Edge edge = *entry.input;
Node* input = edge.to();
++(entry.input);
- if (NodeProperties::IsControlEdge(edge) &&
- NodeProperties::IsControl(input)) {
+ if (NodeProperties::IsControlEdge(edge)) {
// Visit next control input.
if (!GetData(input)->participates) continue;
if (GetData(input)->visited) continue;
Edge edge = *entry.use;
Node* use = edge.from();
++(entry.use);
- if (NodeProperties::IsControlEdge(edge) &&
- NodeProperties::IsControl(use)) {
+ if (NodeProperties::IsControlEdge(edge)) {
// Visit next control use.
if (!GetData(use)->participates) continue;
if (GetData(use)->visited) continue;