typedef enum
{
//TODO: Coding convention??
- LOT_PLAYER_ERROR_NONE = 0,
- LOT_PLAYER_ERROR_NOT_PERMITTED,
- LOT_PLAYER_ERROR_OUT_OF_MEMORY,
- LOT_PLAYER_ERROR_INVALID_PARAMETER,
- LOT_PLAYER_ERROR_RESULT_OUT_OF_RANGE,
- LOT_PLAYER_ERROR_ALREADY_IN_PROGRESS,
- LOT_PLAYER_ERROR_UNKNOWN
+ LOT_ANIMATION_ERROR_NONE = 0,
+ LOT_ANIMATION_ERROR_NOT_PERMITTED,
+ LOT_ANIMATION_ERROR_OUT_OF_MEMORY,
+ LOT_ANIMATION_ERROR_INVALID_PARAMETER,
+ LOT_ANIMATION_ERROR_RESULT_OUT_OF_RANGE,
+ LOT_ANIMATION_ERROR_ALREADY_IN_PROGRESS,
+ LOT_ANIMATION_ERROR_UNKNOWN
} LOTErrorType;
typedef enum