Have GrRectBlurEffect use Linear filtering (rather than Nearest Neighbor)
authorrobertphillips <robertphillips@google.com>
Wed, 30 Sep 2015 19:28:06 +0000 (12:28 -0700)
committerCommit bot <commit-bot@chromium.org>
Wed, 30 Sep 2015 19:28:06 +0000 (12:28 -0700)
Review URL: https://codereview.chromium.org/1378023004

src/effects/SkBlurMaskFilter.cpp

index 58242b7..8908fa9 100644 (file)
@@ -769,7 +769,7 @@ GrTexture* GrRectBlurEffect::CreateBlurProfileTexture(GrTextureProvider* texture
 GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blurProfile)
     : fRect(rect)
     , fSigma(sigma)
-    , fBlurProfileAccess(blurProfile) {
+    , fBlurProfileAccess(blurProfile, GrTextureParams::kBilerp_FilterMode) {
     this->initClassID<GrRectBlurEffect>();
     this->addTextureAccess(&fBlurProfileAccess);
     this->setWillReadFragmentPosition();