break;
case GST_STATE_CHANGE_PAUSED_TO_READY:
{
+ /* mark the redisplay_texture as unavailable (=0)
+ * to avoid drawing
+ */
+ GST_GLIMAGE_SINK_LOCK (glimage_sink);
+ glimage_sink->redisplay_texture = 0;
if (glimage_sink->stored_buffer) {
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
}
+ GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
+
if (glimage_sink->upload) {
gst_object_unref (glimage_sink->upload);
glimage_sink->upload = NULL;
gl_sink->client_data);
if (doRedisplay) {
- GstGLContext *context = gst_gl_display_get_context (gl_sink->display);
+ GstGLContext *context =
+ gst_gl_display_get_context_unlocked (gl_sink->display);
GstGLWindow *window = gst_gl_context_get_window (context);
gst_gl_window_draw_unlocked (window,