if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
if ((info->flags & GST_MAP_READ) == GST_MAP_READ) {
GST_TRACE ("mapping GL texture:%u for reading", gl_mem->tex_id);
- gl_mem->mem.target = GL_PIXEL_UNPACK_BUFFER;
- /* data -> pbo */
- alloc_class->map_buffer ((GstGLBaseBuffer *) gl_mem, info, maxsize);
+
+ if (gl_mem->mem.id && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.context)) {
+ gl_mem->mem.target = GL_PIXEL_UNPACK_BUFFER;
+ /* data -> pbo */
+ alloc_class->map_buffer ((GstGLBaseBuffer *) gl_mem, info, maxsize);
+ }
/* pbo -> texture */
_upload_memory (gl_mem, info, maxsize);
}
{
g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
- gst_gl_context_thread_add (gl_mem->mem.context,
- (GstGLContextThreadFunc) _upload_transfer, gl_mem);
+ if (CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.context))
+ gst_gl_context_thread_add (gl_mem->mem.context,
+ (GstGLContextThreadFunc) _upload_transfer, gl_mem);
}
gint