[Tizen] Even when multi-touching, the captured actor is used without a hittest every... 55/311655/1
authorjoogab.yun <joogab.yun@samsung.com>
Wed, 22 May 2024 05:07:38 +0000 (14:07 +0900)
committerjoogab.yun <joogab.yun@samsung.com>
Thu, 23 May 2024 06:05:25 +0000 (15:05 +0900)
Change-Id: Ib934b4b5626747a9ed7036d7489f82c94e7b4b16

automated-tests/src/dali/utc-Dali-TouchProcessing.cpp
dali/internal/event/events/touch-event-processor.cpp

index 23d1081..8b68383 100644 (file)
@@ -267,6 +267,26 @@ Integration::TouchEvent GenerateSingleTouch(PointState::Type state, const Vector
   return touchEvent;
 }
 
+Integration::TouchEvent GenerateDoubleTouch(PointState::Type stateA, const Vector2& screenPositionA, PointState::Type stateB, const Vector2& screenPositionB, uint32_t time)
+{
+  Integration::TouchEvent touchEvent;
+  Integration::Point      point;
+  point.SetState(stateA);
+  point.SetDeviceId(4);
+  point.SetScreenPosition(screenPositionA);
+  point.SetDeviceClass(Device::Class::TOUCH);
+  point.SetDeviceSubclass(Device::Subclass::NONE);
+  touchEvent.points.push_back(point);
+  point.SetScreenPosition(screenPositionB);
+  point.SetState(stateB);
+  point.SetDeviceId(7);
+  point.SetDeviceClass(Device::Class::TOUCH);
+  point.SetDeviceSubclass(Device::Subclass::NONE);
+  touchEvent.points.push_back(point);
+  touchEvent.time = time;
+  return touchEvent;
+}
+
 } // namespace
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -2108,6 +2128,46 @@ int UtcDaliTouchEventCapturePropertySet(void)
   END_TEST;
 }
 
+int UtcDaliTouchEventCapturePropertySetWithMultiTouch(void)
+{
+  TestApplication application;
+
+  Actor actor = Actor::New();
+  actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
+  actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+  application.GetScene().Add(actor);
+
+  // Render and notify
+  application.SendNotification();
+  application.Render();
+
+  // Connect to actor's touched signal
+  SignalData        data;
+  TouchEventFunctor functor(data);
+  actor.TouchedSignal().Connect(&application, functor);
+
+  // Now set the capture property
+  actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true);
+
+  // Emit a down signal
+  application.ProcessEvent(GenerateDoubleTouch(PointState::STARTED, Vector2(10.0f, 10.0f), PointState::STARTED, Vector2(15.0f, 15.0f), 200));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  // Now motion outside of actor, we now SHOULD receive the event
+  application.ProcessEvent(GenerateDoubleTouch(PointState::MOTION, Vector2(110.0f, 110.0f), PointState::MOTION, Vector2(115.0f, 115.0f), 210));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  data.Reset();
+
+  // Up event, we should receive it again, but as ended rather than interrupted
+  application.ProcessEvent(GenerateDoubleTouch(PointState::FINISHED, Vector2(110.0f, 110.0f), PointState::FINISHED, Vector2(115.0f, 115.0f), 220));
+  DALI_TEST_EQUALS(true, data.functorCalled, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedTouch.GetPoint(0).state, PointState::FINISHED, TEST_LOCATION);
+  DALI_TEST_EQUALS(data.receivedTouch.GetPoint(1).state, PointState::FINISHED, TEST_LOCATION);
+
+  END_TEST;
+}
+
 int UtcDaliTouchEventIntegNewTouchEvent(void)
 {
   uint32_t         timestamp = 92858u;
index 5b27902..0c35355 100644 (file)
@@ -880,7 +880,18 @@ bool TouchEventProcessor::ProcessTouchEvent(const Integration::TouchEvent& event
     }
     else
     {
-      HitTestAlgorithm::HitTest(mScene.GetSize(), mScene.GetRenderTaskList(), mScene.GetLayerList(), currentPoint.GetScreenPosition(), hitTestResults, nullptr, localVars.isGeometry);
+      Actor* capturingTouchActor = mCapturingTouchActor.GetActor();
+      if(capturingTouchActor && mLastRenderTask)
+      {
+        hitTestResults.actor          = Dali::Actor(capturingTouchActor);
+        hitTestResults.renderTask     = mLastRenderTask;
+        const Vector2& screenPosition = currentPoint.GetScreenPosition();
+        capturingTouchActor->ScreenToLocal(*mLastRenderTask, hitTestResults.actorCoordinates.x, hitTestResults.actorCoordinates.y, screenPosition.x, screenPosition.y);
+      }
+      else
+      {
+        HitTestAlgorithm::HitTest(mScene.GetSize(), mScene.GetRenderTaskList(), mScene.GetLayerList(), currentPoint.GetScreenPosition(), hitTestResults, nullptr, localVars.isGeometry);
+      }
     }
 
     Integration::Point newPoint(currentPoint);