-/* $Id: context.c,v 1.72 2000/06/27 21:42:13 brianp Exp $ */
+/* $Id: context.c,v 1.73 2000/06/27 22:10:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
ctx->PB = gl_alloc_pb();
if (!ctx->PB) {
- FREE( ctx->VB );
+ ALIGN_FREE( ctx->VB );
FREE( ctx );
return GL_FALSE;
}
/* allocate new group of display lists */
ctx->Shared = alloc_shared_state();
if (!ctx->Shared) {
- FREE(ctx->VB);
- FREE(ctx->PB);
- FREE(ctx);
+ ALIGN_FREE( ctx->VB );
+ FREE( ctx->PB );
+ FREE( ctx );
return GL_FALSE;
}
}
if (!alloc_proxy_textures(ctx)) {
free_shared_state(ctx, ctx->Shared);
- FREE(ctx->VB);
- FREE(ctx->PB);
- FREE(ctx);
+ ALIGN_FREE( ctx->VB );
+ FREE( ctx->PB );
+ FREE( ctx );
return GL_FALSE;
}
ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
if (!ctx->Exec || !ctx->Save) {
free_shared_state(ctx, ctx->Shared);
- FREE(ctx->VB);
- FREE(ctx->PB);
+ ALIGN_FREE( ctx->VB );
+ FREE( ctx->PB );
if (ctx->Exec)
- FREE(ctx->Exec);
- FREE(ctx);
+ FREE( ctx->Exec );
+ FREE( ctx );
}
_mesa_init_exec_table(ctx->Exec, dispatchSize);
_mesa_init_dlist_table(ctx->Save, dispatchSize);
/* Free cache of immediate buffers. */
while (ctx->nr_im_queued-- > 0) {
struct immediate * next = ctx->freed_im_queue->next;
- FREE( ctx->freed_im_queue );
+ ALIGN_FREE( ctx->freed_im_queue );
ctx->freed_im_queue = next;
}
gl_extensions_dtr(ctx);
-/* $Id: matrix.c,v 1.17 2000/04/08 18:57:45 brianp Exp $ */
+/* $Id: matrix.c,v 1.18 2000/06/27 22:10:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
void gl_matrix_ctr( GLmatrix *m )
{
+ if ( m->m == 0 ) {
+ m->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
+ }
+ MEMCPY( m->m, Identity, sizeof(Identity) );
m->inv = 0;
- MEMCPY( m->m, Identity, sizeof(Identity));
m->type = MATRIX_IDENTITY;
m->flags = MAT_DIRTY_DEPENDENTS;
}
void gl_matrix_dtr( GLmatrix *m )
{
- if (m->inv != 0) {
- FREE(m->inv);
+ if ( m->m != 0 ) {
+ ALIGN_FREE( m->m );
+ m->m = 0;
+ }
+ if ( m->inv != 0 ) {
+ ALIGN_FREE( m->inv );
m->inv = 0;
}
}
#if 0
void gl_matrix_set_identity( GLmatrix *m )
{
- MEMCPY( m->m, Identity, sizeof(Identity));
+ MEMCPY( m->m, Identity, sizeof(Identity) );
m->type = MATRIX_IDENTITY;
m->flags = MAT_DIRTY_DEPENDENTS;
}
void gl_matrix_alloc_inv( GLmatrix *m )
{
- if (m->inv == 0) {
- m->inv = (GLfloat *)MALLOC(16*sizeof(GLfloat));
+ if ( m->inv == 0 ) {
+ m->inv = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) );
}
}
void gl_matrix_copy( GLmatrix *to, const GLmatrix *from )
{
- MEMCPY( to->m, from->m, sizeof(Identity));
+ MEMCPY( to->m, from->m, sizeof(Identity) );
to->flags = from->flags | MAT_DIRTY_DEPENDENTS;
to->type = from->type;
-/* $Id: matrix.h,v 1.5 1999/12/10 20:01:06 brianp Exp $ */
+/* $Id: matrix.h,v 1.6 2000/06/27 22:10:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
typedef struct {
- GLfloat m[16];
- GLfloat *inv; /* optional */
+ GLfloat *m; /* 16-byte aligned */
+ GLfloat *inv; /* optional, 16-byte aligned */
GLuint flags;
GLuint type;
} GLmatrix;
-/* $Id: 3dnow.c,v 1.4 2000/06/14 21:55:11 brianp Exp $ */
+/* $Id: 3dnow.c,v 1.5 2000/06/27 22:10:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
#define XFORM_ARGS GLvector4f *to_vec, \
- const GLmatrix *mat, \
+ const GLfloat m[16], \
const GLvector4f *from_vec, \
const GLubyte *mask, \
const GLubyte flag
-/* $Id: x86.c,v 1.7 2000/05/26 16:17:00 brianp Exp $ */
+/* $Id: x86.c,v 1.8 2000/06/27 22:10:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "x86.h"
#ifdef USE_X86_ASM
-extern void _ASMAPI gl_v16_x86_cliptest_points4(GLfloat *first_vert,
+extern void _ASMAPI gl_v16_x86_cliptest_points4( GLfloat *first_vert,
GLfloat *last_vert,
GLubyte *or_mask,
GLubyte *and_mask,
GLubyte *clip_mask );
-extern void _ASMAPI gl_v16_x86_general_xform(GLfloat *dest,
+extern void _ASMAPI gl_v16_x86_general_xform( GLfloat *dest,
const GLfloat *m,
const GLfloat *src,
GLuint src_stride,
- GLuint count);
+ GLuint count );
#endif
#define XFORM_ARGS GLvector4f *to_vec, \
- const GLmatrix *mat, \
+ const GLfloat m[16], \
const GLvector4f *from_vec, \
const GLubyte *mask, \
const GLubyte flag
gl_test_all_transform_functions("x86");
#endif
-
gl_cliptest_points4_v16 = gl_v16_x86_cliptest_points4;
gl_xform_points3_v16_general = gl_v16_x86_general_xform;
#endif