fs = {};
+                       emit->fs = &binning_fs;
                } else {
-                       struct ir3_shader *shader = emit->prog->fp;
-                       emit->fp = ir3_shader_variant(shader, emit->key,
+                       struct ir3_shader *shader = emit->prog->fs;
+                       emit->fs = ir3_shader_variant(shader, emit->key,
                                        false, emit->debug);
                }
        }
-       return emit->fp;
+       return emit->fs;
 }
 
 void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit);
index ef1d8ac..663a49c 100644 (file)
@@ -459,7 +459,7 @@ fd4_emit_tile_mem2gmem(struct fd_batch *batch, struct fd_tile *tile)
 
        if (fd_gmem_needs_restore(batch, tile, FD_BUFFER_COLOR)) {
                emit.prog = &ctx->blit_prog[pfb->nr_cbufs - 1];
-               emit.fp = NULL;      /* frag shader changed so clear cache */
+               emit.fs = NULL;      /* frag shader changed so clear cache */
                fd4_program_emit(ring, &emit, pfb->nr_cbufs, pfb->cbufs);
                emit_mem2gmem_surf(batch, gmem->cbuf_base, pfb->cbufs, pfb->nr_cbufs, bin_w);
        }
@@ -493,7 +493,7 @@ fd4_emit_tile_mem2gmem(struct fd_batch *batch, struct fd_tile *tile)
                        emit.key.half_precision = true;
                        break;
                }
-               emit.fp = NULL;      /* frag shader changed so clear cache */
+               emit.fs = NULL;      /* frag shader changed so clear cache */
                fd4_program_emit(ring, &emit, 1, &pfb->zsbuf);
                emit_mem2gmem_surf(batch, gmem->zsbuf_base, &pfb->zsbuf, 1, bin_w);
        }
index ce93eee..eec4de9 100644 (file)
@@ -152,8 +152,8 @@ fd5_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
        /* and now binning pass: */
        emit.binning_pass = true;
        emit.dirty = dirty & ~(FD_DIRTY_BLEND);
-       emit.vp = NULL;   /* we changed key so need to refetch vp */
-       emit.fp = NULL;
+       emit.vs = NULL;   /* we changed key so need to refetch vp */
+       emit.fs = NULL;
        draw_impl(ctx, ctx->batch->binning, &emit, index_offset);
 
        if (emit.streamout_mask) {
index 90a6f48..141fc05 100644 (file)
@@ -60,7 +60,7 @@ struct fd5_emit {
        bool no_lrz_write;
 
        /* cached to avoid repeated lookups of same variants: */
-       const struct ir3_shader_variant *vp, *fp;
+       const struct ir3_shader_variant *vs, *fs;
        /* TODO: other shader stages.. */
 
        unsigned streamout_mask;
@@ -76,29 +76,29 @@ static inline enum a5xx_color_fmt fd5_emit_format(struct pipe_surface *surf)
 static inline const struct ir3_shader_variant *
 fd5_emit_get_vp(struct fd5_emit *emit)
 {
-       if (!emit->vp) {
-               struct ir3_shader *shader = emit->prog->vp;
-               emit->vp = ir3_shader_variant(shader, emit->key,
+       if (!emit->vs) {
+               struct ir3_shader *shader = emit->prog->vs;
+               emit->vs = ir3_shader_variant(shader, emit->key,
                                emit->binning_pass, emit->debug);
        }
-       return emit->vp;
+       return emit->vs;
 }
 
 static inline const struct ir3_shader_variant *
 fd5_emit_get_fp(struct fd5_emit *emit)
 {
-       if (!emit->fp) {
+       if (!emit->fs) {
                if (emit->binning_pass) {
                        /* use dummy stateobj to simplify binning vs non-binning: */
-                       static const struct ir3_shader_variant binning_fp = {};
-                       emit->fp = &binning_fp;
+                       static const struct ir3_shader_variant binning_fs = {};
+                       emit->fs = &binning_fs;
                } else {
-                       struct ir3_shader *shader = emit->prog->fp;
-                       emit->fp = ir3_shader_variant(shader, emit->key,
+                       struct ir3_shader *shader = emit->prog->fs;
+                       emit->fs = ir3_shader_variant(shader, emit->key,
                                        false, emit->debug);
                }
        }
-       return emit->fp;
+       return emit->fs;
 }
 
 static inline void
index 9db8a80..8cabce9 100644 (file)
@@ -128,8 +128,8 @@ fd6_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
                .vtx  = &ctx->vtx,
                .info = info,
                .key = {
-                       .vs = ctx->prog.vp,
-                       .fs = ctx->prog.fp,
+                       .vs = ctx->prog.vs,
+                       .fs = ctx->prog.fs,
                        .key = {
                                .color_two_side = ctx->rasterizer->light_twoside,
                                .vclamp_color = ctx->rasterizer->clamp_vertex_color,
index 2ea0064..0db32ff 100644 (file)
@@ -790,8 +790,8 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
        struct fd_context *ctx = emit->ctx;
        struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
        const struct fd6_program_state *prog = fd6_emit_get_prog(emit);
-       const struct ir3_shader_variant *vp = emit->vs;
-       const struct ir3_shader_variant *fp = emit->fs;
+       const struct ir3_shader_variant *vs = emit->vs;
+       const struct ir3_shader_variant *fs = emit->fs;
        const enum fd_dirty_3d_state dirty = emit->dirty;
        bool needs_border = false;
 
@@ -801,7 +801,7 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
         * we might at some point decide to do sysmem in some cases when
         * blend is enabled:
         */
-       if (fp->fb_read)
+       if (fs->fb_read)
                ctx->batch->gmem_reason |= FD_GMEM_FB_READ;
 
        if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) {
@@ -926,8 +926,8 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                        nr = 0;
 
                OUT_PKT4(ring, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
-               OUT_RING(ring, COND(fp->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
-                               COND(fp->writes_smask && pfb->samples > 1,
+               OUT_RING(ring, COND(fs->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
+                               COND(fs->writes_smask && pfb->samples > 1,
                                                A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK));
                OUT_RING(ring, A6XX_RB_FS_OUTPUT_CNTL1_MRT(nr));
 
@@ -935,20 +935,20 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL1_MRT(nr));
        }
 
-       fd6_emit_consts(emit, vp, PIPE_SHADER_VERTEX, FD6_GROUP_VS_CONST, 0x7);
-       fd6_emit_consts(emit, fp, PIPE_SHADER_FRAGMENT, FD6_GROUP_FS_CONST, 0x6);
+       fd6_emit_consts(emit, vs, PIPE_SHADER_VERTEX, FD6_GROUP_VS_CONST, 0x7);
+       fd6_emit_consts(emit, fs, PIPE_SHADER_FRAGMENT, FD6_GROUP_FS_CONST, 0x6);
 
        /* if driver-params are needed, emit each time: */
-       if (ir3_needs_vs_driver_params(vp)) {
+       if (ir3_needs_vs_driver_params(vs)) {
                struct fd_ringbuffer *dpconstobj = fd_submit_new_ringbuffer(
                                ctx->batch->submit, IR3_DP_VS_COUNT * 4, FD_RINGBUFFER_STREAMING);
-               ir3_emit_vs_driver_params(vp, dpconstobj, ctx, emit->info);
+               ir3_emit_vs_driver_params(vs, dpconstobj, ctx, emit->info);
                fd6_emit_take_group(emit, dpconstobj, FD6_GROUP_VS_DRIVER_PARAMS, 0x7);
        } else {
                fd6_emit_take_group(emit, NULL, FD6_GROUP_VS_DRIVER_PARAMS, 0x7);
        }
 
-       struct ir3_stream_output_info *info = &vp->shader->stream_output;
+       struct ir3_stream_output_info *info = &vs->shader->stream_output;
        if (info->num_outputs)
                fd6_emit_streamout(ring, emit, info);
 
@@ -1007,8 +1007,8 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                OUT_RING(ring, A6XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
        }
 
-       needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_VERTEX, vp);
-       needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_FRAGMENT, fp);
+       needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_VERTEX, vs);
+       needs_border |= fd6_emit_combined_textures(ring, emit, PIPE_SHADER_FRAGMENT, fs);
 
        if (needs_border)
                emit_border_color(ctx, ring);
@@ -1017,10 +1017,10 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                                   FD_DIRTY_SHADER_PROG)
        if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & DIRTY_IBO) {
                struct fd_ringbuffer *state =
-                       fd6_build_ibo_state(ctx, fp, PIPE_SHADER_FRAGMENT);
+                       fd6_build_ibo_state(ctx, fs, PIPE_SHADER_FRAGMENT);
                struct fd_ringbuffer *obj = fd_submit_new_ringbuffer(
                        ctx->batch->submit, 0x100, FD_RINGBUFFER_STREAMING);
-               const struct ir3_ibo_mapping *mapping = &fp->image_mapping;
+               const struct ir3_ibo_mapping *mapping = &fs->image_mapping;
 
                OUT_PKT7(obj, CP_LOAD_STATE6, 3);
                OUT_RING(obj, CP_LOAD_STATE6_0_DST_OFF(0) |
@@ -1039,9 +1039,9 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
                OUT_PKT4(obj, REG_A6XX_SP_IBO_COUNT, 1);
                OUT_RING(obj, mapping->num_ibo);
 
-               ir3_emit_ssbo_sizes(ctx->screen, fp, obj,
+               ir3_emit_ssbo_sizes(ctx->screen, fs, obj,
                                &ctx->shaderbuf[PIPE_SHADER_FRAGMENT]);
-               ir3_emit_image_dims(ctx->screen, fp, obj,
+               ir3_emit_image_dims(ctx->screen, fs, obj,
                                &ctx->shaderimg[PIPE_SHADER_FRAGMENT]);
 
                fd6_emit_take_group(emit, obj, FD6_GROUP_IBO, 0x6);
index 86bfda4..a684bc4 100644 (file)
@@ -86,13 +86,13 @@ fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard,
                        ctx->constbuf[PIPE_SHADER_FRAGMENT].cb);
        util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb);
        util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx);
-       util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vp);
+       util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs);
        util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets,
                        ctx->streamout.targets);
        util_blitter_save_rasterizer(ctx->blitter, ctx->rasterizer);
        util_blitter_save_viewport(ctx->blitter, &ctx->viewport);
        util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
-       util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fp);
+       util_blitter_save_fragment_shader(ctx->blitter, ctx->prog.fs);
        util_blitter_save_blend(ctx->blitter, ctx->blend);
        util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->zsa);
        util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
@@ -216,8 +216,8 @@ fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
        pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
                        &ctx->solid_vbuf_state.vertexbuf.vb[0]);
        pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
-       pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
-       pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
+       pctx->bind_vs_state(pctx, ctx->solid_prog.vs);
+       pctx->bind_fs_state(pctx, ctx->solid_prog.fs);
 
        struct pipe_draw_info info = {
                .mode = PIPE_PRIM_MAX,    /* maps to DI_PT_RECTLIST */
index 60318cf..f353b93 100644 (file)
@@ -55,7 +55,7 @@ struct fd_texture_stateobj {
 };
 
 struct fd_program_stateobj {
-       void *vp, *fp;
+       void *vs, *fs;
 };
 
 struct fd_constbuf_stateobj {
index 3fa09ce..62fd55b 100644 (file)
 #include "freedreno_context.h"
 
 static void
-fd_fp_state_bind(struct pipe_context *pctx, void *hwcso)
+fd_fs_state_bind(struct pipe_context *pctx, void *hwcso)
 {
        struct fd_context *ctx = fd_context(pctx);
-       ctx->prog.fp = hwcso;
+       ctx->prog.fs = hwcso;
        ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
        ctx->dirty |= FD_DIRTY_PROG;
 }
 
 static void
-fd_vp_state_bind(struct pipe_context *pctx, void *hwcso)
+fd_vs_state_bind(struct pipe_context *pctx, void *hwcso)
 {
        struct fd_context *ctx = fd_context(pctx);
-       ctx->prog.vp = hwcso;
+       ctx->prog.vs = hwcso;
        ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
        ctx->dirty |= FD_DIRTY_PROG;
 }
 
-static const char *solid_fp =
+static const char *solid_fs =
        "FRAG                                        \n"
        "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1       \n"
        "DCL CONST[0]                                \n"
@@ -56,14 +56,14 @@ static const char *solid_fp =
        "  0: MOV OUT[0], CONST[0]                   \n"
        "  1: END                                    \n";
 
-static const char *solid_vp =
+static const char *solid_vs =
        "VERT                                        \n"
        "DCL IN[0]                                   \n"
        "DCL OUT[0], POSITION                        \n"
        "  0: MOV OUT[0], IN[0]                      \n"
        "  1: END                                    \n";
 
-static const char *blit_vp =
+static const char *blit_vs =
        "VERT                                        \n"
        "DCL IN[0]                                   \n"
        "DCL IN[1]                                   \n"
@@ -126,26 +126,26 @@ void fd_prog_init(struct pipe_context *pctx)
        struct fd_context *ctx = fd_context(pctx);
        int i;
 
-       pctx->bind_fs_state = fd_fp_state_bind;
-       pctx->bind_vs_state = fd_vp_state_bind;
+       pctx->bind_vs_state = fd_vs_state_bind;
+       pctx->bind_fs_state = fd_fs_state_bind;
 
-       ctx->solid_prog.fp = assemble_tgsi(pctx, solid_fp, true);
-       ctx->solid_prog.vp = assemble_tgsi(pctx, solid_vp, false);
-       ctx->blit_prog[0].vp = assemble_tgsi(pctx, blit_vp, false);
-       ctx->blit_prog[0].fp = fd_prog_blit(pctx, 1, false);
+       ctx->solid_prog.fs = assemble_tgsi(pctx, solid_fs, true);
+       ctx->solid_prog.vs = assemble_tgsi(pctx, solid_vs, false);
+       ctx->blit_prog[0].vs = assemble_tgsi(pctx, blit_vs, false);
+       ctx->blit_prog[0].fs = fd_prog_blit(pctx, 1, false);
 
        if (ctx->screen->gpu_id < 300)
                return;
 
        for (i = 1; i < ctx->screen->max_rts; i++) {
-               ctx->blit_prog[i].vp = ctx->blit_prog[0].vp;
-               ctx->blit_prog[i].fp = fd_prog_blit(pctx, i + 1, false);
+               ctx->blit_prog[i].vs = ctx->blit_prog[0].vs;
+               ctx->blit_prog[i].fs = fd_prog_blit(pctx, i + 1, false);
        }
 
-       ctx->blit_z.vp = ctx->blit_prog[0].vp;
-       ctx->blit_z.fp = fd_prog_blit(pctx, 0, true);
-       ctx->blit_zs.vp = ctx->blit_prog[0].vp;
-       ctx->blit_zs.fp = fd_prog_blit(pctx, 1, true);
+       ctx->blit_z.vs = ctx->blit_prog[0].vs;
+       ctx->blit_z.fs = fd_prog_blit(pctx, 0, true);
+       ctx->blit_zs.vs = ctx->blit_prog[0].vs;
+       ctx->blit_zs.fs = fd_prog_blit(pctx, 1, true);
 }
 
 void fd_prog_fini(struct pipe_context *pctx)
@@ -153,11 +153,11 @@ void fd_prog_fini(struct pipe_context *pctx)
        struct fd_context *ctx = fd_context(pctx);
        int i;
 
-       pctx->delete_vs_state(pctx, ctx->solid_prog.vp);
-       pctx->delete_fs_state(pctx, ctx->solid_prog.fp);
-       pctx->delete_vs_state(pctx, ctx->blit_prog[0].vp);
+       pctx->delete_vs_state(pctx, ctx->solid_prog.vs);
+       pctx->delete_fs_state(pctx, ctx->solid_prog.fs);
+       pctx->delete_vs_state(pctx, ctx->blit_prog[0].vs);
        for (i = 0; i < ctx->screen->max_rts; i++)
-               pctx->delete_fs_state(pctx, ctx->blit_prog[i].fp);
-       pctx->delete_fs_state(pctx, ctx->blit_z.fp);
-       pctx->delete_fs_state(pctx, ctx->blit_zs.fp);
+               pctx->delete_fs_state(pctx, ctx->blit_prog[i].fs);
+       pctx->delete_fs_state(pctx, ctx->blit_z.fs);
+       pctx->delete_fs_state(pctx, ctx->blit_zs.fs);
 }