Use eglBindTexImage instead of copying texture data.
authorKristian Høgsberg <krh@redhat.com>
Mon, 3 Nov 2008 13:09:34 +0000 (08:09 -0500)
committerKristian Høgsberg <krh@redhat.com>
Thu, 6 Nov 2008 15:53:02 +0000 (10:53 -0500)
egl-compositor.c

index 4129e99..d9cacbe 100644 (file)
@@ -21,15 +21,15 @@ struct egl_compositor {
        EGLDisplay display;
        EGLSurface surface;
        EGLContext context;
+       EGLConfig config;
        struct wl_display *wl_display;
        int gem_fd;
 };
 
 struct surface_data {
-       uint32_t handle;
-       int32_t width, height, stride;
        GLuint texture;
        struct wl_map map;
+       EGLSurface surface;
 };
 
 static void
@@ -102,7 +102,7 @@ void notify_surface_create(struct wl_compositor *compositor,
        if (sd == NULL)
                return;
 
-       sd->handle = 0;
+       sd->surface = EGL_NO_SURFACE;
        wl_surface_set_data(surface, sd);
 
        glGenTextures(1, &sd->texture);
@@ -113,18 +113,13 @@ void notify_surface_destroy(struct wl_compositor *compositor,
 {
        struct egl_compositor *ec = (struct egl_compositor *) compositor;
        struct surface_data *sd;
-       struct drm_gem_close close_arg;
-       int ret;
 
        sd = wl_surface_get_data(surface);
-       if (sd == NULL || sd->handle == 0)
+       if (sd == NULL)
                return;
-       
-       close_arg.handle = sd->handle;
-       ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_CLOSE, &close_arg);
-       if (ret != 0) {
-               fprintf(stderr, "failed to gem_close handle %d: %m\n", sd->handle);
-       }
+
+       if (sd->surface != EGL_NO_SURFACE)
+               eglDestroySurface(ec->display, sd->surface);
 
        glDeleteTextures(1, &sd->texture);
 
@@ -139,64 +134,23 @@ void notify_surface_attach(struct wl_compositor *compositor,
 {
        struct egl_compositor *ec = (struct egl_compositor *) compositor;
        struct surface_data *sd;
-       struct drm_gem_open open_arg;
-       struct drm_gem_close close_arg;
-       struct drm_i915_gem_pread pread;
-       void *data;
-       uint32_t size;
-       int ret;
 
        sd = wl_surface_get_data(surface);
        if (sd == NULL)
                return;
 
-       if (sd->handle != 0) {
-               close_arg.handle = sd->handle;
-               ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_CLOSE, &close_arg);
-               if (ret != 0) {
-                       fprintf(stderr, "failed to gem_close name %d: %m\n", name);
-               }
-       }
-
-       open_arg.name = name;
-       ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_OPEN, &open_arg);
-       if (ret != 0) {
-               fprintf(stderr, "failed to gem_open name %d, fd=%d: %m\n", name, ec->gem_fd);
-               return;
-       }
-
-       sd->handle = open_arg.handle;
-       sd->width = width;
-       sd->height = height;
-       sd->stride = stride;
-
-       size = sd->height * sd->stride;
-       data = malloc(size);
-       if (data == NULL) {
-               fprintf(stderr, "swap buffers malloc failed\n");
-               return;
-       }
-
-       pread.handle = sd->handle;
-       pread.pad = 0;
-       pread.offset = 0;
-       pread.size = size;
-       pread.data_ptr = (long) data;
+       if (sd->surface != EGL_NO_SURFACE)
+               eglDestroySurface(ec->display, sd->surface);
 
-       if (ioctl(ec->gem_fd, DRM_IOCTL_I915_GEM_PREAD, &pread)) {
-               fprintf(stderr, "gem pread failed\n");
-               return;
-       }
+       sd->surface = eglCreatePixmapForName(ec->display, ec->config,
+                                            name, width, height, stride, NULL);
 
        glBindTexture(GL_TEXTURE_2D, sd->texture);
        glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
-                    GL_BGRA, GL_UNSIGNED_BYTE, data);
-
-       free(data);
+       eglBindTexImage(ec->display, sd->surface, GL_TEXTURE_2D);
 
        schedule_repaint(ec);
 }
@@ -256,14 +210,15 @@ wl_compositor_create(struct wl_display *display)
                return NULL;
        }
 
-       ec->surface = eglCreateSurfaceNative(ec->display, configs[24],
+       ec->config = configs[24];
+       ec->surface = eglCreateSurfaceNative(ec->display, ec->config,
                                             0, 0, width, height);
        if (ec->surface == NULL) {
                fprintf(stderr, "failed to create surface\n");
                return NULL;
        }
 
-       ec->context = eglCreateContext(ec->display, configs[24], NULL, NULL);
+       ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
        if (ec->context == NULL) {
                fprintf(stderr, "failed to create context\n");
                return NULL;